Misty & Golduck
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Water Gun
No additional effect.
Hypnosis
Puts the target to sleep.
Muddy Water
Has a chance (30%) of lowering the target’s accuracy by one stat rank.
All-Out Offensive!
Raises the user’s Sp. Atk by four stat ranks. Raises the user’s critical-hit rate by three stat ranks.
Open Ocean Dive Water Beam
The more the target’s accuracy is lowered, the greater the power of this attack.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Pinpoint Entry 2
Raises the user’s accuracy by two stat ranks when it enters a battle.
On a Roll 1
Raises the chance of lowering stat values with the additional effects of the user’s moves.
Hem In 9
Lowers the target’s evasiveness by one stat rank when the user’s attack move against it is successful.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Brainpower The more the user’s Sp. Atk is raised, the more it powers up its sync move. | 3 | 10 |
| All-Out Offensive!: Ramp Up 2 Raises the user’s Sp. Atk by two stat ranks when its move is successful. | 3 | 10 |
| Charging Infliction 1 Charges the user’s move gauge by one when its Pokémon uses a status move. | 3 | 10 |
| 1st Use Status P-Move: Team Free Move Next Applies the Free Move Next effect to all allied sync pairs the first time the user’s Pokémon uses a status move each battle. | 3 | 10 |
| First Aid 4 Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 3 | 10 |
| Wide Open The more the target’s evasiveness is lowered, the more it powers up the user’s moves. | 3 | 10 |
| Stationary Target 3 Powers up the user’s moves when the target is trapped. | 3 | 10 |
| Hit Trapped Opp: Sp. Def ↓ 9 Lowers the target’s Sp. Def by one stat rank when the user’s attack move is successful against targets that are trapped. | 3 | 10 |
| Open Ocean Dive Water Beam: Power +25 | 3 | 5 |
| Open Ocean Dive Water Beam: Power +25 | 3 | 5 |
| Water Gun: Power +4 | 2 | 3 |
| All-Out Offensive!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Hypnosis: Accuracy +10 | 2 | 5 |
| Water Gun: Power +4 | 2 | 3 |
| Water Gun: Move Gauge Refresh 2 Has a chance (30%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Hypnosis: Move Gauge Refresh 2 Has a chance (30%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Muddy Water: Power +3 | 2 | 3 |
| Muddy Water: Move Gauge Refresh 2 Has a chance (30%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Muddy Water: On a Roll 2 Raises the chance of lowering stat values with the additional effects of the user’s moves. | 2 | 9 |
| Muddy Water: Power +3 | 2 | 3 |
| Muddy Water: Accuracy +15 | 2 | 5 |
| Attack Trap 4 Has a chance (50%) of leaving the target trapped when the user’s attack move against it is successful. | 2 | 9 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Dauntless Sp. Atk cannot be lowered. | 1 | 5 |
| Water Gun: Power +4 | 1 | 3 |
| Water Gun: Power +4 | 1 | 3 |
| HP +10 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Water Gun: Power +4 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Muddy Water: Power +3 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Acuity Accuracy cannot be lowered. | 1 | 5 |
| HP +10 | 1 | 2 |
| Muddy Water: Power +3 | 1 | 3 |