Arc Suit Lance & Dragonite
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Hyper Beam
No additional effect.
Giga Impact
No additional effect.
Almighty Roar Hyper Beam
Activation Condition: When an ally’s Pokémon uses any moves three times. Deactivation Condition: Cannot be deactivated. Never misses. The more the opponent’s Defense or Sp. Def are lowered, the greater the power of this attack.
Let’s Get Serious!
Raises the user’s Attack and Sp. Atk by six stat ranks. Raises the user’s critical-hit rate by three stat ranks. Applies the Gradual Healing effect to the user. Applies the Enduring effect to the user. The user takes damage equal to 20% of its remaining HP.
Heroic Ascension Divine Outrage
The more the target’s Sp. Def is lowered, the greater the power of this attack.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Initial Guard Exclusive lucky cookie 1
Applies the Damage Guard Next effect to the user when it enters a battle.
Passives and Superawakening
Draco Myth
Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Dragon theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)
Draco Judgment
Raises the Dragon Type Rebuff of all allied sync pairs by one rank the first time the user enters a battle each battle. Lowers the Dragon Type Rebuff of all opposing sync pairs by one rank the first time the user enters a battle each battle.
Your Challenge Ends with Me!
Lowers the target’s Defense by six stat ranks when the user’s physical attack move against it is successful. Lowers the target’s Sp. Def by six stat ranks when the user’s special attack move against it is successful.
The Caped Dragon Master
Normal-type moves become Dragon-type moves. Decreases the amount of move gauge slots the user’s Pokémon needs to use moves by two. The user’s moves never miss.
We’ve Been through Enough
Reduces damage when the user is hit by an attack move or sync move when its HP is full. Restores the user’s HP when its attack move is successful.
Sync Grid (BSB) 52 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| 1st S-Move on Opp: Dragon Rebuff ↓ 1 Lowers the target’s Dragon Type Rebuff by one rank the first time the user’s sync move targeting the opponent is successful each battle. This effect can activate only once per battle. | 5 | 0 |
| Relentless The more the target’s Defense is lowered, the more it powers up the user’s sync move. | 4 | 0 |
| Heroic Ascension Divine Outrage: Power +50 | 3 | 0 |
| Sp. Atk +20 | 3 | 7 |
| Hit: Flinch& Paralyze 2 Has a chance (30%) of making the target flinch when the user’s attack move against it is successful. Has a chance (30%) of leaving the target paralyzed when the user’s attack move against it is successful. | 3 | 10 |
| S-Move: HP Recovery (M) 2 Restores the user’s HP by approximately 40% of its maximum HP after using its sync move. | 3 | 10 |
| P-Moves & S-Moves Crit Except in certain circumstances, successful hits with the user’s following attacks become critical hits: Pokémon’s moves or sync move. | 3 | 10 |
| Insult to Injury The more the target’s Defense is lowered, the more it powers up the user’s moves. | 3 | 10 |
| Let’s Get Serious!: Power Combo 9 Increases the user’s Physical Moves ↑ Next effect and Special Moves ↑ Next effect by one rank when its move is successful. | 3 | 10 |
| Vigilance Protects the user against critical hits. | 3 | 10 |
| S-Move: Physical Boost ↑2& Special Boost ↑2 9 Increases the user’s Physical Moves ↑ Next effect and Special Moves ↑ Next effect by two ranks after using its sync move. | 3 | 10 |
| Heroic Ascension Divine Outrage: Power +25 | 3 | 5 |
| Heroic Ascension Divine Outrage: Power +25 | 3 | 5 |
| Attack +20 | 2 | 0 |
| Hyper Beam: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 2 | 7 |
| Heroic Ascension Divine Outrage: Power +25 | 2 | 5 |
| Attack +5 | 2 | 2 |
| Super Syncer Applies the Supereffective ↑ Next effect to the user the first time its sync move is used each battle. | 2 | 10 |
| Let’s Get Serious!: Move: MG ↑2 9 Charges the user’s move gauge by two when its move is successful. | 2 | 7 |
| Sp. Atk +5 | 2 | 2 |
| Catalyst Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s sync move is used each battle. | 2 | 10 |
| Let’s Get Serious!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 2 | 7 |
| Giga Impact: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Heroic Ascension Divine Outrage: Power +25 | 2 | 5 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 2 |
| Hyper Beam: Power +2 | 1 | 3 |
| Sp. Atk +5 | 1 | 2 |
| Hyper Beam: Power +2 | 1 | 3 |
| Hyper Beam: Power +2 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Giga Impact: Power +2 | 1 | 3 |
| Giga Impact: Power +2 | 1 | 3 |
| Lithe Prevents the user from getting paralyzed. | 1 | 5 |
| Sp. Def +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Hyper Beam: Power +2 | 1 | 3 |
| Hyper Beam: Power +2 | 1 | 3 |
| Unflappable Prevents the user from flinching. | 1 | 5 |
| Giga Impact: Power +2 | 1 | 3 |
| Attack +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Giga Impact: Power +2 | 1 | 3 |
| Giga Impact: Power +2 | 1 | 3 |