Pokemas Lab
SYNC PAIR DETAILS

Lance & Dragonair

Explore move, passive and sync grid effects. Switch forms to compare them.

Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16

DragonTechWeakness: FairyKanto

Stats

HP784
Attack393
Defense224
Sp. Atk393
Sp. Def224
Speed411

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Thunder Wave

Pokémon moveStatusElectricGauge 2

Leaves the target paralyzed.

Dire Hit All +

Trainer moveStatus−Uses 2

Raises the critical-hit rate of all allied sync pairs by two stat ranks.

Hyper Beam

Pokémon moveSpecialDragonPower 267Gauge 4

No additional effect.

Heart of Justice!

Trainer moveStatus−Uses 1

Reduces the user’s sync move countdown by one. Raises the user’s Sp. Atk by four stat ranks. Raises the Speed of all allied sync pairs by two stat ranks. Raises the accuracy of all allied sync pairs by one stat rank. The user takes damage equal to 20% of its remaining HP.

Virtually Unstoppable Dragon Beam

Sync moveSpecialDragonPower 240

This attack’s power increases when the target is paralyzed.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Exclusive lucky-cookie data is not available for this form.

Passives and Superawakening

Dragon Shift

Normal-type moves become Dragon-type moves.

Shocked Hit Freebie 4

Has a chance (50%) of applying the Free Move Next effect to the user when its attack move is successful against a paralyzed opponent.

Afflict Dragon TR ↓

Lowers the target’s Dragon Type Rebuff by one rank the first time the user’s Pokémon uses a status move targeting the opponent each battle. This effect can activate only once per battle.

Sync Grid (BSB) 48 tiles

Tile and effectMove Lv.Energy
Paralysis Synergy 3

Powers up the user’s moves when the target is paralyzed.

310
Hyper Beam: Move Gauge Refresh 4

Has a chance (50%) of charging the user’s move gauge by one when its move is successful.

37
Brain Gain 2

Has a chance (30%) of increasing the user’s Special Moves ↑ Next effect by one rank when its move is successful.

310
Quick Tempo

Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle.

310
Brainpower

The more the user’s Sp. Atk is raised, the more it powers up its sync move.

310
Heart of Justice!: Ramp Up 2

Raises the user’s Sp. Atk by two stat ranks when its move is successful.

310
Static Shock 5

Powers up the user’s sync move when the target is paralyzed.

310
Thunder Wave: Go Viral 4

When the user’s status move is used and inflicted a status condition on an opponent, has a chance (50%) of inflicting the same status condition on all opposing sync pairs.

310
Virtually Unstoppable Dragon Beam: Power +2535
Virtually Unstoppable Dragon Beam: Power +2535
Hyper Beam: Power +223
Hyper Beam: Move Gauge Refresh 2

Has a chance (30%) of charging the user’s move gauge by one when its move is successful.

27
Hyper Beam: Accuracy +1025
Hyper Beam: Power +223
Paralysis Synergy 1

Powers up the user’s moves when the target is paralyzed.

27
Sp. Atk +1024
Atmospheric Acceleration 2

Quickly charges the move gauge when weather conditions are in effect.

27
Heart of Justice!: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

27
First Aid 4

Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.

210
Natural Remedy

Removes all status conditions from the user the first time it is inflicted by any status condition each battle.

27
Dire Hit All +: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

27
Thunder Wave: Accuracy +1025
HP +1010
Sp. Atk +510
Defense +510
Sp. Atk +510
Sp. Def +510
Speed +510
Sp. Atk +512
Defense +512
Speed +512
Sp. Def +512
Hyper Beam: Power +213
Hyper Beam: Power +213
Defense +512
Sp. Def +512
HP +1012
Hyper Beam: Power +213
Speed +512
HP +1012
Defense +512
Quick Cure

Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.

17
Sp. Atk +512
Sp. Def +512
Speed +512
Lithe

Prevents the user from getting paralyzed.

15
HP +1012
Sp. Atk +1014

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