Sygna Suit Dawn & Cresselia
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Confusion
Has a chance (10%) of leaving the target confused.
Moonlight
Restores the user’s HP by approximately 50% of its maximum HP. HP is restored by 60% instead when the weather is sunny, and 40% when the weather is rainy or during a hailstorm or a sandstorm.
Moonblast
Has a chance (30%) of lowering the target’s Sp. Atk by one stat rank.
Sweet Dreams!
Raises the Defense, Sp. Def, and critical-hit rate of all allied sync pairs by two stat ranks. The user takes damage equal to 30% of its maximum HP.
Nightmares Begone Lunar Dance
Restores the HP of all allied sync pairs other than the user by approximately 20% of their maximum HP. The higher the user’s move level, the higher this percentage is. (Each additional move level increases the amount of HP restored by 5%. The maximum HP restoration is approximately 40% of their maximum HP.) Removes all status conditions from all allied sync pairs. Removes the confused, flinching, and trapped conditions from all allied sync pairs. Charges the user’s move gauge by six.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Fortify 3
The user’s Defense and Sp. Def increase 30% when its remaining HP is at half or below.
Protection of the Crescent Moon Superawakening
Applies the Damage Guard Next effect to the user the first time it enters a battle each battle. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user’s Trainer uses a move. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by two ranks the first time the user’s HP drops to half or below each battle.
Team Brainstorm 9
Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank when the user’s Pokémon uses a status move while its remaining HP is at half or below.
Sync Damage Guard
Applies the Damage Guard Next effect to the user the first time its sync move is used each battle.
Sync Grid (BSB) 54 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Midpoint Mend 4 Restores the user’s HP by approximately 40% of its maximum HP the first time its HP drops to half or below each battle. | 5 | 10 |
| Sweet Dreams!: Team Smart Command 9 Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank when the user’s Trainer uses a move. | 5 | 10 |
| Impervious The user’s stats cannot be lowered. | 4 | 10 |
| Team Grand Entry 2 Raises the Sp. Atk of all allied sync pairs by two stat ranks when the user enters a battle. | 4 | 10 |
| Moonlight: Master Healer 1 Increases the amount of HP restored by the user’s healing moves. | 3 | 10 |
| Moonlight: Catalyzing Recovery Applies the Move Gauge Acceleration effect to the allied field of play when the user uses a move that has the heals effect tag. | 3 | 10 |
| Sweet Dreams!: All Ramped Up 1 Raises the Sp. Atk of all allied sync pairs by one stat rank when the user’s move is successful. | 3 | 10 |
| Danger Damage Guard Applies the Damage Guard Next effect to the user the first time its HP drops to half or below each battle. | 3 | 12 |
| Desperate Team Freebie 9 Applies the Free Move Next effect to all allied sync pairs when the user’s HP drops to half or below. This effect can activate only once per battle. | 3 | 10 |
| Crisis Countdown 9 Reduces the user’s sync move countdown by one when its HP drops to half or below. This effect can activate only once per battle. | 3 | 10 |
| Endurance Applies the Enduring effect to the user if its HP is full when it enters a battle. | 3 | 10 |
| Sync Heal Refill 1 Restores one MP for the user’s moves that have the heals effect tag the first time its sync move is used each battle. | 3 | 10 |
| Adrenaline 1 Reduces the sync move countdown by one the first time the user’s sync move is used each battle. | 3 | 12 |
| Sync Regen Applies the Gradual Healing effect to the user after using its sync move. | 3 | 10 |
| Confusion: Power +4 | 2 | 3 |
| Moonlight: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| HP +20 | 2 | 4 |
| Sweet Dreams!: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Moonblast: Power +3 | 2 | 3 |
| Sweet Dreams!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Moonblast: Power +3 | 2 | 3 |
| Moonblast: On a Roll 1 Raises the chance of lowering stat values with the additional effects of the user’s moves. | 2 | 7 |
| Crisis Countdown 9 Reduces the user’s sync move countdown by one when its HP drops to half or below. This effect can activate only once per battle. | 2 | 10 |
| Confusion: Power +4 | 2 | 3 |
| HP +20 | 2 | 4 |
| Confusion: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Lithe Prevents the user from getting paralyzed. | 2 | 5 |
| Flameproof Prevents the user from getting burned. | 2 | 5 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Confusion: Power +4 | 1 | 3 |
| Confusion: Aggravation 2 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 1 | 7 |
| Sp. Atk +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Moonblast: Power +3 | 1 | 3 |
| Moonblast: Power +3 | 1 | 3 |
| HP +10 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Moonblast: Power +3 | 1 | 3 |
| Moonblast: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 7 |
| Defense +5 | 1 | 2 |
| Confusion: Power +4 | 1 | 3 |
| Sp. Def +5 | 1 | 2 |
| Confusion: Power +4 | 1 | 3 |