Elio & Popplio
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Elio & Popplio
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Water Gun
No additional effect.
X Sp. Def All
Raises the Sp. Def of all allied sync pairs by two stat ranks.
Sing
Puts the target to sleep.
We’ve Got Tricks!
Raises the Speed of all allied sync pairs by one stat rank. Uses a maximum of three slots of the user’s move gauge. The more amount used, the more it raises the Attack and Sp. Atk of all allied sync pairs (can be raised by up to four stat ranks maximum).
Water Sync Beam
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Debut: Field Special DRExclusive lucky cookie 1
Applies the Special Damage Reduction effect to the allied field of play the first time the user enters a battle each battle.
Passives and Superawakening
Propelling Move 5
Has a chance (60%) of charging the user’s move gauge by one when its Pokémon uses a move.
First Aid 4
Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
Team Inflict and Heal 3
Has a chance (40%) of restoring the HP of all allied sync pairs when a status move used by the user’s Pokémon is successful.
Elio & Brionne
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Water Gun
No additional effect.
X Sp. Def All
Raises the Sp. Def of all allied sync pairs by two stat ranks.
Sing
Puts the target to sleep.
We’ve Got Tricks!
Raises the Speed of all allied sync pairs by one stat rank. Uses a maximum of three slots of the user’s move gauge. The more amount used, the more it raises the Attack and Sp. Atk of all allied sync pairs (can be raised by up to four stat ranks maximum).
Water Sync Beam
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Debut: Field Special DRExclusive lucky cookie 1
Applies the Special Damage Reduction effect to the allied field of play the first time the user enters a battle each battle.
Passives and Superawakening
Propelling Move 5
Has a chance (60%) of charging the user’s move gauge by one when its Pokémon uses a move.
First Aid 4
Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
Team Inflict and Heal 3
Has a chance (40%) of restoring the HP of all allied sync pairs when a status move used by the user’s Pokémon is successful.
Elio & Primarina
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Sparkling Aria
No additional effect.
X Sp. Def All
Raises the Sp. Def of all allied sync pairs by two stat ranks.
Sing
Puts the target to sleep.
We’ve Got Tricks!
Raises the Speed of all allied sync pairs by one stat rank. Uses a maximum of three slots of the user’s move gauge. The more amount used, the more it raises the Attack and Sp. Atk of all allied sync pairs (can be raised by up to four stat ranks maximum).
Sunshine Oceanic Operetta
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Debut: Field Special DRExclusive lucky cookie 1
Applies the Special Damage Reduction effect to the allied field of play the first time the user enters a battle each battle.
Passives and Superawakening
Propelling Move 5
Has a chance (60%) of charging the user’s move gauge by one when its Pokémon uses a move.
First Aid 4
Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
Team Inflict and Heal 3
Has a chance (40%) of restoring the HP of all allied sync pairs when a status move used by the user’s Pokémon is successful.
Sync Grid (BSB) 54 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Sparkling Aria: Mind Games 4 Has a chance (50%) of lowering the target’s Sp. Def by one stat rank when the user’s attack move against it is successful. | 3 | 10 |
| Team Sync Cure 9 Removes all status conditions from all allied sync pairs after using the user’s sync move. | 3 | 10 |
| Impatient 1 Has a chance (20%) of reducing the user’s sync move countdown by one when it is hit by an attack move. | 3 | 10 |
| Sparkling Aria: Defense Crush 4 Has a chance (50%) of lowering the target’s Defense by one stat rank when the user’s attack move against it is successful. | 3 | 10 |
| Sparkling Aria: Trip Up 4 Has a chance (50%) of lowering the target’s Speed by one stat rank when the user’s attack move against it is successful. | 3 | 8 |
| Sparkling Aria: Team Fast-Track 4 Has a chance (50%) of raising the Speed of all allied sync pairs by one stat rank when the user’s Pokémon uses a move. | 3 | 10 |
| Sp. Atk +20 | 3 | 7 |
| Team Critical Nightmare 3 Has a chance (40%) of raising the critical-hit rate of all allied sync pairs by one stat rank when the user’s attack move is successful against an opponent that is asleep. | 3 | 8 |
| Sunshine Oceanic Operetta: Power +25 | 3 | 5 |
| Sunshine Oceanic Operetta: Power +25 | 3 | 5 |
| Sparkling Aria: Recharging Strike 9 Charges the user’s move gauge by one when its attack move hits. If the move has the Multistrike effect tag, charges the user’s move gauge by one for each hit. | 3 | 5 |
| X Sp. Def All: Shielded 1 Raises the Defense of all allied sync pairs by one stat rank when the user’s move is successful. | 3 | 5 |
| Power Reserves 4 Powers up the user’s moves when it is in a pinch. | 2 | 6 |
| Sparkling Aria: Move Gauge Refresh 2 Has a chance (30%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Sparkling Aria: Power +3 | 2 | 4 |
| HP +20 | 2 | 4 |
| Good Night-mare 3 Powers up the user’s moves when the target is asleep. | 2 | 8 |
| Sing: Move Gauge Refresh 1 Has a chance (20%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Defense +10 | 2 | 4 |
| We’ve Got Tricks!: MP Refresh 1 Has a chance (20%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Sentry Entry 1 Raises the user’s Defense by one stat rank when it enters a battle. | 2 | 7 |
| Sparkling Aria: Power +3 | 2 | 4 |
| Sp. Def +10 | 2 | 4 |
| Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 2 | 8 |
| Quick Tempo Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. | 2 | 3 |
| We’ve Got Tricks!: Critical Squad 1 Raises the critical-hit rate of all allied sync pairs by one stat rank when the user’s move is successful. | 2 | 3 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Sparkling Aria: Power +3 | 1 | 4 |
| Sparkling Aria: Power +3 | 1 | 4 |
| Speed +5 | 1 | 2 |
| Unbending Defense cannot be lowered. | 1 | 5 |
| HP +10 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Haste Speed cannot be lowered. | 1 | 5 |
| Sp. Def +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Sparkling Aria: Power +3 | 1 | 4 |
| X Sp. Def All: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 1 | 7 |
| HP +40 | 1 | 0 |
| Sp. Def +20 | 1 | 0 |