Pokemas Lab
SYNC PAIR DETAILS

Volkner & Luxray

Explore move, passive and sync grid effects. Switch forms to compare them.

Sync pair database · Search moves, passives and sync grids· Data date 2026-10-14

ElectricTechWeakness: GroundSinnoh

Stats

HP992
Attack439
Defense263
Sp. Atk368
Sp. Def263
Speed359

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Thunder Fang

Pokémon movePhysicalElectricPower 56Gauge 2

Has a chance (10%) of making the target flinch. Has a chance (10%) of leaving the target paralyzed.

Electric Terrain

Pokémon moveStatusElectricGauge 2Uses 2

Turns the field of play’s terrain into Electric Terrain.

Make Some Sparks!

Trainer moveStatus−Uses 2

Raises the user’s Attack by one stat rank. Applies the Critical Hit Next effect to the user. Raises the accuracy of all allied sync pairs by one stat rank when the terrain is Electric Terrain.

Wild Charge

Pokémon movePhysicalElectricPower 150Gauge 3

The user also takes 20% of the damage it dealt to the target.

Star Shock Thunder Fang

Sync movePhysicalElectricPower 240

This attack’s power increases when the target is paralyzed.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Exclusive lucky-cookie data is not available for this form.

Passives and Superawakening

Hostile Environment 4

Raises the chance of inflicting status conditions with the additional effects of moves.

Aggravation 4

Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.

Terrify 1

Lowers the Attack of all opposing sync pairs by one stat rank when the user enters a battle.

Sync Grid (BSB) 54 tiles

Tile and effectMove Lv.Energy
Wild Charge: Catalytic Cure 1

Has a chance (20%) of restoring the user’s HP by approximately 20% of its maximum HP when its move is successful.

310
Speed +2036
Sp. Def +2036
Paralysis Synergy 2

Powers up the user’s moves when the target is paralyzed.

310
Harry 3

Powers up the user’s moves against targets that are flinching.

310
First Aid 4

Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.

310
Speed +2036
Electrorepulsion 3

Reduces damage when the user is hit by an attack move while the terrain is Electric Terrain.

310
Star Shock Thunder Fang: Power +2535
Star Shock Thunder Fang: Power +2535
Standfast 9

Reduces recoil damage received from using moves that have the recoil effect tag.

35
Static Shock 9

Powers up the user’s sync move when the target is paralyzed.

35
Standfast 5

Reduces recoil damage received from using moves that have the recoil effect tag.

27
Wild Charge: Power +324
Power Induction 3

Powers up the user’s moves when the terrain is Electric Terrain.

210
Thunder Fang: Power +424
Thunder Fang: Power +424
Critical Focus 1

Raises the user’s critical-hit rate by one stat rank when it lands a critical hit.

210
Shock Recovery 1

Restores the user’s HP whenever its Pokémon takes an action when the terrain is Electric Terrain.

28
Defense +1024
HP +3026
Turbo Charge 2

Quickly charges the move gauge when the terrain is Electric Terrain.

28
Defense +1024
Superduper Effective 1

Powers up moves that are super effective.

210
Make Some Sparks!: Berserker 2

Raises the user’s Attack by two stat ranks when its move is successful.

23
Make Some Sparks!: Critical Eye 1

Raises the user’s critical-hit rate by one stat rank when its move is successful.

23
HP +1010
Attack +510
Defense +510
Attack +510
Sp. Def +510
Speed +510
Attack +512
Wild Charge: Power +314
HP +1012
Wild Charge: Power +314
Wild Charge: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

16
Wild Charge: Power +314
Thunder Fang: Power +414
Thunder Fang: Power +414
Thunder Fang: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

16
Defense +512
Attack +512
Thunder Fang: Power +414
Make Some Sparks!: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

17
Thunder Fang: Power +414
Speed +512
Lithe

Prevents the user from getting paralyzed.

15
Sp. Def +512
Wild Charge: Power +314
Electric Terrain: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

17
Attack +1014
Attack +2010
Speed +2010

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