Pokemas Lab
SYNC PAIR DETAILS

Misty (Swimsuit)& Psyduck

Explore move, passive and sync grid effects. Switch forms to compare them.

Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16

WaterSupportWeakness: GrassKanto

Stats

HP664
Attack262
Defense290
Sp. Atk343
Sp. Def292
Speed344

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Water Gun

Pokémon moveSpecialWaterPower 24Gauge 1

No additional effect.

Potion

Trainer moveStatus−Uses 2

Restores an ally’s HP by approximately 40% of its maximum HP.

Full Heal

Trainer moveStatus−Uses 2

Removes all status conditions from an ally.

Duck and Cover!

Trainer moveStatus−Uses 1

Raises the Defense and Sp. Def of all allied sync pairs by two stat ranks. Applies the Gradual Healing effect to all allied sync pairs.

All-Out Offense Water Beam

Sync moveSpecialWaterPower 300

No additional effect.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Exclusive lucky-cookie data is not available for this form.

Passives and Superawakening

Racing Rain 1

Quickly charges the move gauge when the weather is rainy.

Look Alive 1

Has a chance (20%) of raising the user’s evasiveness by one stat rank when it is hit by an attack move.

First Aid 4

Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.

Sync Grid (BSB) 48 tiles

Tile and effectMove Lv.Energy
Agile Entry 1

Raises the user’s evasiveness by one stat rank when it enters a battle.

39
Water Gun: Move Gauge Refresh 9

Charges the user’s move gauge by one when its move is successful.

310
Potion: MP Refresh 3

Has a chance (40%) of restoring one MP of the user’s move when that move is successful.

37
Potion: Master Healer 1

Increases the amount of HP restored by the user’s healing moves.

310
Safety Tether

Applies the Enduring effect to the user the first time its sync move is used each battle.

39
Full Heal: MP Refresh 3

Has a chance (40%) of restoring one MP of the user’s move when that move is successful.

37
S-Move: Team HP Recovery (M) 1

Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user’s sync move.

310
Duck and Cover!: MP Refresh 3

Has a chance (40%) of restoring one MP of the user’s move when that move is successful.

37
All-Out Offense Water Beam: Power +2535
All-Out Offense Water Beam: Power +2535
Water Gun: Power +223
Water Gun: Raging Rain 2

Powers up the user’s moves when the weather is rainy.

28
Speed +2027
Defense +2027
Fast Runner

Evasiveness cannot be lowered.

25
Potion: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

26
Shower Power 5

Powers up the user’s sync move when the weather is rainy.

27
Full Heal: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

26
On the Run 1

Raises the user’s evasiveness by one stat rank the first time it is in a pinch each battle.

27
Torrential Tenacity

Prevents the user from flinching, becoming confused, or becoming trapped when the weather is rainy.

28
Water Gun: Power +223
Duck and Cover!: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

26
HP +1010
Sp. Atk +510
Defense +510
Sp. Atk +510
Sp. Def +510
Speed +510
Defense +512
HP +1012
Sp. Atk +512
Water Gun: Power +213
Water Gun: Power +213
Water Gun: Power +213
Speed +512
Water Gun: Power +213
Sp. Def +512
Water Gun: Power +213
Speed +512
Sp. Atk +512
HP +1012
Speed +512
HP +1012
Sp. Def +1014
HP +1012
Sp. Atk +512
Sp. Def +1014
Water Gun: Power +213

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