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SYNC PAIR DETAILS

Selene (Special Costume)& Scizor

Explore move, passive and sync grid effects. Switch forms to compare them.

Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16

Selene (Special Costume)& Scizor

SteelFieldEX role: StrikeWeakness: FireAlola

Stats

HP862
Attack536
Defense245
Sp. Atk260
Sp. Def220
Speed351

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Metal Claw

Pokémon movePhysicalSteelPower 25Gauge 1

Has a chance (10%) of raising the user’s Attack by one stat rank.

Steel Wish

Trainer moveStatus−Gauge 2Uses 2

Turns the field of play’s zone into a Steel Zone. (A Steel Zone powers up Steel-type attacks.)

Metallic Bullet Punch

Buddy movePhysicalSteelPower 120Uses 3

Activation Condition: When the field of play’s zone turns into a Steel Zone. Deactivation Condition: When the field of play’s zone is no longer a Steel Zone. Never misses. Makes the target flinch. If the user’s Scizor has Mega Evolved, also restores one MP of its buddy move.

Loading to Full Power!

Trainer moveStatus−Uses 2

Raises an ally’s Attack and critical-hit rate by two stat ranks.

Crushing Red Justice Steel Impact

Sync movePhysicalSteelPower 192

Become Mega Scizor until the end of battle.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Exclusive lucky-cookie data is not available for this form.

Passives and Superawakening

Team Offensive Defense 9

Raises the Defense of all allied sync pairs by one stat rank when the user’s attack move is successful.

Metallic Acceleration 2

Quickly charges the move gauge when the zone is a Steel Zone.

Metallic Power 2

Powers up the user’s moves when the zone is a Steel Zone.

Selene (Special Costume)& Mega Scizor

SteelFieldEX role: StrikeWeakness: FireAlola

Stats

HP862
Attack536
Defense294
Sp. Atk260
Sp. Def264
Speed351

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Metal Claw

Pokémon movePhysicalSteelPower 25Gauge 1

Has a chance (10%) of raising the user’s Attack by one stat rank.

Steel Wish

Trainer moveStatus−Gauge 2Uses 2

Turns the field of play’s zone into a Steel Zone. (A Steel Zone powers up Steel-type attacks.)

Metallic Bullet Punch

Buddy movePhysicalSteelPower 120Uses 3

Activation Condition: When the field of play’s zone turns into a Steel Zone. Deactivation Condition: When the field of play’s zone is no longer a Steel Zone. Never misses. Makes the target flinch. If the user’s Scizor has Mega Evolved, also restores one MP of its buddy move.

Loading to Full Power!

Trainer moveStatus−Uses 2

Raises an ally’s Attack and critical-hit rate by two stat ranks.

Crushing Red Justice Steel Impact

Sync movePhysicalSteelPower 192

Become Mega Scizor until the end of battle.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Exclusive lucky-cookie data is not available for this form.

Passives and Superawakening

Team Offensive Defense 9

Raises the Defense of all allied sync pairs by one stat rank when the user’s attack move is successful.

Metallic Acceleration 3

Quickly charges the move gauge when the zone is a Steel Zone.

Metallic Power 5

Powers up the user’s moves when the zone is a Steel Zone.

Sync Grid (BSB) 51 tiles

Tile and effectMove Lv.Energy
Metal Claw: Team Mind Brace 9

Raises the Sp. Def of all allied sync pairs by one stat rank when the user’s attack move is successful.

310
Haymaker

The more the user’s Attack is raised, the more it powers up the user’s sync move.

310
Head Start 1

Reduces the user’s sync move countdown by one the first time it enters a battle each battle.

310
Metallic Surge 9

Powers up the user’s sync move when the zone is a Steel Zone.

310
Defense Crush 9

Lowers the target’s Defense by one stat rank when the user’s attack move against it is successful.

310
Initial Guard

Applies the Damage Guard Next effect to the user when it enters a battle.

310
Steel Zone: Team Condition Nullification

Prevents all allied sync pairs from being inflicted with status conditions, flinching, becoming confused, or becoming trapped when the zone is a Steel Zone.

310
Steel Zone Extension 3

Extends the duration of the Steel Zone when the zone turns into a Steel Zone while the user is on the field.

310
Crushing Red Justice Steel Impact: Power +2535
Crushing Red Justice Steel Impact: Power +2535
Metal Claw: Gobsmack 4

Has a chance (50%) of leaving the target confused when the user’s attack move against it is successful.

27
Metal Claw: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
Crushing Red Justice Steel Impact: Power +2525
Crushing Red Justice Steel Impact: Power +2525
Natural Remedy

Removes all status conditions from the user the first time it is inflicted by any status condition each battle.

27
Steel Wish: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

27
Metallic Bullet Punch: Power +423
Metallic Bullet Punch: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
Superduper Effective 2

Powers up moves that are super effective.

27
Fierce Entry 1

Raises the user’s Attack by one stat rank when it enters a battle.

27
Metallic Healing 1

Restores the user’s HP whenever its Pokémon takes an action when the zone is a Steel Zone.

28
Loading to Full Power!: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

27
HP +1010
Attack +510
Defense +510
Attack +510
Sp. Def +510
Speed +510
Attack +512
Speed +512
Metal Claw: Accuracy +513
Metal Claw: Power +413
HP +1012
Defense +512
Sp. Def +512
Attack +512
Metallic Bullet Punch: Power +413
Metallic Bullet Punch: Power +413
Speed +512
Attack +512
Sp. Def +512
HP +1012
Metallic Bullet Punch: Power +413
Metallic Bullet Punch: Power +413
Attack +512
Unflappable

Prevents the user from flinching.

15
Metal Claw: Power +413
Metal Claw: Power +413
Crushing Red Justice Steel Impact: Power +3010
Crushing Red Justice Steel Impact: Power +3010
Crushing Red Justice Steel Impact: Power +3010

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