Pokemas Lab
SYNC PAIR DETAILS

Misty & Golduck

Explore move, passive and sync grid effects. Switch forms to compare them.

Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16

WaterTechWeakness: ElectricKanto

Stats

HP771
Attack352
Defense171
Sp. Atk464
Sp. Def193
Speed368

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Water Gun

Pokémon moveSpecialWaterPower 24Gauge 1

No additional effect.

Hypnosis

Pokémon moveStatusPsychicGauge 2

Puts the target to sleep.

Muddy Water

Pokémon moveSpecialWaterPower 139Gauge 3

Has a chance (30%) of lowering the target’s accuracy by one stat rank.

All-Out Offensive!

Trainer moveStatus−Uses 1

Raises the user’s Sp. Atk by four stat ranks. Raises the user’s critical-hit rate by three stat ranks.

Open Ocean Dive Water Beam

Sync moveSpecialWaterPower 240

The more the target’s accuracy is lowered, the greater the power of this attack.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Exclusive lucky-cookie data is not available for this form.

Passives and Superawakening

Pinpoint Entry 2

Raises the user’s accuracy by two stat ranks when it enters a battle.

On a Roll 1

Raises the chance of lowering stat values with the additional effects of the user’s moves.

Hem In 9

Lowers the target’s evasiveness by one stat rank when the user’s attack move against it is successful.

Sync Grid (BSB) 48 tiles

Tile and effectMove Lv.Energy
Brainpower

The more the user’s Sp. Atk is raised, the more it powers up its sync move.

310
All-Out Offensive!: Ramp Up 2

Raises the user’s Sp. Atk by two stat ranks when its move is successful.

310
Charging Infliction 1

Charges the user’s move gauge by one when its Pokémon uses a status move.

310
1st Use Status P-Move: Team Free Move Next

Applies the Free Move Next effect to all allied sync pairs the first time the user’s Pokémon uses a status move each battle.

310
First Aid 4

Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.

310
Wide Open

The more the target’s evasiveness is lowered, the more it powers up the user’s moves.

310
Stationary Target 3

Powers up the user’s moves when the target is trapped.

310
Hit Trapped Opp: Sp. Def ↓ 9

Lowers the target’s Sp. Def by one stat rank when the user’s attack move is successful against targets that are trapped.

310
Open Ocean Dive Water Beam: Power +2535
Open Ocean Dive Water Beam: Power +2535
Water Gun: Power +423
All-Out Offensive!: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

27
Hypnosis: Accuracy +1025
Water Gun: Power +423
Water Gun: Move Gauge Refresh 2

Has a chance (30%) of charging the user’s move gauge by one when its move is successful.

27
Hypnosis: Move Gauge Refresh 2

Has a chance (30%) of charging the user’s move gauge by one when its move is successful.

27
Muddy Water: Power +323
Muddy Water: Move Gauge Refresh 2

Has a chance (30%) of charging the user’s move gauge by one when its move is successful.

27
Muddy Water: On a Roll 2

Raises the chance of lowering stat values with the additional effects of the user’s moves.

29
Muddy Water: Power +323
Muddy Water: Accuracy +1525
Attack Trap 4

Has a chance (50%) of leaving the target trapped when the user’s attack move against it is successful.

29
HP +1010
Sp. Atk +510
Defense +510
Sp. Atk +510
Sp. Def +510
Speed +510
Defense +512
Sp. Def +512
Speed +512
Dauntless

Sp. Atk cannot be lowered.

15
Water Gun: Power +413
Water Gun: Power +413
HP +1012
Sp. Atk +512
Speed +512
Water Gun: Power +413
Defense +512
Sp. Def +512
Speed +512
Muddy Water: Power +313
Defense +512
Sp. Def +512
Sp. Atk +512
Acuity

Accuracy cannot be lowered.

15
HP +1012
Muddy Water: Power +313

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