Plumeria & Gengar
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Sludge Bomb
Has a chance (30%) of leaving the target poisoned.
Toxic
Leaves the target badly poisoned.
Alluring Confuse Ray
Activation Condition: When there is at least one poisoned or badly poisoned Pokémon on the opponent’s field of play. Deactivation Condition: When there are no longer any poisoned or badly poisoned Pokémon on the opponent’s field of play. Leaves all opposing sync pairs confused. Lowers the accuracy of all opposing sync pairs by one stat rank. Applies the Move Gauge Acceleration effect to the allied field of play. Reduces the user’s sync move countdown by one.
Prove You Got Guts!
Raises the user’s Speed by six stat ranks. Raises the evasiveness of all allied sync pairs by two stat ranks.
Ready to Go Acid Downpour
The more the user’s Speed is raised, the greater the power of this attack.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Agile Entry 2 Exclusive lucky cookie 1
Raises the user’s evasiveness by two stat ranks when it enters a battle.
Passives and Superawakening
Grand Entry 4
Raises the user’s Sp. Atk by four stat ranks when it enters a battle.
Toxic Freebie 9
Applies the Free Move Next effect to the user when the user’s attack move is successful against a poisoned or badly poisoned opponent.
Piercing Gaze
Moves never miss.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Hit Poisoned Opp: Special Boost ↑1 4 Has a chance (50%) of increasing the user’s Special Moves ↑ Next effect by one rank when its attack move is successful against a poisoned or badly poisoned opponent. | 3 | 10 |
| Virulent Toxin 5 Powers up the user’s sync move when the target is poisoned or badly poisoned. | 3 | 10 |
| Easy Pickings 9 Lowers one of the target’s following stats by one stat rank at random when the user’s attack move is successful against a confused opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | 3 | 10 |
| Foul Fighting 3 Powers up the user’s moves against targets that are flinching, confused, or trapped. | 3 | 10 |
| Prove You Got Guts!: Critical Eye 2 Raises the user’s critical-hit rate by two stat ranks when its move is successful. | 3 | 10 |
| Inertia The more the user’s Speed is raised, the more it powers up the user’s sync move. | 3 | 10 |
| Toxic Power 5 Powers up the user’s moves when the target is poisoned or badly poisoned. | 3 | 10 |
| Prove You Got Guts!: Propulsion 9 Reduces the user’s sync move countdown by one when its move is successful. | 3 | 10 |
| Ready to Go Acid Downpour: Power +25 | 3 | 5 |
| Ready to Go Acid Downpour: Power +25 | 3 | 5 |
| Toxic: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 2 | 7 |
| Sp. Atk +10 | 2 | 4 |
| Sludge Bomb: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Debut Regen Applies the Gradual Healing effect to the user the first time it enters a battle each battle. | 2 | 7 |
| Toxic: Ramp Up 1 Raises the user’s Sp. Atk by one stat rank when its move is successful. | 2 | 9 |
| Unflappable Prevents the user from flinching. | 2 | 5 |
| Prove You Got Guts!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Haste Speed cannot be lowered. | 2 | 5 |
| Sludge Bomb: Shifty Striker 4 Has a chance (50%) of raising the user’s evasiveness by one stat rank when its Pokémon uses a move. | 2 | 8 |
| Stop Hitting Yourself 5 Raises the chance that an opponent will attack themselves due to being confused. | 2 | 7 |
| Curative Confusion 1 Restores the user’s HP when its attack move is successful against a confused opponent. | 2 | 10 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Dauntless Sp. Atk cannot be lowered. | 1 | 5 |
| Speed +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Sludge Bomb: Power +3 | 1 | 3 |
| Sludge Bomb: Power +3 | 1 | 3 |
| Sludge Bomb: Power +3 | 1 | 3 |
| Defense +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Fast Runner Evasiveness cannot be lowered. | 1 | 5 |
| Sludge Bomb: Power +3 | 1 | 3 |
| Sludge Bomb: Power +3 | 1 | 3 |