Volkner & Raichu
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Discharge
Has a chance (30%) of leaving the target paralyzed.
Dire Hit +
Raises the user’s critical-hit rate by two stat ranks.
Surf
No additional effect.
Fully Charged!
Raises the user’s Sp. Atk by four stat ranks. Applies the Free Move Next effect to the user.
Thrilling Battles Electric Beam
The more the target’s evasiveness is lowered, the greater the power of this attack.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Hem In 9
Lowers the target’s evasiveness by one stat rank when the user’s attack move against it is successful.
Slippery 1
Raises the user’s evasiveness by one stat rank when its move is successful.
Lithe
Prevents the user from getting paralyzed.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Superduper Effective 3 Powers up moves that are super effective. | 3 | 10 |
| Thrilling Battles Electric Beam: Power +25 | 3 | 5 |
| Hostile Environment 1 Raises the chance of inflicting status conditions with the additional effects of moves. | 3 | 8 |
| Thrilling Battles Electric Beam: Power +25 | 3 | 5 |
| Super Freebie 2 Has a chance (30%) of applying the Free Move Next effect to the user when its move is super effective. | 3 | 9 |
| Double Down 5 Powers up the user’s sync moves that are super effective. | 3 | 10 |
| Unfortuitous 9 Lowers one of the target’s following stats by one stat rank at random when the user’s attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | 3 | 10 |
| Catalyst Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s sync move is used each battle. | 3 | 10 |
| Thrilling Battles Electric Beam: Power +25 | 3 | 5 |
| Thrilling Battles Electric Beam: Power +25 | 3 | 5 |
| Discharge: Power +3 | 2 | 3 |
| Discharge: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Double Down 3 Powers up the user’s sync moves that are super effective. | 2 | 8 |
| Static Cling 2 Has a chance (30%) of leaving an opponent that attacked the user paralyzed when the user is hit by an attack move. | 2 | 9 |
| Fully Charged!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Fully Charged!: Slippery 1 Raises the user’s evasiveness by one stat rank when its move is successful. | 2 | 8 |
| Surf: Power +3 | 2 | 3 |
| Surf: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Sp. Atk +10 | 2 | 4 |
| Surf: Power +3 | 2 | 3 |
| Dire Hit +: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Dire Hit +: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Discharge: Power +3 | 1 | 3 |
| Discharge: Power +3 | 1 | 3 |
| HP +10 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Discharge: Power +3 | 1 | 3 |
| Discharge: Power +3 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Surf: Power +3 | 1 | 3 |
| Surf: Power +3 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Fast Runner Evasiveness cannot be lowered. | 1 | 5 |
| Surf: Power +3 | 1 | 3 |
| Speed +10 | 1 | 4 |