Emmet (Special Costume)& Escavalier
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Megahorn
No additional effect.
Iron Defense
Raises the user’s Defense by two stat ranks.
Swords Dance
Raises the user’s Attack by two stat ranks.
Safety First!
Applies the Move Gauge Acceleration effect to the allied field of play. Raises the user’s accuracy by two stat ranks. Applies the Supereffective ↑ Next effect to the user. Increases the user’s Physical Moves ↑ Next effect by one rank.
Victory Joust Bug Impact
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Critical Affliction 9
Raises the user’s critical-hit rate by one stat rank when the user’s Pokémon or Trainer uses a status move.
Mighty Affliction 2
Has a chance (30%) of increasing the user’s Physical Moves ↑ Next effect by one rank when its Pokémon uses a status move.
Rising Tide
The more the user’s stats are raised, the more it powers up the user’s sync move.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Attack +30 | 3 | 10 |
| Charging Infliction 1 Charges the user’s move gauge by one when its Pokémon uses a status move. | 3 | 10 |
| Swords Dance: Berserker 1 Raises the user’s Attack by one stat rank when its move is successful. | 3 | 10 |
| Swords Dance: Charging Infliction 2 Charges the user’s move gauge by two when its Pokémon uses a status move. | 3 | 10 |
| Tough Cookie The more the user’s Defense is raised, the more it powers up the user’s moves. | 3 | 10 |
| Iron Defense: Charging Infliction 2 Charges the user’s move gauge by two when its Pokémon uses a status move. | 3 | 10 |
| Tough Sync 3 Powers up the user’s sync move when its Defense is raised. | 3 | 10 |
| Sync Freebie Applies the Free Move Next effect to the user after using its sync move. | 3 | 8 |
| Victory Joust Bug Impact: Power +25 | 3 | 5 |
| Victory Joust Bug Impact: Power +25 | 3 | 5 |
| Megahorn: Power +2 | 2 | 3 |
| Safety First!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Megahorn: Accuracy +10 | 2 | 5 |
| Swords Dance: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Sharp Entry 1 Raises the user’s critical-hit rate by one stat rank when it enters a battle. | 2 | 10 |
| Defense +20 | 2 | 7 |
| Vigilance Protects the user against critical hits. | 2 | 10 |
| Iron Defense: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Iron Defense: Shielding Strikes 1 Raises the user’s Defense by one stat rank when its move is successful. | 2 | 10 |
| Megahorn: Power +2 | 2 | 3 |
| Megahorn: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Brawn Sync 2 Powers up the user’s sync move when its Attack is raised. | 2 | 10 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Attack +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Megahorn: Accuracy +5 | 1 | 3 |
| Megahorn: Power +2 | 1 | 3 |
| Megahorn: Power +2 | 1 | 3 |
| Defense +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Headstrong Attack cannot be lowered. | 1 | 5 |
| Sand Shelter Protects the user from damage from a sandstorm. | 1 | 5 |
| Defense +5 | 1 | 2 |
| Snow Shelter Protects the user from damage from a hailstorm. | 1 | 5 |
| Unbending Defense cannot be lowered. | 1 | 5 |
| Sp. Def +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Megahorn: Power +2 | 1 | 3 |