Gladion (Academy)& Porygon-Z
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Hyper Beam
No additional effect.
Recover
Restores the user’s HP by approximately 50% of its maximum HP.
Hyper Beam Z
Activation Condition: When your team’s sync pair uses a sync move once. Deactivation Condition: When this move is used. Never misses. The power of this move is not lowered even if there are multiple targets. Reduces the user’s sync move countdown by one. Applies the Free Move Next effect to the user. Increases the user’s Special Moves ↑ Next effect by two ranks.
Get Full Marks...
Reduces the user’s sync move countdown by one. Raises the user’s Sp. Atk by four stat ranks. Raises the user’s critical-hit rate by three stat ranks.
Full-Power Trial and Error Breakneck Blitz
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Memory Emulator
Changes the type of the user’s move to that of a single target’s weakness when the user attacks with Hyper Beam Z.
Attack Program
Powers up the user’s Hyper Beam. The user’s Hyper Beam never misses.
Recovery Program
Powers up the user’s sync move when its remaining HP is at half or more. Reduces the MP for the user’s Recover by one and restores its HP by approximately 50% of its maximum HP when its HP drops to half or below.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Furious Brain The more the user’s Sp. Atk is raised, the more it powers up the user’s moves. | 3 | 10 |
| Get Full Marks...: Ramp Up 2 Raises the user’s Sp. Atk by two stat ranks when its move is successful. | 3 | 10 |
| Hyper Beam: Power +50 | 3 | 10 |
| S-Move: Special Boost ↑2 9 Increases the user’s Special Moves ↑ Next effect by two ranks after using its sync move. | 3 | 10 |
| Hyper Beam: Hit: Sp. Def ↓2 9 Lowers the target’s Sp. Def by two stat ranks when the user’s attack move against it is successful. | 3 | 10 |
| Opp Sp. Def ↓: S-Moves ↑ 5 Powers up the user’s sync move when the target’s Sp. Def is lowered. | 3 | 10 |
| Superduper Effective 3 Powers up moves that are super effective. | 3 | 10 |
| Supereffective: Interference (1 Kind) 9 Leaves the target either flinching, confused, or trapped when the user’s move against it is super effective. | 3 | 10 |
| Full-Power Trial and Error Breakneck Blitz: Power +25 | 3 | 5 |
| Full-Power Trial and Error Breakneck Blitz: Power +25 | 3 | 5 |
| Hyper Beam Z: Power +2 | 2 | 3 |
| Hyper Beam Z: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Get Full Marks...: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Hyper Beam: Power +2 | 2 | 3 |
| Hyper Beam: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Hyper Beam: Combo Freebie 4 Has a chance (50%) of applying the Free Move Next effect to the user when its attack move is successful. | 2 | 9 |
| Hyper Beam: Power +2 | 2 | 3 |
| Hyper Beam: Gobsmack 4 Has a chance (50%) of leaving the target confused when the user’s attack move against it is successful. | 2 | 7 |
| Get Full Marks...: Catalytic Kick 9 Applies the Move Gauge Acceleration effect to the allied field of play when the user’s move is successful. | 2 | 8 |
| Hyper Beam Z: Power +2 | 2 | 3 |
| Recover: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Recover: Master Healer 1 Increases the amount of HP restored by the user’s healing moves. | 2 | 10 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Dauntless Sp. Atk cannot be lowered. | 1 | 5 |
| Speed +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Hyper Beam Z: Power +2 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Hyper Beam: Power +2 | 1 | 3 |
| Hyper Beam: Power +2 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Hyper Beam: Power +2 | 1 | 3 |
| HP +10 | 1 | 2 |
| Hyper Beam Z: Power +2 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Hyper Beam Z: Power +2 | 1 | 3 |