Lance & Dragonair
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Thunder Wave
Leaves the target paralyzed.
Dire Hit All +
Raises the critical-hit rate of all allied sync pairs by two stat ranks.
Hyper Beam
No additional effect.
Heart of Justice!
Reduces the user’s sync move countdown by one. Raises the user’s Sp. Atk by four stat ranks. Raises the Speed of all allied sync pairs by two stat ranks. Raises the accuracy of all allied sync pairs by one stat rank. The user takes damage equal to 20% of its remaining HP.
Virtually Unstoppable Dragon Beam
This attack’s power increases when the target is paralyzed.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Dragon Shift
Normal-type moves become Dragon-type moves.
Shocked Hit Freebie 4
Has a chance (50%) of applying the Free Move Next effect to the user when its attack move is successful against a paralyzed opponent.
Afflict Dragon TR ↓
Lowers the target’s Dragon Type Rebuff by one rank the first time the user’s Pokémon uses a status move targeting the opponent each battle. This effect can activate only once per battle.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Paralysis Synergy 3 Powers up the user’s moves when the target is paralyzed. | 3 | 10 |
| Hyper Beam: Move Gauge Refresh 4 Has a chance (50%) of charging the user’s move gauge by one when its move is successful. | 3 | 7 |
| Brain Gain 2 Has a chance (30%) of increasing the user’s Special Moves ↑ Next effect by one rank when its move is successful. | 3 | 10 |
| Quick Tempo Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. | 3 | 10 |
| Brainpower The more the user’s Sp. Atk is raised, the more it powers up its sync move. | 3 | 10 |
| Heart of Justice!: Ramp Up 2 Raises the user’s Sp. Atk by two stat ranks when its move is successful. | 3 | 10 |
| Static Shock 5 Powers up the user’s sync move when the target is paralyzed. | 3 | 10 |
| Thunder Wave: Go Viral 4 When the user’s status move is used and inflicted a status condition on an opponent, has a chance (50%) of inflicting the same status condition on all opposing sync pairs. | 3 | 10 |
| Virtually Unstoppable Dragon Beam: Power +25 | 3 | 5 |
| Virtually Unstoppable Dragon Beam: Power +25 | 3 | 5 |
| Hyper Beam: Power +2 | 2 | 3 |
| Hyper Beam: Move Gauge Refresh 2 Has a chance (30%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Hyper Beam: Accuracy +10 | 2 | 5 |
| Hyper Beam: Power +2 | 2 | 3 |
| Paralysis Synergy 1 Powers up the user’s moves when the target is paralyzed. | 2 | 7 |
| Sp. Atk +10 | 2 | 4 |
| Atmospheric Acceleration 2 Quickly charges the move gauge when weather conditions are in effect. | 2 | 7 |
| Heart of Justice!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| First Aid 4 Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 2 | 10 |
| Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 2 | 7 |
| Dire Hit All +: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Thunder Wave: Accuracy +10 | 2 | 5 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Hyper Beam: Power +2 | 1 | 3 |
| Hyper Beam: Power +2 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Hyper Beam: Power +2 | 1 | 3 |
| Speed +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 1 | 7 |
| Sp. Atk +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Lithe Prevents the user from getting paralyzed. | 1 | 5 |
| HP +10 | 1 | 2 |
| Sp. Atk +10 | 1 | 4 |