Pokemas Lab
SYNC PAIR DETAILS

Sygna Suit Dawn & Cresselia

Explore move, passive and sync grid effects. Switch forms to compare them.

Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16

PsychicSupportEX role: SprintWeakness: DarkSinnoh

Stats

HP871
Attack296
Defense352
Sp. Atk219
Sp. Def352
Speed403

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Confusion

Pokémon moveSpecialPsychicPower 21Gauge 1

Has a chance (10%) of leaving the target confused.

Moonlight

Pokémon moveStatusFairyGauge 2Uses 2

Restores the user’s HP by approximately 50% of its maximum HP. HP is restored by 60% instead when the weather is sunny, and 40% when the weather is rainy or during a hailstorm or a sandstorm.

Moonblast

Pokémon moveSpecialFairyPower 117Gauge 3

Has a chance (30%) of lowering the target’s Sp. Atk by one stat rank.

Sweet Dreams!

Trainer moveStatus−Uses 2

Raises the Defense, Sp. Def, and critical-hit rate of all allied sync pairs by two stat ranks. The user takes damage equal to 30% of its maximum HP.

Nightmares Begone Lunar Dance

Sync moveStatusPsychic

Restores the HP of all allied sync pairs other than the user by approximately 20% of their maximum HP. The higher the user’s move level, the higher this percentage is. (Each additional move level increases the amount of HP restored by 5%. The maximum HP restoration is approximately 40% of their maximum HP.) Removes all status conditions from all allied sync pairs. Removes the confused, flinching, and trapped conditions from all allied sync pairs. Charges the user’s move gauge by six.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Exclusive lucky-cookie data is not available for this form.

Passives and Superawakening

Fortify 3

The user’s Defense and Sp. Def increase 30% when its remaining HP is at half or below.

Protection of the Crescent Moon Superawakening

Applies the Damage Guard Next effect to the user the first time it enters a battle each battle. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user’s Trainer uses a move. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by two ranks the first time the user’s HP drops to half or below each battle.

Team Brainstorm 9

Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank when the user’s Pokémon uses a status move while its remaining HP is at half or below.

Sync Damage Guard

Applies the Damage Guard Next effect to the user the first time its sync move is used each battle.

Sync Grid (BSB) 54 tiles

Tile and effectMove Lv.Energy
Midpoint Mend 4

Restores the user’s HP by approximately 40% of its maximum HP the first time its HP drops to half or below each battle.

510
Sweet Dreams!: Team Smart Command 9

Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank when the user’s Trainer uses a move.

510
Impervious

The user’s stats cannot be lowered.

410
Team Grand Entry 2

Raises the Sp. Atk of all allied sync pairs by two stat ranks when the user enters a battle.

410
Moonlight: Master Healer 1

Increases the amount of HP restored by the user’s healing moves.

310
Moonlight: Catalyzing Recovery

Applies the Move Gauge Acceleration effect to the allied field of play when the user uses a move that has the heals effect tag.

310
Sweet Dreams!: All Ramped Up 1

Raises the Sp. Atk of all allied sync pairs by one stat rank when the user’s move is successful.

310
Danger Damage Guard

Applies the Damage Guard Next effect to the user the first time its HP drops to half or below each battle.

312
Desperate Team Freebie 9

Applies the Free Move Next effect to all allied sync pairs when the user’s HP drops to half or below. This effect can activate only once per battle.

310
Crisis Countdown 9

Reduces the user’s sync move countdown by one when its HP drops to half or below. This effect can activate only once per battle.

310
Endurance

Applies the Enduring effect to the user if its HP is full when it enters a battle.

310
Sync Heal Refill 1

Restores one MP for the user’s moves that have the heals effect tag the first time its sync move is used each battle.

310
Adrenaline 1

Reduces the sync move countdown by one the first time the user’s sync move is used each battle.

312
Sync Regen

Applies the Gradual Healing effect to the user after using its sync move.

310
Confusion: Power +423
Moonlight: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
HP +2024
Sweet Dreams!: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
Moonblast: Power +323
Sweet Dreams!: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

27
Moonblast: Power +323
Moonblast: On a Roll 1

Raises the chance of lowering stat values with the additional effects of the user’s moves.

27
Crisis Countdown 9

Reduces the user’s sync move countdown by one when its HP drops to half or below. This effect can activate only once per battle.

210
Confusion: Power +423
HP +2024
Confusion: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
Lithe

Prevents the user from getting paralyzed.

25
Flameproof

Prevents the user from getting burned.

25
HP +1010
Sp. Atk +510
Defense +510
Sp. Atk +510
Sp. Def +510
Speed +510
Defense +512
Sp. Def +512
Speed +512
Sp. Atk +512
Confusion: Power +413
Confusion: Aggravation 2

Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.

17
Sp. Atk +512
Speed +512
Moonblast: Power +313
Moonblast: Power +313
HP +1012
Defense +512
Sp. Def +512
HP +1012
Moonblast: Power +313
Moonblast: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

17
Defense +512
Confusion: Power +413
Sp. Def +512
Confusion: Power +413

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