Sygna Suit Misty & Vaporeon
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Water Gun
No additional effect.
Mist
Applies the Stat Reduction Defense effect to the allied field of play.
Haze
Returns the target’s raised stats to normal.
Go with the Flow!
Raises the user’s Defense by two stat ranks. Raises the Sp. Def of all allied sync pairs by two stat ranks.
Mermaid Duo Hydro Pump
This attack’s power increases when none of the target’s stats are raised.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Charging Infliction 4
Charges the user’s move gauge by four when its Pokémon uses a status move.
Shifty Striker 4
Has a chance (50%) of raising the user’s evasiveness by one stat rank when its Pokémon uses a move.
Healthy Healing
Applies the Gradual Healing effect to the user if its HP is full when it enters a battle.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Sync Power Flux The fuller the move gauge when the user’s sync move is selected, the more this powers up the sync move. | 3 | 9 |
| Water Gun: Shifty Striker 4 Has a chance (50%) of raising the user’s evasiveness by one stat rank when its Pokémon uses a move. | 3 | 7 |
| Blind Spot The more the user’s evasiveness is raised, the more it powers up the user’s sync move. | 3 | 9 |
| Leg Up 1 Has a chance (20%) of reducing the user’s sync move countdown by one when it enters a battle. This effect can activate only once per battle. | 3 | 10 |
| Haze: Propulsion 3 Has a chance (40%) of reducing the user’s sync move countdown by one when the user’s move is successful. | 3 | 10 |
| Team Smart Infliction 4 Has a chance (50%) of raising the Sp. Atk of all allied sync pairs by one stat rank when the user’s Pokémon uses a status move. | 3 | 9 |
| Mist: Propulsion 3 Has a chance (40%) of reducing the user’s sync move countdown by one when the user’s move is successful. | 3 | 10 |
| Team Shielding Infliction 4 Has a chance (50%) of raising the Defense of all allied sync pairs by one stat rank when the user’s Pokémon uses a status move. | 3 | 9 |
| Mermaid Duo Hydro Pump: Power +25 | 3 | 5 |
| Mermaid Duo Hydro Pump: Power +25 | 3 | 5 |
| Water Gun: Power +3 | 2 | 3 |
| Water Gun: Move Gauge Refresh 9 Charges the user’s move gauge by one when its move is successful. | 2 | 8 |
| Agile Entry 1 Raises the user’s evasiveness by one stat rank when it enters a battle. | 2 | 6 |
| Water Gun: Power +3 | 2 | 3 |
| Go with the Flow!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Speed +20 | 2 | 7 |
| Flameproof Prevents the user from getting burned. | 2 | 5 |
| Haze: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Grand Entry 1 Raises the user’s Sp. Atk by one stat rank when it enters a battle. | 2 | 6 |
| Bob and Weave The more the user’s evasiveness is raised, the more it powers up the user’s moves. | 2 | 7 |
| Mist: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Sp. Def +10 | 2 | 4 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Defense +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Sp. Atk +10 | 1 | 4 |
| Water Gun: Power +3 | 1 | 3 |
| Water Gun: Power +3 | 1 | 3 |
| Defense +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Water Gun: Power +3 | 1 | 3 |
| Sp. Def +10 | 1 | 4 |
| Sp. Def +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Defense +10 | 1 | 4 |
| Defense +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Fast Runner Evasiveness cannot be lowered. | 1 | 5 |
| Water Gun: Power +3 | 1 | 3 |
| Water Gun: Power +3 | 1 | 3 |