Dawn & Empoleon
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Flash Cannon
Has a chance (10%) of lowering the target’s Sp. Def by one stat rank.
Steel Wish
Turns the field of play’s zone into a Steel Zone. (A Steel Zone powers up Steel-type attacks.)
Super Solid Steel Beam
Activation Condition: When the field of play’s zone turns into a Steel Zone. Deactivation Condition: When the field of play’s zone is no longer a Steel Zone. Never misses. Lowers the target’s Sp. Atk and Sp. Def by two stat ranks.
Something Nice!
Raises an ally’s Sp. Atk by four stat ranks. Raises an ally’s critical-hit rate by three stat ranks. Applies the Damage Guard Next effect to an ally.
Shining Symbol of Power Steel Beam
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Shining Steel Leadership
Reduces the user’s sync move countdown by one when it uses Steel Wish. Increases the user’s Special Moves ↑ Next effect by two ranks when it uses Steel Wish.
I Haven’t Lost My Determination!
Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank after using the user’s sync move. Restores one MP of the user’s buddy move after using its sync move.
Steel Zone Hit: Free Move Next 9
Applies the Free Move Next effect to the user when its attack move is successful while the zone is a Steel Zone.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Head Start 1 Reduces the user’s sync move countdown by one the first time it enters a battle each battle. | 3 | 10 |
| Grand Entry 2 Raises the user’s Sp. Atk by two stat ranks when it enters a battle. | 3 | 10 |
| Super Sync 9 Applies the Supereffective ↑ Next effect to the user after using its sync move. | 3 | 10 |
| Metallic Surge 9 Powers up the user’s sync move when the zone is a Steel Zone. | 3 | 10 |
| Steel Zone Extension 3 Extends the duration of the Steel Zone when the zone turns into a Steel Zone while the user is on the field. | 3 | 10 |
| Flash Cannon: Metallic Power 9 Powers up the user’s moves when the zone is a Steel Zone. | 3 | 10 |
| Overpower The more the target’s Sp. Atk is lowered, the more it powers up the user’s moves. | 3 | 10 |
| Satisfied Snicker 9 Lowers the target’s Sp. Atk by one stat rank when the user’s attack move against it is successful. | 3 | 10 |
| Shining Symbol of Power Steel Beam: Power +25 | 3 | 5 |
| Shining Symbol of Power Steel Beam: Power +25 | 3 | 5 |
| Flash Cannon: Power +3 | 2 | 3 |
| Something Nice!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Flash Cannon: Power +3 | 2 | 3 |
| Flash Cannon: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Metallic Healing 1 Restores the user’s HP whenever its Pokémon takes an action when the zone is a Steel Zone. | 2 | 8 |
| Flash Cannon: On a Roll 9 Raises the chance of lowering stat values with the additional effects of the user’s moves. | 2 | 8 |
| Super Solid Steel Beam: Power +4 | 2 | 3 |
| Super Solid Steel Beam: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Metallic Acceleration 2 Quickly charges the move gauge when the zone is a Steel Zone. | 2 | 9 |
| Super Solid Steel Beam: Power +4 | 2 | 3 |
| Super Solid Steel Beam: Power +4 | 2 | 3 |
| Sp. Atk +10 | 2 | 4 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Speed +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Flash Cannon: Power +3 | 1 | 3 |
| Sp. Def +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sand Shelter Protects the user from damage from a sandstorm. | 1 | 5 |
| Flash Cannon: Power +3 | 1 | 3 |
| Flash Cannon: Power +3 | 1 | 3 |
| Sp. Def +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Super Solid Steel Beam: Power +4 | 1 | 3 |
| HP +10 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Super Solid Steel Beam: Power +4 | 1 | 3 |