Lance & Charizard
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Lance & Charizard
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Giga Impact
No additional effect.
Protect
Applies the Damage Guard Next effect to the user.
Dragon King’s Slash
Activation Condition: When the user uses any move once. Deactivation Condition: When this move is used. Critical hits land more easily. Lowers the target’s Defense by two stat ranks. The power of this move is not lowered even if there are multiple targets. If the user’s Charizard has Mega Evolved, also increases the user’s Physical Moves ↑ Next effect by two ranks.
Considerable Skill!
Reduces the user’s sync move countdown by two. Increases the user’s Physical Moves ↑ Next effect by three ranks. Increases the user’s Sync Move ↑ Next effect by five ranks. The user takes damage equal to 20% of its remaining HP.
Long and Difficult Journey Flying Impact
Become Mega Charizard Y until the end of battle.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Move Gauge Refresh 9 Exclusive lucky cookie 1
Charges the user’s move gauge by one when its move is successful.
Passives and Superawakening
The Caped Champion’s Spirit
Grants all of the following effects when the user enters a battle: Raises the user’s Attack by six stat ranks. Raises the user’s critical-hit rate by three stat ranks. Increases the user’s Physical Moves ↑ Next effect by three ranks.
Dragon’s Ascent
Normal-type moves become Flying-type moves. The user’s moves never miss. Protects the user against critical hits.
First Aid 4
Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
Lance & Mega Charizard Y
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Giga Impact
No additional effect.
Protect
Applies the Damage Guard Next effect to the user.
Dragon King’s Slash
Activation Condition: When the user uses any move once. Deactivation Condition: When this move is used. Critical hits land more easily. Lowers the target’s Defense by two stat ranks. The power of this move is not lowered even if there are multiple targets. If the user’s Charizard has Mega Evolved, also increases the user’s Physical Moves ↑ Next effect by two ranks.
Considerable Skill!
Reduces the user’s sync move countdown by two. Increases the user’s Physical Moves ↑ Next effect by three ranks. Increases the user’s Sync Move ↑ Next effect by five ranks. The user takes damage equal to 20% of its remaining HP.
Long and Difficult Journey Flying Impact
Become Mega Charizard Y until the end of battle.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Move Gauge Refresh 9 Exclusive lucky cookie 1
Charges the user’s move gauge by one when its move is successful.
Passives and Superawakening
The Caped Champion’s Spirit
Grants all of the following effects when the user enters a battle: Raises the user’s Attack by six stat ranks. Raises the user’s critical-hit rate by three stat ranks. Increases the user’s Physical Moves ↑ Next effect by three ranks.
Dragon’s Ascent
Normal-type moves become Flying-type moves. The user’s moves never miss. Protects the user against critical hits.
First Aid 4
Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
Sync Grid (BSB) 51 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Entry: Physical Boost 3 Increases the user’s Physical Moves ↑ Next effect by three ranks when it enters a battle. | 3 | 10 |
| Defense Crush 9 Lowers the target’s Defense by one stat rank when the user’s attack move against it is successful. | 3 | 10 |
| Entry: Sync CD ↓ 1 Reduces the user’s sync move countdown by one when it enters a battle. | 3 | 10 |
| Entry: Sync Move Boost 5 Increases the user’s Sync Move ↑ Next effect by five ranks when it enters a battle. | 3 | 10 |
| Commanded Freebie 9 Applies the Free Move Next effect to the user when its Trainer uses a move. | 3 | 8 |
| 1st T-Move: Flying Zone Turns the field of play’s zone into a Flying Zone the first time the user’s Trainer uses a move each battle. (A Flying Zone powers up Flying-type attacks.) | 3 | 10 |
| Haymaker The more the user’s Attack is raised, the more it powers up the user’s sync move. | 3 | 10 |
| Soften Up 1 Critical hits land more easily when the user attacks with a sync move. | 3 | 10 |
| Long and Difficult Journey Flying Impact: Power +25 | 3 | 5 |
| Long and Difficult Journey Flying Impact: Power +25 | 3 | 5 |
| Giga Impact: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 2 | 7 |
| Attack +10 | 2 | 4 |
| Dragon King’s Slash: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 2 | 7 |
| Protect: Fleet Feet 2 Raises the user’s Speed by two stat ranks when its move is successful. | 2 | 7 |
| Dragon King’s Slash: Power +2 | 2 | 3 |
| Aerial Acceleration 2 Quickly charges the move gauge when the zone is a Flying Zone. | 2 | 9 |
| Considerable Skill!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Giga Impact: Power +2 | 2 | 3 |
| Sync Regen Applies the Gradual Healing effect to the user after using its sync move. | 2 | 8 |
| HP +20 | 2 | 4 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Attack +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Giga Impact: Power +2 | 1 | 3 |
| Giga Impact: Power +2 | 1 | 3 |
| Giga Impact: Power +2 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Dragon King’s Slash: Power +2 | 1 | 3 |
| Dragon King’s Slash: Power +2 | 1 | 3 |
| Dragon King’s Slash: Power +2 | 1 | 3 |
| Attack +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Dragon King’s Slash: Power +2 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Headstrong Attack cannot be lowered. | 1 | 5 |
| Attack +5 | 1 | 2 |
| Giga Impact: Power +2 | 1 | 3 |
| Long and Difficult Journey Flying Impact: Power +30 | 1 | 0 |
| Long and Difficult Journey Flying Impact: Power +30 | 1 | 0 |
| Long and Difficult Journey Flying Impact: Power +30 | 1 | 0 |