Lillie (Anniversary 2024)& Solgaleo
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Sunsteel Strike
Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. Ignores the target’s Enduring effect.
Potion
Restores an ally’s HP by approximately 40% of its maximum HP.
All-Out Sunsteel Strike
Activation Condition: When the user’s Pokémon uses a move once. Deactivation Condition: When this move is used. Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. Ignores the target’s Enduring effect. The power of this move is not lowered even if there are multiple targets. Turns the field of play’s zone into a Steel Zone the first time this attack move is successful each battle. (A Steel Zone powers up Steel-type attacks.)
Radiance of the Sun!
Reduces the user’s sync move countdown by two. Raises the user’s Attack by four stat ranks. Raises the user’s critical-hit rate by two stat ranks.
Wholesome Heart Searing Sunraze Smash
The more the target’s Speed is lowered, the greater the power of this attack.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Quick Tempo Exclusive lucky cookie 1
Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle.
Passives and Superawakening
Satisfied Snicker 9
Lowers the target’s Sp. Atk by one stat rank when the user’s attack move against it is successful.
Trip Up 9
Lowers the target’s Speed by one stat rank when the user’s attack move against it is successful.
Impervious
The user’s stats cannot be lowered.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Wholesome Heart Searing Sunraze Smash: Power +25 | 3 | 5 |
| Sharp Entry 1 Raises the user’s critical-hit rate by one stat rank when it enters a battle. | 3 | 10 |
| Wholesome Heart Searing Sunraze Smash: Power +25 | 3 | 5 |
| Metallic Surge 5 Powers up the user’s sync move when the zone is a Steel Zone. | 3 | 10 |
| Trip Wire 2 Lowers the Speed of all opposing sync pairs by two stat ranks when the user enters a battle. | 3 | 10 |
| Radiance of the Sun!: Berserker 2 Raises the user’s Attack by two stat ranks when its move is successful. | 3 | 10 |
| Potion: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 3 | 7 |
| Potion: Master Healer 1 Increases the amount of HP restored by the user’s healing moves. | 3 | 10 |
| Wholesome Heart Searing Sunraze Smash: Power +25 | 3 | 5 |
| Wholesome Heart Searing Sunraze Smash: Power +25 | 3 | 5 |
| Sunsteel Strike: Power +3 | 2 | 3 |
| Sunsteel Strike: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Overpower The more the target’s Sp. Atk is lowered, the more it powers up the user’s moves. | 2 | 10 |
| All-Out Sunsteel Strike: Power +3 | 2 | 3 |
| Metallic Acceleration 2 Quickly charges the move gauge when the zone is a Steel Zone. | 2 | 9 |
| Nerves of Steel 2 Reduces damage when the user is hit by an attack move while the zone is a Steel Zone. | 2 | 8 |
| All-Out Sunsteel Strike: Power +3 | 2 | 3 |
| All-Out Sunsteel Strike: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Radiance of the Sun!: Commanded Freebie 9 Applies the Free Move Next effect to the user when its Trainer uses a move. | 2 | 8 |
| Sunsteel Strike: Power +3 | 2 | 3 |
| Attack +10 | 2 | 4 |
| Catalyst Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s sync move is used each battle. | 2 | 10 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Sunsteel Strike: Power +3 | 1 | 3 |
| Speed +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| All-Out Sunsteel Strike: Power +3 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| All-Out Sunsteel Strike: Power +3 | 1 | 3 |
| All-Out Sunsteel Strike: Power +3 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Sunsteel Strike: Power +3 | 1 | 3 |
| Sunsteel Strike: Power +3 | 1 | 3 |