Sabrina & Alakazam
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-14
Sabrina & Alakazam
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Psybeam
Has a chance (10%) of leaving the target confused.
Dire Hit All
Raises the critical-hit rate of all allied sync pairs by one stat rank.
Sixth Sense!
Restores an ally’s HP by approximately 40% of its maximum HP. Raises an ally’s Sp. Atk by three stat ranks. Raises an ally’s accuracy by one stat rank.
Reflect
Applies the Physical Damage Reduction effect to the allied field of play.
ESP Prodigy Psywave
Become Mega Alakazam until the end of battle.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Unflappable
Prevents the user from flinching.
Speedy Entry 1
Raises the user’s Speed by one stat rank when it enters a battle.
Dauntless
Sp. Atk cannot be lowered.
Sabrina & Mega Alakazam
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Psychic
Has a chance (10%) of lowering the target’s Sp. Def by one stat rank.
Dire Hit All
Raises the critical-hit rate of all allied sync pairs by one stat rank.
Sixth Sense!
Restores an ally’s HP by approximately 40% of its maximum HP. Raises an ally’s Sp. Atk by three stat ranks. Raises an ally’s accuracy by one stat rank.
Reflect
Applies the Physical Damage Reduction effect to the allied field of play.
ESP Prodigy Psywave
Become Mega Alakazam until the end of battle.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Unflappable
Prevents the user from flinching.
Speedy Entry 1
Raises the user’s Speed by one stat rank when it enters a battle.
Dauntless
Sp. Atk cannot be lowered.
Sync Grid (BSB) 57 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Psybeam: Power +5 | 3 | 3 |
| Psybeam: Move Gauge Refresh 2 Has a chance (30%) of charging the user’s move gauge by one when its move is successful. | 3 | 5 |
| Critical Countdown 1 Has a chance (20%) of reducing the sync move countdown by one when the user’s move is a critical hit. | 3 | 10 |
| S-Move: HP Recovery (M) 1 Restores the user’s HP by approximately 20% of its maximum HP after using its sync move. | 3 | 10 |
| Sp. Def +10 | 3 | 5 |
| Sixth Sense!: Ramp Up 1 Raises the user’s Sp. Atk by one stat rank when its move is successful. | 3 | 7 |
| Reflect: Pep Rally 2 Raises the Speed of all allied sync pairs by two stat ranks when the user’s move is successful. | 3 | 7 |
| Critical Strike 2 Powers up the user’s attacks when they become critical hits. | 3 | 10 |
| ESP Prodigy Psywave: Power +25 | 3 | 5 |
| ESP Prodigy Psywave: Power +25 | 3 | 5 |
| Endure Again Except in certain circumstances, when the user’s Enduring effect activates for the first time and the user has 1 HP remaining, applies the Enduring effect to the user again each battle. | 3 | 5 |
| Endurance Applies the Enduring effect to the user if its HP is full when it enters a battle. | 3 | 5 |
| Psybeam: Power +5 | 2 | 3 |
| Sp. Atk +20 | 2 | 7 |
| Psybeam: Move Gauge Refresh 2 Has a chance (30%) of charging the user’s move gauge by one when its move is successful. | 2 | 5 |
| Psychic: Power +5 | 2 | 3 |
| Psychic: Power +5 | 2 | 3 |
| Psychic: Power +5 | 2 | 3 |
| Dire Hit All: MP Refresh 3 Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| On the Ropes 3 Reduces damage when the user is hit by a physical attack move while it is in a pinch. | 2 | 8 |
| Dire Hit All: Critical Squad 1 Raises the critical-hit rate of all allied sync pairs by one stat rank when the user’s move is successful. | 2 | 6 |
| Sp. Atk +10 | 2 | 4 |
| Reflect: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 5 |
| Reflect: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 5 |
| Entry Freebie Applies the Free Move Next effect to the user when it enters a battle. | 2 | 3 |
| Sixth Sense!: Master Healer 1 Increases the amount of HP restored by the user’s healing moves. | 2 | 3 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 2 |
| Psybeam: Power +4 | 1 | 2 |
| Psybeam: Power +4 | 1 | 2 |
| Psybeam: Power +4 | 1 | 3 |
| Speed +10 | 1 | 4 |
| Psybeam: Power +5 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Psychic: Power +5 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Psychic: Move Gauge Refresh 4 Has a chance (50%) of charging the user’s move gauge by one when its move is successful. | 1 | 8 |
| Defense +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| HP +10 | 1 | 2 |
| Sixth Sense!: MP Refresh 3 Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 1 | 7 |
| Grand Entry 1 Raises the user’s Sp. Atk by one stat rank when it enters a battle. | 1 | 6 |
| Sp. Atk +10 | 1 | 4 |
| Sp. Def +5 | 1 | 2 |
| Speed +10 | 1 | 4 |
| Sp. Def +10 | 1 | 4 |
| Reflect: MP Refresh 4 Has a chance (50%) of restoring one MP of the user’s move when that move is successful. | 1 | 6 |
| HP +40 | 1 | 0 |
| Defense +20 | 1 | 0 |
| ESP Prodigy Psywave: Power +30 | 1 | 0 |
| ESP Prodigy Psywave: Power +30 | 1 | 0 |
| ESP Prodigy Psywave: Power +30 | 1 | 0 |