Jasmine & Magnemite
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Thunder Shock
Has a chance (10%) of leaving the target paralyzed.
Screech
Lowers the target’s Defense by two stat ranks.
Gyro Ball
This attack’s power is doubled when the target’s Speed is raised.
Heart of Steel!
Raises the Defense, Sp. Def, and accuracy of all allied sync pairs by one stat rank. Applies the Gradual Healing effect to the user.
Hard Cold Sharp Strong Steel Impact
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Endurance
Applies the Enduring effect to the user if its HP is full when it enters a battle.
Lithe
Prevents the user from getting paralyzed.
S-Move: HP Recovery (M) 1
Restores the user’s HP by approximately 20% of its maximum HP after using its sync move.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Hostile Environment 4 Raises the chance of inflicting status conditions with the additional effects of moves. | 3 | 10 |
| Shocking Slowdown 9 Lowers the target’s Speed by one stat rank when the user’s attack move is successful against a paralyzed opponent. | 3 | 10 |
| Team Sharp Entry 1 Raises the critical-hit rate of all allied sync pairs by one stat rank when the user enters a battle. | 3 | 10 |
| Interference Immunity Prevents the user from flinching, becoming confused, or becoming trapped. | 3 | 10 |
| Team Full-Bracing Infliction 1 Raises the Defense and Sp. Def of all allied sync pairs by one stat rank the first time the user’s Pokémon uses a status move each battle. | 3 | 10 |
| Catalyst Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s sync move is used each battle. | 3 | 10 |
| Heart of Steel!: All Ramped Up 1 Raises the Sp. Atk of all allied sync pairs by one stat rank when the user’s move is successful. | 3 | 10 |
| First Aid 2 Restores the user’s HP by approximately 20% of its maximum HP the first time it is in a pinch each battle. | 3 | 10 |
| Hard Cold Sharp Strong Steel Impact: Power +25 | 3 | 5 |
| Hard Cold Sharp Strong Steel Impact: Power +25 | 3 | 5 |
| Thunder Shock: Power +3 | 2 | 3 |
| Sp. Atk +10 | 2 | 4 |
| Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 2 | 7 |
| Thunder Shock: Move Gauge Refresh 2 Has a chance (30%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Metallic Acceleration 2 Quickly charges the move gauge when the zone is a Steel Zone. | 2 | 9 |
| Metallic Healing 1 Restores the user’s HP whenever its Pokémon takes an action when the zone is a Steel Zone. | 2 | 7 |
| Gyro Ball: Power +3 | 2 | 3 |
| Gyro Ball: Power +3 | 2 | 3 |
| Screech: Move Gauge Refresh 2 Has a chance (30%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Gyro Ball: Move Gauge Refresh 2 Has a chance (30%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Gyro Ball: Fleet Feet 1 Raises the user’s Speed by one stat rank when its move is successful. | 2 | 7 |
| HP +20 | 2 | 4 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| HP +10 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Thunder Shock: Power +3 | 1 | 3 |
| Thunder Shock: Power +3 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Thunder Shock: Power +3 | 1 | 3 |
| Thunder Shock: Power +3 | 1 | 3 |
| HP +10 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Gyro Ball: Power +3 | 1 | 3 |
| Sp. Def +5 | 1 | 2 |
| Antitoxin Prevents the user from getting poisoned or badly poisoned. | 1 | 5 |
| Gyro Ball: Power +3 | 1 | 3 |
| Gyro Ball: Power +3 | 1 | 3 |