Volkner (New Year's 2022) & Electivire
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Discharge
Has a chance (30%) of leaving the target paralyzed.
X Sp. Atk
Raises the user’s Sp. Atk by two stat ranks.
Thunder
Never misses when the weather is rainy. Has a chance (30%) of leaving the target paralyzed.
It’s Electric!
Raises the user’s Speed by two stat ranks. Raises the user’s accuracy and critical-hit rate by one stat rank.
Hope and Happiness Electric Beam
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Superduper 9
Applies the Supereffective ↑ Next effect to the user when its move is super effective.
Super Freebie 2
Has a chance (30%) of applying the Free Move Next effect to the user when its move is super effective.
Conductive Sync
Turns the field of play’s terrain into Electric Terrain the first time the user’s sync move is used each battle.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Soften Up 1 Critical hits land more easily when the user attacks with a sync move. | 3 | 10 |
| Ramming Speed The more the user’s Speed is raised, the more it powers up the user’s moves. | 3 | 10 |
| Thunder: Paralysis Synergy 2 Powers up the user’s moves when the target is paralyzed. | 3 | 10 |
| Thunder: Super Countdown 1 Has a chance (20%) of reducing the user’s sync move countdown by one when its move is super effective. | 3 | 9 |
| Static Shock 5 Powers up the user’s sync move when the target is paralyzed. | 3 | 8 |
| Super Syncer Applies the Supereffective ↑ Next effect to the user the first time its sync move is used each battle. | 3 | 8 |
| Super Savvy 9 Raises the user’s Sp. Atk by one stat rank when its move is super effective. | 3 | 10 |
| Double Down 3 Powers up the user’s sync moves that are super effective. | 3 | 8 |
| Hope and Happiness Electric Beam: Power +25 | 3 | 5 |
| Hope and Happiness Electric Beam: Power +25 | 3 | 5 |
| Discharge: Power +3 | 2 | 3 |
| Discharge: Move Gauge Refresh 2 Has a chance (30%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Fast-Track 9 Raises the user’s Speed by one stat rank when its Pokémon uses a move. | 2 | 6 |
| Pinpoint Entry 1 Raises the user’s accuracy by one stat rank when it enters a battle. | 2 | 7 |
| Thunder: Move Gauge Refresh 2 Has a chance (30%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Thunder: Accuracy +10 | 2 | 4 |
| Static Shock 3 Powers up the user’s sync move when the target is paralyzed. | 2 | 8 |
| X Sp. Atk: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Discharge: Power +3 | 2 | 3 |
| Super Crit 9 Raises the user’s critical-hit rate by one stat rank when its move is super effective. | 2 | 8 |
| It’s Electric!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Shock Recovery 1 Restores the user’s HP whenever its Pokémon takes an action when the terrain is Electric Terrain. | 2 | 8 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Speed +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Sp. Def +10 | 1 | 4 |
| Defense +10 | 1 | 4 |
| Discharge: Power +3 | 1 | 3 |
| Discharge: Power +3 | 1 | 3 |
| HP +10 | 1 | 2 |
| Thunder: Power +3 | 1 | 3 |
| Speed +10 | 1 | 4 |
| Thunder: Power +3 | 1 | 3 |
| Thunder: Power +3 | 1 | 3 |
| Thunder: Accuracy +10 | 1 | 4 |
| Speed +5 | 1 | 2 |
| Sp. Atk +10 | 1 | 4 |
| Discharge: Power +3 | 1 | 3 |
| Sp. Def +5 | 1 | 2 |
| Lithe Prevents the user from getting paralyzed. | 1 | 5 |
| HP +10 | 1 | 2 |
| Thunder: Power +3 | 1 | 3 |
| Defense +5 | 1 | 2 |