Mallow & Tsareena
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Trop Kick
Lowers the target’s Attack by one stat rank.
Teeter Dance
Leaves the target confused.
Mallow Special!
Raises the user’s Speed, accuracy, and critical-hit rate by one stat rank.
Power Whip
No additional effect.
Bold-Flavored Bloom Doom
This attack’s power increases when the target is confused.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Confusion Synergy 5
Powers up the user’s moves when the target is confused.
Solar Shield
Status conditions cannot be inflicted on the user when the weather is sunny.
Power Posture
The more the target’s Attack is lowered, the more it powers up the user’s moves.
Sync Grid (BSB) 54 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| HP +30 | 3 | 7 |
| Critical Strike 1 Powers up the user’s attacks when they become critical hits. | 3 | 10 |
| Teeter Dance: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 3 | 7 |
| Stop Hitting Yourself 5 Raises the chance that an opponent will attack themselves due to being confused. | 3 | 10 |
| Speed +20 | 3 | 7 |
| Charging Sun 3 Powers up the user’s moves when the weather is sunny. | 3 | 10 |
| Trop Kick: Power Posture The more the target’s Attack is lowered, the more it powers up the user’s moves. | 3 | 10 |
| Trop Kick: Overwhelm 9 Lowers the target’s Attack by one stat rank when the user’s attack move against it is successful. | 3 | 10 |
| Bold-Flavored Bloom Doom: Power +25 | 3 | 5 |
| Bold-Flavored Bloom Doom: Power +25 | 3 | 5 |
| P-Move on Opp: Attack ↓ 9 Lowers the target’s Attack by one stat rank when the user’s Pokémon uses a move targeting that opponent. | 3 | 5 |
| Mallow Special!: Berserker 2 Raises the user’s Attack by two stat ranks when its move is successful. | 3 | 5 |
| Power Whip: Power +3 | 2 | 4 |
| Power Whip: Accuracy +5 | 2 | 5 |
| Solar Flare 5 Powers up the user’s sync move when the weather is sunny. | 2 | 8 |
| Teeter Dance: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Trop Kick: Power +4 | 2 | 3 |
| Speed +10 | 2 | 4 |
| Speeding Sun 3 Quickly charges the move gauge when the weather is sunny. | 2 | 8 |
| Power Whip: Power +3 | 2 | 4 |
| HP +20 | 2 | 4 |
| Trop Kick: Power +4 | 2 | 3 |
| Trop Kick: Power +4 | 2 | 3 |
| Pecking Order The more the target’s Attack is lowered, the more it powers up the user’s sync move. | 2 | 8 |
| Fuzzy Strike 5 Powers up the user’s sync move when the target is confused. | 2 | 3 |
| Mallow Special!: Critical Eye 1 Raises the user’s critical-hit rate by one stat rank when its move is successful. | 2 | 3 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Attack +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Power Whip: Power +3 | 1 | 4 |
| Power Whip: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 7 |
| Power Whip: Power +3 | 1 | 4 |
| Attack +5 | 1 | 2 |
| Wide Awake Prevents the user from falling asleep. | 1 | 4 |
| Defense +5 | 1 | 2 |
| Trop Kick: Power +4 | 1 | 3 |
| Sp. Def +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Mallow Special!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 1 | 7 |
| Power Whip: Accuracy +5 | 1 | 5 |
| Sp. Def +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Trop Kick: Power +4 | 1 | 3 |
| Trop Kick: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 7 |
| Trop Kick: Power +4 | 1 | 3 |
| Attack +20 | 1 | 0 |
| Speed +20 | 1 | 0 |