Pokemas Lab
SYNC PAIR DETAILS

Jasmine (Special Costume)& Celesteela

Explore move, passive and sync grid effects. Switch forms to compare them.

Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16

SteelSupportWeakness: ElectricJohto

Stats

HP782
Attack153
Defense262
Sp. Atk224
Sp. Def444
Speed311

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Absorb

Pokémon moveSpecialGrassPower 22Gauge 1

The more damage dealt to the target, the more it restores the user’s HP.

X Regen All

Trainer moveStatus−Uses 2

Applies the Gradual Healing effect to all allied sync pairs.

Flash Cannon

Pokémon moveSpecialSteelPower 118Gauge 3

Has a chance (10%) of lowering the target’s Sp. Def by one stat rank.

Steel Yourselves!

Trainer moveStatus−Uses 2

Raises the Sp. Def of all allied sync pairs by three stat ranks. Raises the critical-hit rate of all allied sync pairs by one stat rank.

Iron Will Steel Beam

Sync moveSpecialSteelPower 300

No additional effect.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Exclusive lucky-cookie data is not available for this form.

Passives and Superawakening

Team Sharp Entry 1

Raises the critical-hit rate of all allied sync pairs by one stat rank when the user enters a battle.

Group Morale Boost 9

Raises the Sp. Atk of all allied sync pairs by one stat rank when the user’s Trainer uses a move.

Safety Net

Applies the Enduring effect to all allied sync pairs the first time the user’s sync move is used each battle.

Sync Grid (BSB) 48 tiles

Tile and effectMove Lv.Energy
Absorb: Move Gauge Refresh 9

Charges the user’s move gauge by one when its move is successful.

39
Absorb: Mind Games 4

Has a chance (50%) of lowering the target’s Sp. Def by one stat rank when the user’s attack move against it is successful.

310
Catalyst

Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s sync move is used each battle.

39
Steel Yourselves!: All Ramped Up 1

Raises the Sp. Atk of all allied sync pairs by one stat rank when the user’s move is successful.

310
HP +2034
Flash Cannon: On a Roll 9

Raises the chance of lowering stat values with the additional effects of the user’s moves.

38
Team Triage Tank 2

Has a chance (30%) of restoring the HP of all allied sync pairs when the user is hit by an attack move.

310
Unyielding 2

Except in certain circumstances, when the user’s Enduring effect activates and the user has 1 HP remaining, has a chance (30%) of applying the Enduring effect to the user again.

312
Iron Will Steel Beam: Power +2535
Iron Will Steel Beam: Power +2535
Absorb: Power +223
Absorb: Power +223
Sp. Def +1024
Absorb: Power +223
Quick Cure

Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.

27
Survivor Mentality 2

Reduces damage when the user is hit by a special attack move while it is in a pinch.

28
Stalwart

Sp. Def cannot be lowered.

25
Flash Cannon: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
Flash Cannon: Power +323
Speed +1024
Flash Cannon: Power +323
Vigilance

Protects the user against critical hits.

28
HP +1010
Sp. Atk +510
Defense +510
Sp. Atk +510
Sp. Def +510
Speed +510
Speed +512
Sand Shelter

Protects the user from damage from a sandstorm.

15
Sp. Atk +512
Absorb: Power +213
Defense +512
Antitoxin

Prevents the user from getting poisoned or badly poisoned.

16
Absorb: Power +213
Absorb: Power +213
HP +1012
Steel Yourselves!: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

17
Speed +512
Flash Cannon: Power +313
Defense +512
Sp. Atk +512
Flash Cannon: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

17
Flash Cannon: Power +313
Defense +512
Sp. Def +512
Flash Cannon: Power +313
X Regen All: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

17

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