Selene (Special Costume)& Scizor
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Selene (Special Costume)& Scizor
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Metal Claw
Has a chance (10%) of raising the user’s Attack by one stat rank.
Steel Wish
Turns the field of play’s zone into a Steel Zone. (A Steel Zone powers up Steel-type attacks.)
Metallic Bullet Punch
Activation Condition: When the field of play’s zone turns into a Steel Zone. Deactivation Condition: When the field of play’s zone is no longer a Steel Zone. Never misses. Makes the target flinch. If the user’s Scizor has Mega Evolved, also restores one MP of its buddy move.
Loading to Full Power!
Raises an ally’s Attack and critical-hit rate by two stat ranks.
Crushing Red Justice Steel Impact
Become Mega Scizor until the end of battle.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Team Offensive Defense 9
Raises the Defense of all allied sync pairs by one stat rank when the user’s attack move is successful.
Metallic Acceleration 2
Quickly charges the move gauge when the zone is a Steel Zone.
Metallic Power 2
Powers up the user’s moves when the zone is a Steel Zone.
Selene (Special Costume)& Mega Scizor
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Metal Claw
Has a chance (10%) of raising the user’s Attack by one stat rank.
Steel Wish
Turns the field of play’s zone into a Steel Zone. (A Steel Zone powers up Steel-type attacks.)
Metallic Bullet Punch
Activation Condition: When the field of play’s zone turns into a Steel Zone. Deactivation Condition: When the field of play’s zone is no longer a Steel Zone. Never misses. Makes the target flinch. If the user’s Scizor has Mega Evolved, also restores one MP of its buddy move.
Loading to Full Power!
Raises an ally’s Attack and critical-hit rate by two stat ranks.
Crushing Red Justice Steel Impact
Become Mega Scizor until the end of battle.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Team Offensive Defense 9
Raises the Defense of all allied sync pairs by one stat rank when the user’s attack move is successful.
Metallic Acceleration 3
Quickly charges the move gauge when the zone is a Steel Zone.
Metallic Power 5
Powers up the user’s moves when the zone is a Steel Zone.
Sync Grid (BSB) 51 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Metal Claw: Team Mind Brace 9 Raises the Sp. Def of all allied sync pairs by one stat rank when the user’s attack move is successful. | 3 | 10 |
| Haymaker The more the user’s Attack is raised, the more it powers up the user’s sync move. | 3 | 10 |
| Head Start 1 Reduces the user’s sync move countdown by one the first time it enters a battle each battle. | 3 | 10 |
| Metallic Surge 9 Powers up the user’s sync move when the zone is a Steel Zone. | 3 | 10 |
| Defense Crush 9 Lowers the target’s Defense by one stat rank when the user’s attack move against it is successful. | 3 | 10 |
| Initial Guard Applies the Damage Guard Next effect to the user when it enters a battle. | 3 | 10 |
| Steel Zone: Team Condition Nullification Prevents all allied sync pairs from being inflicted with status conditions, flinching, becoming confused, or becoming trapped when the zone is a Steel Zone. | 3 | 10 |
| Steel Zone Extension 3 Extends the duration of the Steel Zone when the zone turns into a Steel Zone while the user is on the field. | 3 | 10 |
| Crushing Red Justice Steel Impact: Power +25 | 3 | 5 |
| Crushing Red Justice Steel Impact: Power +25 | 3 | 5 |
| Metal Claw: Gobsmack 4 Has a chance (50%) of leaving the target confused when the user’s attack move against it is successful. | 2 | 7 |
| Metal Claw: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Crushing Red Justice Steel Impact: Power +25 | 2 | 5 |
| Crushing Red Justice Steel Impact: Power +25 | 2 | 5 |
| Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 2 | 7 |
| Steel Wish: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Metallic Bullet Punch: Power +4 | 2 | 3 |
| Metallic Bullet Punch: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Superduper Effective 2 Powers up moves that are super effective. | 2 | 7 |
| Fierce Entry 1 Raises the user’s Attack by one stat rank when it enters a battle. | 2 | 7 |
| Metallic Healing 1 Restores the user’s HP whenever its Pokémon takes an action when the zone is a Steel Zone. | 2 | 8 |
| Loading to Full Power!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Attack +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Metal Claw: Accuracy +5 | 1 | 3 |
| Metal Claw: Power +4 | 1 | 3 |
| HP +10 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Metallic Bullet Punch: Power +4 | 1 | 3 |
| Metallic Bullet Punch: Power +4 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Metallic Bullet Punch: Power +4 | 1 | 3 |
| Metallic Bullet Punch: Power +4 | 1 | 3 |
| Attack +5 | 1 | 2 |
| Unflappable Prevents the user from flinching. | 1 | 5 |
| Metal Claw: Power +4 | 1 | 3 |
| Metal Claw: Power +4 | 1 | 3 |
| Crushing Red Justice Steel Impact: Power +30 | 1 | 0 |
| Crushing Red Justice Steel Impact: Power +30 | 1 | 0 |
| Crushing Red Justice Steel Impact: Power +30 | 1 | 0 |