Arc Suit Gladion & Silvally
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-30
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Almighty Multi-Attack
Activation Condition: When there is at least one Pokémon with a lowered Type Rebuff on the opponent’s field of play. Deactivation Condition: Cannot be deactivated. Never misses. Lowers the target’s Defense by two stat ranks. The power of this move is not lowered even if there are multiple targets. Increases the user’s Sync Move ↑ Next effect by one rank for each hit.
Alola Passion
Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank. Applies Alola Circle (Physical) to the allied field of play. Alola Circle (Physical) grants all of the following effects: Powers up the physical attack moves and physical sync moves of all allied sync pairs by 10%. Reduces physical attack move and physical sync move damage taken by all allied sync pairs by 5%. The more sync pairs with the Alola theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by 3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.)
Almighty Crush Claw
Activation Condition: When the user uses any move once. Deactivation Condition: Cannot be deactivated. Never misses. This attack’s power is doubled against targets that are affected by the Physical Move Break effect. Lowers the target’s Defense by two stat ranks. The power of this move is not lowered even if there are multiple targets.
My Resolve!
Removes all status conditions and the flinching, confused, and trapped conditions from the user. Applies the Enduring effect to the user. Increases the user’s Physical Moves ↑ Next effect by two ranks when its remaining HP is at 50% or more. Fully restores the user’s HP when its remaining HP is less than 50%.
Unspoken Understanding Divine Multi-Attack
Turns the field of play’s zone into a Normal Zone the first time the user’s sync move is used each battle. (A Normal Zone powers up Normal-type attacks.)
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Blank Myth
Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Normal theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)
Blank Judgment
Raises the Normal Type Rebuff of all allied sync pairs by one rank the first time the user enters a battle each battle. Lowers the Normal Type Rebuff of all opposing sync pairs by one rank the first time the user enters a battle each battle.
Solitary Claws That Safeguard Alola
Applies Alola Circle (Physical) to the allied field of play the first time the user enters a battle each battle. Raises the user’s Attack by six stat ranks the first time it enters a battle each battle. Except in certain circumstances, successful hits with the user’s following attacks become critical hits: Pokémon’s moves or sync move.
Kindred Bond
Reduces the MP for the user’s Alola Passion by one and grants all of the following effects after your team’s sync pair uses their sync move: Reduces the user’s sync move countdown by one. Increases the Physical Moves ↑ Next effect of all allied sync pairs by two ranks. Applies Alola Circle (Physical) to the allied field of play.
Beast Killer Break
Applies the Physical Move Break effect to all opposing sync pairs the first time the user’s sync move is used each battle. Raises the sync buff of the user’s team by one rank the first time its sync move is used each battle.
Sync Grid (BSB) 52 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Normal Zone & Alola C (Phys) Extension 3 Extends the duration of the Normal Zone when the zone turns into a Normal Zone while the user is on the field. Extends the duration of Alola Circle (Physical) when Alola Circle (Physical) is applied to the allied field of play. | 5 | 0 |
| Alola Passion: 1st MP 0: Restore MP 1 Restores one MP of the user’s move the first time the remaining MP for that move is zero each battle. | 4 | 0 |
| Unspoken Understanding Divine Multi-Attack: Power +50 | 3 | 0 |
| Adrenaline 1 Reduces the sync move countdown by one the first time the user’s sync move is used each battle. | 3 | 10 |
| 1st Use S-Move: S-Moves ×2 The power of the user’s sync move is doubled the first time its sync move is used each battle. | 3 | 10 |
| Move: MG ↑2 9 Charges the user’s move gauge by two when its move is successful. | 3 | 10 |
| Haymaker The more the user’s Attack is raised, the more it powers up the user’s sync move. | 3 | 10 |
| Impervious The user’s stats cannot be lowered. | 3 | 10 |
| Furious Brawn The more the user’s Attack is raised, the more it powers up the user’s moves. | 3 | 10 |
| Head Start 1 Reduces the user’s sync move countdown by one the first time it enters a battle each battle. | 3 | 10 |
| My Resolve!: 1st T-Move: Normal Zone Turns the field of play’s zone into a Normal Zone the first time the user’s Trainer uses a move each battle. (A Normal Zone powers up Normal-type attacks.) | 3 | 10 |
| Unspoken Understanding Divine Multi-Attack: Power +25 | 3 | 5 |
| Unspoken Understanding Divine Multi-Attack: Power +25 | 3 | 5 |
| Attack +20 | 2 | 0 |
| Almighty Multi-Attack: Move Gauge Refresh 2 Has a chance (30%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Almighty Multi-Attack: Power +4 | 2 | 3 |
| Circle: HP Recovery 1 Restores the user’s HP whenever its Pokémon takes an action when a circle applies to the allied field of play. | 2 | 7 |
| HP +20 | 2 | 4 |
| Almighty Crush Claw: Power +4 | 2 | 3 |
| Almighty Crush Claw: Move Gauge Refresh 2 Has a chance (30%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Attack +10 | 2 | 4 |
| Speed +10 | 2 | 4 |
| Gobsmack 4 Has a chance (50%) of leaving the target confused when the user’s attack move against it is successful. | 2 | 10 |
| Attack +10 | 2 | 4 |
| Numbing Blow 4 Has a chance (50%) of leaving the target paralyzed when the user’s attack move against it is successful. | 2 | 8 |
| Normal Zone: MG → 2 Quickly charges the move gauge when the zone is a Normal Zone. | 2 | 7 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Sp. Def +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Almighty Multi-Attack: Power +4 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Almighty Crush Claw: Power +4 | 1 | 3 |
| Almighty Crush Claw: Power +4 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Unflappable Prevents the user from flinching. | 1 | 5 |
| Speed +5 | 1 | 2 |
| Almighty Crush Claw: Power +4 | 1 | 3 |
| Almighty Crush Claw: Power +4 | 1 | 3 |
| Sp. Def +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Flameproof Prevents the user from getting burned. | 1 | 5 |
| Almighty Multi-Attack: Power +4 | 1 | 3 |
| Almighty Multi-Attack: Power +4 | 1 | 3 |