Pokemas Lab
SYNC PAIR DETAILS

Gladion (Academy)& Porygon-Z

Explore move, passive and sync grid effects. Switch forms to compare them.

Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16

NormalStrikeEX role: TechWeakness: FightingAlola

Stats

HP861
Attack372
Defense174
Sp. Atk556
Sp. Def196
Speed413

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Hyper Beam

Pokémon moveSpecialNormalPower 267Gauge 4

No additional effect.

Recover

Pokémon moveStatusNormalGauge 2Uses 2

Restores the user’s HP by approximately 50% of its maximum HP.

Hyper Beam Z

Buddy moveSpecialNormalPower 360Gauge 2

Activation Condition: When your team’s sync pair uses a sync move once. Deactivation Condition: When this move is used. Never misses. The power of this move is not lowered even if there are multiple targets. Reduces the user’s sync move countdown by one. Applies the Free Move Next effect to the user. Increases the user’s Special Moves ↑ Next effect by two ranks.

Get Full Marks...

Trainer moveStatus−Uses 1

Reduces the user’s sync move countdown by one. Raises the user’s Sp. Atk by four stat ranks. Raises the user’s critical-hit rate by three stat ranks.

Full-Power Trial and Error Breakneck Blitz

Sync moveSpecialNormalPower 360

No additional effect.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Exclusive lucky-cookie data is not available for this form.

Passives and Superawakening

Memory Emulator

Changes the type of the user’s move to that of a single target’s weakness when the user attacks with Hyper Beam Z.

Attack Program

Powers up the user’s Hyper Beam. The user’s Hyper Beam never misses.

Recovery Program

Powers up the user’s sync move when its remaining HP is at half or more. Reduces the MP for the user’s Recover by one and restores its HP by approximately 50% of its maximum HP when its HP drops to half or below.

Sync Grid (BSB) 48 tiles

Tile and effectMove Lv.Energy
Furious Brain

The more the user’s Sp. Atk is raised, the more it powers up the user’s moves.

310
Get Full Marks...: Ramp Up 2

Raises the user’s Sp. Atk by two stat ranks when its move is successful.

310
Hyper Beam: Power +50310
S-Move: Special Boost ↑2 9

Increases the user’s Special Moves ↑ Next effect by two ranks after using its sync move.

310
Hyper Beam: Hit: Sp. Def ↓2 9

Lowers the target’s Sp. Def by two stat ranks when the user’s attack move against it is successful.

310
Opp Sp. Def ↓: S-Moves ↑ 5

Powers up the user’s sync move when the target’s Sp. Def is lowered.

310
Superduper Effective 3

Powers up moves that are super effective.

310
Supereffective: Interference (1 Kind) 9

Leaves the target either flinching, confused, or trapped when the user’s move against it is super effective.

310
Full-Power Trial and Error Breakneck Blitz: Power +2535
Full-Power Trial and Error Breakneck Blitz: Power +2535
Hyper Beam Z: Power +223
Hyper Beam Z: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
Get Full Marks...: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

27
Hyper Beam: Power +223
Hyper Beam: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
Hyper Beam: Combo Freebie 4

Has a chance (50%) of applying the Free Move Next effect to the user when its attack move is successful.

29
Hyper Beam: Power +223
Hyper Beam: Gobsmack 4

Has a chance (50%) of leaving the target confused when the user’s attack move against it is successful.

27
Get Full Marks...: Catalytic Kick 9

Applies the Move Gauge Acceleration effect to the allied field of play when the user’s move is successful.

28
Hyper Beam Z: Power +223
Recover: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

27
Recover: Master Healer 1

Increases the amount of HP restored by the user’s healing moves.

210
HP +1010
Sp. Atk +510
Defense +510
Sp. Atk +510
Sp. Def +510
Speed +510
Sp. Atk +512
HP +1012
Dauntless

Sp. Atk cannot be lowered.

15
Speed +512
Sp. Def +512
Hyper Beam Z: Power +213
Speed +512
Sp. Def +512
Defense +512
Sp. Atk +512
Hyper Beam: Power +213
Hyper Beam: Power +213
Defense +512
Sp. Def +512
Speed +512
Hyper Beam: Power +213
HP +1012
Hyper Beam Z: Power +213
Defense +512
Hyper Beam Z: Power +213

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