Lance & Aerodactyl
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-11-01
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Hyper Beam
No additional effect.
Kanto Analysis
Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank. Applies Kanto Circle (Special) to the allied field of play. Kanto Circle (Special) grants all of the following effects: Powers up the special attack moves and special sync moves of all allied sync pairs by 10%. Reduces special attack move and special sync move damage taken by all allied sync pairs by 5%. The more sync pairs with the Kanto theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by 3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.)
Venerable Wings Ancient Power
Activation Condition: When the user uses any move once. Deactivation Condition: Cannot be deactivated. The power of this move is not lowered even if there are multiple targets. Turns the field of play’s zone into a Rock Zone. (A Rock Zone powers up Rock-type attacks.) Raises the Attack, Defense, Sp. Atk, Sp. Def, and Speed of all allied sync pairs by one stat rank. Increases the Special Moves ↑ Next effect of all allied sync pairs by two ranks.
Good, Good!
Reduces the user’s sync move countdown by two. Raises the user’s Sp. Atk by six stat ranks. Raises the user’s critical-hit rate by three stat ranks. The user takes damage equal to 20% of its remaining HP.
Amber-Restored King of the Skies Rock Beam
The more the user’s Sp. Atk is raised, the greater the power of this attack.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Dragon King of Ancient Skies
Applies Kanto Circle (Special) to the allied field of play the first time the user enters a battle each battle. Applies Kanto Circle (Special) to the allied field of play the first time the user’s sync move is used each battle. Applies the Free Move Next effect to the user when its attack move is successful while a circle applies to the allied field of play.
Ally Sets Circle: Team Special Boost ↑1 9
Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank when an ally applies a circle to the allied field of play.
Rock Shift
Normal-type moves become Rock-type moves.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Kanto C (Spec) Extension 3 Extends the duration of Kanto Circle (Special) when Kanto Circle (Special) is applied to the allied field of play. | 3 | 10 |
| Vigilance Protects the user against critical hits. | 3 | 10 |
| Rock Zone: S-Moves ↑ 9 Powers up the user’s sync move when the zone is a Rock Zone. | 3 | 10 |
| Kanto Analysis: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 3 | 7 |
| Adrenaline 1 Reduces the sync move countdown by one the first time the user’s sync move is used each battle. | 3 | 10 |
| Endurance Applies the Enduring effect to the user if its HP is full when it enters a battle. | 3 | 10 |
| Piercing Gaze Moves never miss. | 3 | 9 |
| Furious Brain The more the user’s Sp. Atk is raised, the more it powers up the user’s moves. | 3 | 10 |
| Amber-Restored King of the Skies Rock Beam: Power +25 | 3 | 5 |
| Amber-Restored King of the Skies Rock Beam: Power +25 | 3 | 5 |
| Hyper Beam: Power +2 | 2 | 3 |
| Circle: HP Recovery 1 Restores the user’s HP whenever its Pokémon takes an action when a circle applies to the allied field of play. | 2 | 8 |
| Gobsmack 4 Has a chance (50%) of leaving the target confused when the user’s attack move against it is successful. | 2 | 7 |
| Rock Zone Status Immunity Status conditions cannot be inflicted on the user when the zone is a Rock Zone. | 2 | 9 |
| Lithic Acceleration 2 Quickly charges the move gauge when the zone is a Rock Zone. | 2 | 7 |
| Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 2 | 7 |
| Venerable Wings Ancient Power: Power +3 | 2 | 3 |
| Venerable Wings Ancient Power: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Good, Good!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Hyper Beam: Power +2 | 2 | 3 |
| Hyper Beam: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Sp. Atk +10 | 2 | 4 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Speed +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Hyper Beam: Power +2 | 1 | 3 |
| Sp. Atk +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Venerable Wings Ancient Power: Power +3 | 1 | 3 |
| Venerable Wings Ancient Power: Power +3 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sand Shelter Protects the user from damage from a sandstorm. | 1 | 5 |
| Sp. Def +5 | 1 | 2 |
| Venerable Wings Ancient Power: Power +3 | 1 | 3 |
| Venerable Wings Ancient Power: Power +3 | 1 | 3 |
| Sp. Atk +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Hyper Beam: Power +2 | 1 | 3 |
| Hyper Beam: Power +2 | 1 | 3 |