Selene & Umbreon
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Bite
Has a chance (30%) of making the target flinch.
Moonlight
Restores the user’s HP by approximately 50% of its maximum HP. HP is restored by 60% instead when the weather is sunny, and 40% when the weather is rainy or during a hailstorm or a sandstorm.
Crunch
Has a chance (20%) of lowering the target’s Defense by one stat rank.
Full of Energy!
Raises the user’s Attack by two stat ranks. Raises the Sp. Def of all allied sync pairs by two stat ranks.
Floating High Black Hole Eclipse
The more the target’s Defense is lowered, the greater the power of this attack.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
S-Move: Dark Zone
Turns the field of play’s zone into a Dark Zone after using the user’s sync move. (A Dark Zone powers up Dark-type attacks.)
Dark Zone: Team Crit Immunity
Protects all allied sync pairs against critical hits when the zone is a Dark Zone.
P-Move/S-Move on Opp: Defense ↓2 9
Lowers the target’s Defense by two stat ranks when the user’s Pokémon uses a move targeting that opponent. Lowers the target’s Defense by two stat ranks after using the user’s sync move targeting that opponent.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Moonlight: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 3 | 7 |
| Moonlight: Master Healer 1 Increases the amount of HP restored by the user’s healing moves. | 3 | 10 |
| Full of Energy!: Critical Eye 1 Raises the user’s critical-hit rate by one stat rank when its move is successful. | 3 | 7 |
| P-Move/S-Move on Opp: Sp. Atk ↓2 9 Lowers the target’s Sp. Atk by two stat ranks when the user’s Pokémon uses a move targeting that opponent. Lowers the target’s Sp. Atk by two stat ranks after using the user’s sync move targeting that opponent. | 3 | 10 |
| Crunch: Move Gauge Refresh 9 Charges the user’s move gauge by one when its move is successful. | 3 | 8 |
| Insult to Injury The more the target’s Defense is lowered, the more it powers up the user’s moves. | 3 | 10 |
| Bite: Aggravation 1 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 3 | 9 |
| Relentless The more the target’s Defense is lowered, the more it powers up the user’s sync move. | 3 | 10 |
| Floating High Black Hole Eclipse: Power +25 | 3 | 5 |
| Floating High Black Hole Eclipse: Power +25 | 3 | 5 |
| Bite: Power +3 | 2 | 3 |
| Moonlight: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Safety Tether Applies the Enduring effect to the user the first time its sync move is used each battle. | 2 | 10 |
| Umbral Healing 1 Restores the user’s HP whenever its Pokémon takes an action when the zone is a Dark Zone. | 2 | 8 |
| Full of Energy!: MP Refresh 3 Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Umbral Acceleration 2 Quickly charges the move gauge when the zone is a Dark Zone. | 2 | 8 |
| Crunch: Power +3 | 2 | 3 |
| Crunch: On a Roll 1 Raises the chance of lowering stat values with the additional effects of the user’s moves. | 2 | 8 |
| Attack +10 | 2 | 4 |
| Bite: Power +3 | 2 | 3 |
| Bite: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Agile Entry 2 Raises the user’s evasiveness by two stat ranks when it enters a battle. | 2 | 7 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Attack +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Unflappable Prevents the user from flinching. | 1 | 5 |
| Bite: Power +3 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Crunch: Power +3 | 1 | 3 |
| Unbending Defense cannot be lowered. | 1 | 5 |
| Crunch: Power +3 | 1 | 3 |
| Speed +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Crunch: Power +3 | 1 | 3 |
| Crunch: Power +3 | 1 | 3 |
| Attack +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Bite: Power +3 | 1 | 3 |
| Bite: Power +3 | 1 | 3 |