Arc Suit Sabrina & Alakazam
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Arc Suit Sabrina & Alakazam
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Almighty Psybeam
Activation Condition: When the user’s Sp. Atk is raised. Deactivation Condition: Cannot be deactivated. Never misses. Leaves the target confused. Lowers one of the target’s stats (Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness) by one stat rank at random the following number of times: two times regardless of the status of the allied field of play, four additional times when the Physical Damage Reduction effect applies to the allied field of play, four additional times when the Special Damage Reduction effect applies to the allied field of play.
Potion
Restores an ally’s HP by approximately 40% of its maximum HP.
Almighty Psychic
Activation Condition: When your team’s sync pair uses a sync move once. Deactivation Condition: Cannot be deactivated. Never misses. The more the target’s stats are lowered, the greater the power of this attack. Has a chance (10%) of lowering the target’s Sp. Def by one stat rank. The power and chance of applying additional effects of this move are not lowered even if there are multiple targets. Turns the field of play’s terrain into Psychic Terrain the first time this attack move is successful each battle.
Our Sixth Sense!
Turns the field of play’s terrain into EX Psychic Terrain. Applies the Damage Guard Next effect to the user. Increases the user’s Sync Move ↑ Next effect by five ranks.
Prescient Divine Psywave
Become Mega Alakazam until the end of battle. Applies Kanto Circle (Special) to the allied field of play the first time the user’s sync move is used each battle. Kanto Circle (Special) grants all of the following effects: Powers up the special attack moves and special sync moves of all allied sync pairs by 10%. Reduces special attack move and special sync move damage taken by all allied sync pairs by 5%. The more sync pairs with the Kanto theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by 3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.)
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Mind Myth
Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Psychic theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)
Mind Judgment
Raises the Psychic Type Rebuff of all allied sync pairs by one rank the first time the user enters a battle each battle. Lowers the Psychic Type Rebuff of all opposing sync pairs by one rank the first time the user enters a battle each battle.
The Psychic Master’s Foresight
Grants all of the following effects when the user enters a battle: Applies the Physical Damage Reduction effect to the allied field of play. Applies the Special Damage Reduction effect to the allied field of play. Raises the user’s Sp. Atk by six stat ranks.
Grasping a Victorious Future
Reduces the user’s sync move countdown by three the first time it enters a battle each battle. Applies Kanto Circle (Special) to the allied field of play the first time the user enters a battle each battle.
P-Moves & S-Moves Crit
Except in certain circumstances, successful hits with the user’s following attacks become critical hits: Pokémon’s moves or sync move.
Arc Suit Sabrina & Mega Alakazam
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Almighty Psybeam
Activation Condition: When the user’s Sp. Atk is raised. Deactivation Condition: Cannot be deactivated. Never misses. Leaves the target confused. Lowers one of the target’s stats (Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness) by one stat rank at random the following number of times: two times regardless of the status of the allied field of play, four additional times when the Physical Damage Reduction effect applies to the allied field of play, four additional times when the Special Damage Reduction effect applies to the allied field of play.
Potion
Restores an ally’s HP by approximately 40% of its maximum HP.
Almighty Psychic
Activation Condition: When your team’s sync pair uses a sync move once. Deactivation Condition: Cannot be deactivated. Never misses. The more the target’s stats are lowered, the greater the power of this attack. Has a chance (10%) of lowering the target’s Sp. Def by one stat rank. The power and chance of applying additional effects of this move are not lowered even if there are multiple targets. Turns the field of play’s terrain into Psychic Terrain the first time this attack move is successful each battle.
Our Sixth Sense!
Turns the field of play’s terrain into EX Psychic Terrain. Applies the Damage Guard Next effect to the user. Increases the user’s Sync Move ↑ Next effect by five ranks.
Prescient Divine Psywave
Become Mega Alakazam until the end of battle. Applies Kanto Circle (Special) to the allied field of play the first time the user’s sync move is used each battle. Kanto Circle (Special) grants all of the following effects: Powers up the special attack moves and special sync moves of all allied sync pairs by 10%. Reduces special attack move and special sync move damage taken by all allied sync pairs by 5%. The more sync pairs with the Kanto theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by 3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.)
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Mind Myth
Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Psychic theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)
Mind Judgment
Raises the Psychic Type Rebuff of all allied sync pairs by one rank the first time the user enters a battle each battle. Lowers the Psychic Type Rebuff of all opposing sync pairs by one rank the first time the user enters a battle each battle.
The Psychic Master’s Foresight
Grants all of the following effects when the user enters a battle: Applies the Physical Damage Reduction effect to the allied field of play. Applies the Special Damage Reduction effect to the allied field of play. Raises the user’s Sp. Atk by six stat ranks.
Grasping a Victorious Future
Reduces the user’s sync move countdown by three the first time it enters a battle each battle. Applies Kanto Circle (Special) to the allied field of play the first time the user enters a battle each battle.
P-Moves & S-Moves Crit
Except in certain circumstances, successful hits with the user’s following attacks become critical hits: Pokémon’s moves or sync move.
Sync Grid (BSB) 52 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Almighty Psychic: 1st Move: Restore MP 1 Restores one MP of the user’s move the first time that move is successful each battle. | 5 | 0 |
| Kanto C (Spec) Extension 5 Extends the duration of Kanto Circle (Special) when Kanto Circle (Special) is applied to the allied field of play. | 4 | 0 |
| Prescient Divine Psywave: Power +50 | 3 | 0 |
| Almighty Psychic: Move: Physical& Special DR on Field 9 Applies the Physical Damage Reduction effect and the Special Damage Reduction effect to the allied field of play when the user’s move is successful. | 3 | 10 |
| Confusion Synergy 3 Powers up the user’s moves when the target is confused. | 3 | 10 |
| Entry: Special Boost 2 Increases the user’s Special Moves ↑ Next effect by two ranks when it enters a battle. | 3 | 10 |
| Staggering 9 Makes the target flinch when the user’s attack move against it is successful. | 3 | 10 |
| Potion: Master Healer 1 Increases the amount of HP restored by the user’s healing moves. | 3 | 10 |
| Physical & Special DR Extension 5 Extends the duration of the Physical Damage Reduction effect when the Physical Damage Reduction effect is applied to the allied field of play. Extends the duration of the Special Damage Reduction effect when the Special Damage Reduction effect is applied to the allied field of play. | 3 | 10 |
| 1st S-Move: Team Stat ↓ (10 Times) Grants the following effect 10 times the first time the user’s sync move is used each battle: Lowers one of the following stats of all opposing sync pairs by one stat rank at random: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | 3 | 10 |
| Power Play The more the target’s stats are lowered, the more it powers up the user’s sync move. | 3 | 10 |
| Prescient Divine Psywave: Power +25 | 3 | 5 |
| Prescient Divine Psywave: Power +25 | 3 | 5 |
| Sp. Atk +20 | 2 | 0 |
| Sp. Atk +10 | 2 | 4 |
| Weird Recovery 1 Restores the user’s HP whenever its Pokémon takes an action when the terrain is Psychic Terrain. | 2 | 8 |
| Precognition 2 Quickly charges the user’s move gauge when the terrain is Psychic Terrain. | 2 | 9 |
| Almighty Psychic: Power +2 | 2 | 3 |
| Speed +10 | 2 | 4 |
| Quick Tempo Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. | 2 | 7 |
| Almighty Psychic: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Circle: MG → 2 Quickly charges the move gauge when a circle applies to the allied field of play. | 2 | 9 |
| Potion: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Almighty Psybeam: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Speed +10 | 2 | 4 |
| Our Sixth Sense!: Move: Sync Move Boost ↑3 9 Increases the user’s Sync Move ↑ Next effect by three ranks when its move is successful. | 2 | 7 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Almighty Psybeam: Power +2 | 1 | 3 |
| Almighty Psybeam: Power +2 | 1 | 3 |
| Almighty Psybeam: Power +2 | 1 | 3 |
| Sp. Atk +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Almighty Psychic: Power +2 | 1 | 3 |
| Almighty Psychic: Power +2 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Almighty Psychic: Power +2 | 1 | 3 |
| Almighty Psychic: Power +2 | 1 | 3 |
| Sp. Atk +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Unflappable Prevents the user from flinching. | 1 | 5 |
| Almighty Psybeam: Power +2 | 1 | 3 |
| Almighty Psybeam: Power +2 | 1 | 3 |