Lillie & Comfey
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Dazzling Gleam
No additional effect.
Wrap
Leaves the target trapped.
Petal Blizzard
No additional effect.
Get Comfy!
Raises the user’s Attack and Sp. Atk by two stat ranks. Applies the Free Move Next effect to the user.
Vibrant Fairy Beam
The more the target’s Attack is lowered, the greater the power of this attack.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Overwhelm 9
Lowers the target’s Attack by one stat rank when the user’s attack move against it is successful.
S-Move: Team HP Recovery (M) 1
Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user’s sync move.
Natural Remedy
Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Trap and Sync 5 Powers up the user’s sync move against targets that are trapped. | 3 | 10 |
| Satisfied Snarl 4 Has a chance (50%) of lowering the target’s Sp. Atk by one stat rank when a move targeting that opponent is successful. | 3 | 10 |
| Get Comfy!: Super Preparation 9 Applies the Supereffective ↑ Next effect to the user when its move is successful. | 3 | 10 |
| Get Comfy!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 3 | 7 |
| Wrap: Accuracy +10 | 3 | 5 |
| Pokey Trap 2 Increases the amount of damage an opponent takes from being trapped. | 3 | 8 |
| Terrify 1 Lowers the Attack of all opposing sync pairs by one stat rank when the user enters a battle. | 3 | 10 |
| Power Posture The more the target’s Attack is lowered, the more it powers up the user’s moves. | 3 | 10 |
| Vibrant Fairy Beam: Power +25 | 3 | 5 |
| Vibrant Fairy Beam: Power +25 | 3 | 5 |
| Dazzling Gleam: Power +4 | 2 | 3 |
| Dazzling Gleam: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Superduper Effective 2 Powers up moves that are super effective. | 2 | 7 |
| HP +20 | 2 | 4 |
| Get Comfy!: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Double Down 3 Powers up the user’s sync moves that are super effective. | 2 | 9 |
| Wrap: Power +4 | 2 | 3 |
| Wrap: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 2 | 7 |
| Petal Blizzard: Power +3 | 2 | 3 |
| Petal Blizzard: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Stationary Target 3 Powers up the user’s moves when the target is trapped. | 2 | 9 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Speed +5 | 1 | 2 |
| Dauntless Sp. Atk cannot be lowered. | 1 | 5 |
| HP +10 | 1 | 2 |
| Dazzling Gleam: Power +4 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Dazzling Gleam: Power +4 | 1 | 3 |
| Sp. Atk +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Wrap: Power +4 | 1 | 3 |
| Sp. Atk +5 | 1 | 2 |
| Wrap: Power +4 | 1 | 3 |
| Attack +5 | 1 | 2 |
| Headstrong Attack cannot be lowered. | 1 | 5 |
| Defense +5 | 1 | 2 |
| Petal Blizzard: Power +3 | 1 | 3 |
| Sp. Def +5 | 1 | 2 |
| Petal Blizzard: Power +3 | 1 | 3 |