Selene & Primarina
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Play Rough
Has a chance (10%) of lowering the target’s Attack by one stat rank.
Fairy Wish
Turns the field of play’s zone into a Fairy Zone. (A Fairy Zone powers up Fairy-type attacks.)
Elegant Play Rough
Activation Condition: When the user uses any move once. Deactivation Condition: Cannot be deactivated. Lowers the target’s Attack and Sp. Atk by two stat ranks. The power of this move is not lowered even if there are multiple targets. If the remaining MP for the user’s Fairy Wish is one or more when attacking with this move, reduces those MP by one and grants all of the following effects: Turns the field of play’s zone into a Fairy Zone. (A Fairy Zone powers up Fairy-type attacks.) Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank.
In a Hurry!
Reduces the sync move countdown of an ally by one. Applies the Supereffective ↑ Next effect to an ally. Increases the Sync Move ↑ Next effect of an ally by five ranks.
Moonlit Melody Fairy Impact
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Entry: Attack ↑6& Crit Rate ↑3
Raises the user’s Attack by six stat ranks when it enters a battle. Raises the user’s critical-hit rate by three stat ranks when it enters a battle.
1st “Fairy Wish” MP 0: Team Physical Boost 3
Increases the Physical Moves ↑ Next effect of all allied sync pairs by three ranks the first time the remaining MP for the user’s Fairy Wish is zero each battle.
Fairy Zone Hit: Defense ↓2 9
Lowers the target’s Defense by two stat ranks when the user’s attack move is successful while the zone is a Fairy Zone.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Overwhelm 9 Lowers the target’s Attack by one stat rank when the user’s attack move against it is successful. | 3 | 10 |
| Overpower The more the target’s Sp. Atk is lowered, the more it powers up the user’s moves. | 3 | 10 |
| Fairy Zone Extension 3 Extends the duration of the Fairy Zone when the zone turns into a Fairy Zone while the user is on the field. | 3 | 10 |
| Fairy Zone: Team All Stats ↓ Immunity Stats cannot be lowered for all allied sync pairs when the zone is a Fairy Zone. | 3 | 10 |
| Haymaker The more the user’s Attack is raised, the more it powers up the user’s sync move. | 3 | 10 |
| S-Move: Physical Boost ↑2 9 Increases the user’s Physical Moves ↑ Next effect by two ranks after using its sync move. | 3 | 10 |
| Trainer Sync Redemption 1 Restores one MP for the user’s Trainer the first time its sync move is used each battle. | 3 | 10 |
| Ally Sets WTZ: Physical Boost ↑1 9 Increases the user’s Physical Moves ↑ Next effect by one rank when an ally activates a weather, terrain, or zone effect. | 3 | 10 |
| Moonlit Melody Fairy Impact: Power +25 | 3 | 5 |
| Moonlit Melody Fairy Impact: Power +25 | 3 | 5 |
| Play Rough: Accuracy +10 | 2 | 5 |
| Play Rough: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Play Rough: Attack Trap 4 Has a chance (50%) of leaving the target trapped when the user’s attack move against it is successful. | 2 | 10 |
| Elegant Play Rough: Power +2 | 2 | 3 |
| Fairy Wish: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Whimsical Acceleration 2 Quickly charges the move gauge when the zone is a Fairy Zone. | 2 | 7 |
| Elegant Play Rough: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Attack +10 | 2 | 4 |
| First Aid 2 Restores the user’s HP by approximately 20% of its maximum HP the first time it is in a pinch each battle. | 2 | 8 |
| In a Hurry!: Mighty Friend 9 When the user’s move targeting an allied sync pair (excluding field effects) is successful, increases the Physical Moves ↑ Next effect of the allied sync pair affected by the move by one rank. | 2 | 9 |
| In a Hurry!: Catalytic Kick 9 Applies the Move Gauge Acceleration effect to the allied field of play when the user’s move is successful. | 2 | 7 |
| In a Hurry!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Attack +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Play Rough: Power +4 | 1 | 3 |
| Play Rough: Power +4 | 1 | 3 |
| HP +10 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Elegant Play Rough: Power +2 | 1 | 3 |
| Elegant Play Rough: Power +2 | 1 | 3 |
| Attack +5 | 1 | 2 |
| Headstrong Attack cannot be lowered. | 1 | 5 |
| Speed +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Elegant Play Rough: Power +2 | 1 | 3 |
| Elegant Play Rough: Power +2 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Play Rough: Power +4 | 1 | 3 |
| Play Rough: Power +4 | 1 | 3 |