Volkner & Luxray
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-14
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Thunder Fang
Has a chance (10%) of making the target flinch. Has a chance (10%) of leaving the target paralyzed.
Electric Terrain
Turns the field of play’s terrain into Electric Terrain.
Make Some Sparks!
Raises the user’s Attack by one stat rank. Applies the Critical Hit Next effect to the user. Raises the accuracy of all allied sync pairs by one stat rank when the terrain is Electric Terrain.
Wild Charge
The user also takes 20% of the damage it dealt to the target.
Star Shock Thunder Fang
This attack’s power increases when the target is paralyzed.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Hostile Environment 4
Raises the chance of inflicting status conditions with the additional effects of moves.
Aggravation 4
Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
Terrify 1
Lowers the Attack of all opposing sync pairs by one stat rank when the user enters a battle.
Sync Grid (BSB) 54 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Wild Charge: Catalytic Cure 1 Has a chance (20%) of restoring the user’s HP by approximately 20% of its maximum HP when its move is successful. | 3 | 10 |
| Speed +20 | 3 | 6 |
| Sp. Def +20 | 3 | 6 |
| Paralysis Synergy 2 Powers up the user’s moves when the target is paralyzed. | 3 | 10 |
| Harry 3 Powers up the user’s moves against targets that are flinching. | 3 | 10 |
| First Aid 4 Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 3 | 10 |
| Speed +20 | 3 | 6 |
| Electrorepulsion 3 Reduces damage when the user is hit by an attack move while the terrain is Electric Terrain. | 3 | 10 |
| Star Shock Thunder Fang: Power +25 | 3 | 5 |
| Star Shock Thunder Fang: Power +25 | 3 | 5 |
| Standfast 9 Reduces recoil damage received from using moves that have the recoil effect tag. | 3 | 5 |
| Static Shock 9 Powers up the user’s sync move when the target is paralyzed. | 3 | 5 |
| Standfast 5 Reduces recoil damage received from using moves that have the recoil effect tag. | 2 | 7 |
| Wild Charge: Power +3 | 2 | 4 |
| Power Induction 3 Powers up the user’s moves when the terrain is Electric Terrain. | 2 | 10 |
| Thunder Fang: Power +4 | 2 | 4 |
| Thunder Fang: Power +4 | 2 | 4 |
| Critical Focus 1 Raises the user’s critical-hit rate by one stat rank when it lands a critical hit. | 2 | 10 |
| Shock Recovery 1 Restores the user’s HP whenever its Pokémon takes an action when the terrain is Electric Terrain. | 2 | 8 |
| Defense +10 | 2 | 4 |
| HP +30 | 2 | 6 |
| Turbo Charge 2 Quickly charges the move gauge when the terrain is Electric Terrain. | 2 | 8 |
| Defense +10 | 2 | 4 |
| Superduper Effective 1 Powers up moves that are super effective. | 2 | 10 |
| Make Some Sparks!: Berserker 2 Raises the user’s Attack by two stat ranks when its move is successful. | 2 | 3 |
| Make Some Sparks!: Critical Eye 1 Raises the user’s critical-hit rate by one stat rank when its move is successful. | 2 | 3 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Attack +5 | 1 | 2 |
| Wild Charge: Power +3 | 1 | 4 |
| HP +10 | 1 | 2 |
| Wild Charge: Power +3 | 1 | 4 |
| Wild Charge: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 6 |
| Wild Charge: Power +3 | 1 | 4 |
| Thunder Fang: Power +4 | 1 | 4 |
| Thunder Fang: Power +4 | 1 | 4 |
| Thunder Fang: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 6 |
| Defense +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Thunder Fang: Power +4 | 1 | 4 |
| Make Some Sparks!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 1 | 7 |
| Thunder Fang: Power +4 | 1 | 4 |
| Speed +5 | 1 | 2 |
| Lithe Prevents the user from getting paralyzed. | 1 | 5 |
| Sp. Def +5 | 1 | 2 |
| Wild Charge: Power +3 | 1 | 4 |
| Electric Terrain: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 1 | 7 |
| Attack +10 | 1 | 4 |
| Attack +20 | 1 | 0 |
| Speed +20 | 1 | 0 |