Gladion & Golbat
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Poison Fang
Has a chance (50%) of leaving the target badly poisoned.
X Attack All
Raises the Attack of all allied sync pairs by two stat ranks.
Haze
Returns the target’s raised stats to normal.
I’ll Protect You!
Raises the Defense, Sp. Def, and critical-hit rate of all allied sync pairs by one stat rank.
Best Moves Poison Impact
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
First Aid 4
Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
Quick Cure
Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
Antitoxin
Prevents the user from getting poisoned or badly poisoned.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Poison Fang: Hostile Environment 1 Raises the chance of inflicting status conditions with the additional effects of moves. | 3 | 10 |
| Catalyst Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s sync move is used each battle. | 3 | 10 |
| Haze: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 3 | 7 |
| S-Move: Team HP Recovery (M) 1 Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user’s sync move. | 3 | 10 |
| Ground Guard Reduces damage when the user is attacked by Ground-type moves. | 3 | 8 |
| I’ll Protect You!: MP Refresh 3 Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 3 | 7 |
| Safety Tether Applies the Enduring effect to the user the first time its sync move is used each battle. | 3 | 10 |
| X Attack All: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 3 | 7 |
| Best Moves Poison Impact: Power +25 | 3 | 5 |
| Best Moves Poison Impact: Power +25 | 3 | 5 |
| Poison Fang: Power +4 | 2 | 3 |
| Poison Fang: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Toughen Up 4 Has a chance (50%) of raising the user’s Defense by one stat rank when it is hit by an attack move. | 2 | 8 |
| HP +20 | 2 | 4 |
| Sync Cure Removes all status conditions from the user after using its sync move. | 2 | 7 |
| Haze: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Poison Fang: Power +4 | 2 | 3 |
| Healthy Healing Applies the Gradual Healing effect to the user if its HP is full when it enters a battle. | 2 | 10 |
| Tighten Up 4 Has a chance (50%) of raising the user’s Sp. Def by one stat rank when it is hit by an attack move. | 2 | 8 |
| Stalwart Sp. Def cannot be lowered. | 2 | 5 |
| Defense +5 | 2 | 2 |
| X Attack All: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Attack +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Poison Fang: Power +4 | 1 | 3 |
| Poison Fang: Power +4 | 1 | 3 |
| HP +10 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Poison Fang: Power +4 | 1 | 3 |
| HP +10 | 1 | 2 |
| HP +10 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Unflappable Prevents the user from flinching. | 1 | 5 |
| Attack +5 | 1 | 2 |