Pokemas Lab
SYNC PAIR DETAILS

Selene & Primarina

Explore move, passive and sync grid effects. Switch forms to compare them.

Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16

FairyFieldEX role: TechWeakness: GrassAlola

Stats

HP836
Attack444
Defense220
Sp. Atk444
Sp. Def251
Speed403

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Play Rough

Pokémon movePhysicalFairyPower 133Gauge 3

Has a chance (10%) of lowering the target’s Attack by one stat rank.

Fairy Wish

Trainer moveStatus−Gauge 2Uses 2

Turns the field of play’s zone into a Fairy Zone. (A Fairy Zone powers up Fairy-type attacks.)

Elegant Play Rough

Buddy movePhysicalFairyPower 240Gauge 3

Activation Condition: When the user uses any move once. Deactivation Condition: Cannot be deactivated. Lowers the target’s Attack and Sp. Atk by two stat ranks. The power of this move is not lowered even if there are multiple targets. If the remaining MP for the user’s Fairy Wish is one or more when attacking with this move, reduces those MP by one and grants all of the following effects: Turns the field of play’s zone into a Fairy Zone. (A Fairy Zone powers up Fairy-type attacks.) Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank.

In a Hurry!

Trainer moveStatus−Uses 1

Reduces the sync move countdown of an ally by one. Applies the Supereffective ↑ Next effect to an ally. Increases the Sync Move ↑ Next effect of an ally by five ranks.

Moonlit Melody Fairy Impact

Sync movePhysicalFairyPower 300

No additional effect.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Exclusive lucky-cookie data is not available for this form.

Passives and Superawakening

Entry: Attack ↑6& Crit Rate ↑3

Raises the user’s Attack by six stat ranks when it enters a battle. Raises the user’s critical-hit rate by three stat ranks when it enters a battle.

1st “Fairy Wish” MP 0: Team Physical Boost 3

Increases the Physical Moves ↑ Next effect of all allied sync pairs by three ranks the first time the remaining MP for the user’s Fairy Wish is zero each battle.

Fairy Zone Hit: Defense ↓2 9

Lowers the target’s Defense by two stat ranks when the user’s attack move is successful while the zone is a Fairy Zone.

Sync Grid (BSB) 48 tiles

Tile and effectMove Lv.Energy
Overwhelm 9

Lowers the target’s Attack by one stat rank when the user’s attack move against it is successful.

310
Overpower

The more the target’s Sp. Atk is lowered, the more it powers up the user’s moves.

310
Fairy Zone Extension 3

Extends the duration of the Fairy Zone when the zone turns into a Fairy Zone while the user is on the field.

310
Fairy Zone: Team All Stats ↓ Immunity

Stats cannot be lowered for all allied sync pairs when the zone is a Fairy Zone.

310
Haymaker

The more the user’s Attack is raised, the more it powers up the user’s sync move.

310
S-Move: Physical Boost ↑2 9

Increases the user’s Physical Moves ↑ Next effect by two ranks after using its sync move.

310
Trainer Sync Redemption 1

Restores one MP for the user’s Trainer the first time its sync move is used each battle.

310
Ally Sets WTZ: Physical Boost ↑1 9

Increases the user’s Physical Moves ↑ Next effect by one rank when an ally activates a weather, terrain, or zone effect.

310
Moonlit Melody Fairy Impact: Power +2535
Moonlit Melody Fairy Impact: Power +2535
Play Rough: Accuracy +1025
Play Rough: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
Play Rough: Attack Trap 4

Has a chance (50%) of leaving the target trapped when the user’s attack move against it is successful.

210
Elegant Play Rough: Power +223
Fairy Wish: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

27
Whimsical Acceleration 2

Quickly charges the move gauge when the zone is a Fairy Zone.

27
Elegant Play Rough: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
Attack +1024
First Aid 2

Restores the user’s HP by approximately 20% of its maximum HP the first time it is in a pinch each battle.

28
In a Hurry!: Mighty Friend 9

When the user’s move targeting an allied sync pair (excluding field effects) is successful, increases the Physical Moves ↑ Next effect of the allied sync pair affected by the move by one rank.

29
In a Hurry!: Catalytic Kick 9

Applies the Move Gauge Acceleration effect to the allied field of play when the user’s move is successful.

27
In a Hurry!: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

27
HP +1010
Attack +510
Defense +510
Attack +510
Sp. Def +510
Speed +510
Attack +512
Speed +512
Play Rough: Power +413
Play Rough: Power +413
HP +1012
Defense +512
Sp. Def +512
Speed +512
Elegant Play Rough: Power +213
Elegant Play Rough: Power +213
Attack +512
Headstrong

Attack cannot be lowered.

15
Speed +512
HP +1012
Elegant Play Rough: Power +213
Elegant Play Rough: Power +213
Defense +512
Sp. Def +512
Play Rough: Power +413
Play Rough: Power +413

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