Lillie & Clefairy
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-14
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Disarming Voice
Never misses.
X Accuracy All
Raises the accuracy of all allied sync pairs by two stat ranks.
Full Power!
Raises an ally’s Attack and Sp. Atk by three stat ranks. Applies the Critical Hit Next effect to an ally.
Moonblast
Has a chance (30%) of lowering the target’s Sp. Atk by one stat rank.
Full-Force Challenger Moonblast
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Group Dragon Guard
Reduces the damage all allied sync pairs take when attacked by Dragon-type moves.
S-Move: Team HP Recovery (M) 1
Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user’s sync move.
Fainting Cleanse
Removes all status conditions from all allied sync pairs other than the user just before the user faints.
Sync Grid (BSB) 54 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Sp. Def +10 | 3 | 5 |
| Adrenaline 1 Reduces the sync move countdown by one the first time the user’s sync move is used each battle. | 3 | 10 |
| Disarming Voice: Unfortuitous 9 Lowers one of the target’s following stats by one stat rank at random when the user’s attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | 3 | 8 |
| Brutal Clarity The more the user’s accuracy is raised, the more it powers up the user’s moves. | 3 | 8 |
| X Accuracy All: Catalytic Cure 9 Restores the user’s HP by approximately 20% of its maximum HP when its move is successful. | 3 | 10 |
| Faint: Ally HP Recovery (M) 1 Restores the HP of all allied sync pairs other than the user by approximately 20% of their maximum HP just before the user faints. | 3 | 10 |
| Superduper Effective 2 Powers up moves that are super effective. | 3 | 9 |
| HP +50 | 3 | 10 |
| Full-Force Challenger Moonblast: Power +25 | 3 | 5 |
| Full-Force Challenger Moonblast: Power +25 | 3 | 5 |
| Wise Entry 2 Raises the user’s Sp. Def by two stat ranks when it enters a battle. | 3 | 5 |
| Endurance Applies the Enduring effect to the user if its HP is full when it enters a battle. | 3 | 5 |
| Moonblast: Power +3 | 2 | 3 |
| Moonblast: Power +3 | 2 | 3 |
| Moonblast: Power +3 | 2 | 3 |
| Defense +10 | 2 | 5 |
| Sp. Def +10 | 2 | 5 |
| Sp. Atk +20 | 2 | 8 |
| Disarming Voice: Power +4 | 2 | 3 |
| Disarming Voice: Power +4 | 2 | 3 |
| Disarming Voice: Power +4 | 2 | 3 |
| Defense +5 | 2 | 2 |
| Toughen Up 2 Has a chance (30%) of raising the user’s Defense by one stat rank when it is hit by an attack move. | 2 | 7 |
| Tighten Up 2 Has a chance (30%) of raising the user’s Sp. Def by one stat rank when it is hit by an attack move. | 2 | 7 |
| Sentry Entry 2 Raises the user’s Defense by two stat ranks when it enters a battle. | 2 | 3 |
| Quick Tempo Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. | 2 | 3 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| HP +10 | 1 | 2 |
| Antitoxin Prevents the user from getting poisoned or badly poisoned. | 1 | 3 |
| Sp. Atk +5 | 1 | 2 |
| Moonblast: Power +3 | 1 | 3 |
| Moonblast: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 6 |
| Moonblast: Power +3 | 1 | 3 |
| Snow Shelter Protects the user from damage from a hailstorm. | 1 | 3 |
| Sp. Atk +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| X Accuracy All: MP Refresh 3 Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 1 | 7 |
| Speed +5 | 1 | 2 |
| Sand Shelter Protects the user from damage from a sandstorm. | 1 | 3 |
| Defense +5 | 1 | 2 |
| Disarming Voice: Power +4 | 1 | 3 |
| Disarming Voice: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 6 |
| Disarming Voice: Power +4 | 1 | 3 |
| Escape Artist Prevents the user from becoming trapped. | 1 | 3 |
| Speed +5 | 1 | 2 |
| HP +20 | 1 | 5 |
| Full Power!: MP Refresh 3 Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 1 | 7 |
| HP +40 | 1 | 0 |
| Defense +20 | 1 | 0 |