Misty (Swimsuit)& Psyduck
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Water Gun
No additional effect.
Potion
Restores an ally’s HP by approximately 40% of its maximum HP.
Full Heal
Removes all status conditions from an ally.
Duck and Cover!
Raises the Defense and Sp. Def of all allied sync pairs by two stat ranks. Applies the Gradual Healing effect to all allied sync pairs.
All-Out Offense Water Beam
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Racing Rain 1
Quickly charges the move gauge when the weather is rainy.
Look Alive 1
Has a chance (20%) of raising the user’s evasiveness by one stat rank when it is hit by an attack move.
First Aid 4
Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Agile Entry 1 Raises the user’s evasiveness by one stat rank when it enters a battle. | 3 | 9 |
| Water Gun: Move Gauge Refresh 9 Charges the user’s move gauge by one when its move is successful. | 3 | 10 |
| Potion: MP Refresh 3 Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 3 | 7 |
| Potion: Master Healer 1 Increases the amount of HP restored by the user’s healing moves. | 3 | 10 |
| Safety Tether Applies the Enduring effect to the user the first time its sync move is used each battle. | 3 | 9 |
| Full Heal: MP Refresh 3 Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 3 | 7 |
| S-Move: Team HP Recovery (M) 1 Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user’s sync move. | 3 | 10 |
| Duck and Cover!: MP Refresh 3 Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 3 | 7 |
| All-Out Offense Water Beam: Power +25 | 3 | 5 |
| All-Out Offense Water Beam: Power +25 | 3 | 5 |
| Water Gun: Power +2 | 2 | 3 |
| Water Gun: Raging Rain 2 Powers up the user’s moves when the weather is rainy. | 2 | 8 |
| Speed +20 | 2 | 7 |
| Defense +20 | 2 | 7 |
| Fast Runner Evasiveness cannot be lowered. | 2 | 5 |
| Potion: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 6 |
| Shower Power 5 Powers up the user’s sync move when the weather is rainy. | 2 | 7 |
| Full Heal: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 6 |
| On the Run 1 Raises the user’s evasiveness by one stat rank the first time it is in a pinch each battle. | 2 | 7 |
| Torrential Tenacity Prevents the user from flinching, becoming confused, or becoming trapped when the weather is rainy. | 2 | 8 |
| Water Gun: Power +2 | 2 | 3 |
| Duck and Cover!: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 6 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Defense +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Water Gun: Power +2 | 1 | 3 |
| Water Gun: Power +2 | 1 | 3 |
| Water Gun: Power +2 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Water Gun: Power +2 | 1 | 3 |
| Sp. Def +5 | 1 | 2 |
| Water Gun: Power +2 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Speed +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Sp. Def +10 | 1 | 4 |
| HP +10 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Sp. Def +10 | 1 | 4 |
| Water Gun: Power +2 | 1 | 3 |