Plumeria & Salazzle
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-14
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Smog
Has a chance (40%) of leaving the target poisoned.
Move Gauge Boost
Charges the user’s move gauge by three.
Sludge Wave
Has a chance (10%) of leaving the target poisoned.
Outta My Way!
The fuller the user’s move gauge when this move is selected, the more this move raises the user’s Sp. Atk and Speed (can be raised by up to three stat ranks maximum).
Wicked Enforcer Acid Downpour
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Superduper Effective 2
Powers up moves that are super effective.
Antitoxin
Prevents the user from getting poisoned or badly poisoned.
Flameproof
Prevents the user from getting burned.
Sync Grid (BSB) 54 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Smog: Power +6 | 3 | 2 |
| Harry 3 Powers up the user’s moves against targets that are flinching. | 3 | 10 |
| Sludge Wave: Power +4 | 3 | 5 |
| Sludge Wave: Power +4 | 3 | 5 |
| Endurance Applies the Enduring effect to the user if its HP is full when it enters a battle. | 3 | 7 |
| Toxic Power 3 Powers up the user’s moves when the target is poisoned or badly poisoned. | 3 | 10 |
| Inertia The more the user’s Speed is raised, the more it powers up the user’s sync move. | 3 | 7 |
| Sp. Atk +30 | 3 | 10 |
| Wicked Enforcer Acid Downpour: Power +25 | 3 | 5 |
| Wicked Enforcer Acid Downpour: Power +25 | 3 | 5 |
| Virulent Toxin 5 Powers up the user’s sync move when the target is poisoned or badly poisoned. | 3 | 5 |
| Critical Eye 1 Raises the user’s critical-hit rate by one stat rank when its move is successful. | 3 | 5 |
| Smog: Power +6 | 2 | 2 |
| Smog: Move Gauge Refresh 4 Has a chance (50%) of charging the user’s move gauge by one when its move is successful. | 2 | 6 |
| Burst In Applies the Critical Hit Next effect to the user when it enters a battle. | 2 | 10 |
| Sludge Wave: Power +4 | 2 | 5 |
| Sludge Wave: Move Gauge Refresh 2 Has a chance (30%) of charging the user’s move gauge by one when its move is successful. | 2 | 5 |
| Sludge Wave: Power +4 | 2 | 5 |
| Smog: Staggering 4 Has a chance (50%) of making the target flinch when the user’s attack move against it is successful. | 2 | 10 |
| Agile Entry 2 Raises the user’s evasiveness by two stat ranks when it enters a battle. | 2 | 7 |
| Sp. Def +20 | 2 | 7 |
| Defense +10 | 2 | 4 |
| Move Gauge Boost: Move Gauge Refresh 9 Charges the user’s move gauge by one when its move is successful. | 2 | 10 |
| Build Up Applies the Critical Hit Next effect to the user after using its sync move. | 2 | 7 |
| Hostile Environment 1 Raises the chance of inflicting status conditions with the additional effects of moves. | 2 | 3 |
| Outta My Way!: Precision 1 Raises the user’s accuracy by one stat rank when its move is successful. | 2 | 3 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Speed +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Smog: Power +6 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Smog: Accuracy +20 | 1 | 5 |
| Smog: Power +6 | 1 | 2 |
| HP +10 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sludge Wave: Move Gauge Refresh 2 Has a chance (30%) of charging the user’s move gauge by one when its move is successful. | 1 | 5 |
| Sp. Def +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Sludge Wave: Power +4 | 1 | 5 |
| Defense +5 | 1 | 2 |
| Defense +20 | 1 | 7 |
| Outta My Way!: MP Refresh 3 Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 1 | 7 |
| Sp. Def +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Move Gauge Boost: MP Refresh 3 Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 1 | 7 |
| HP +20 | 1 | 4 |
| Sp. Atk +20 | 1 | 0 |
| HP +40 | 1 | 0 |