Mallow & Shiinotic
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Giga Drain
The more damage dealt to the target, the more it restores the user’s HP.
X Sp. Def All
Raises the Sp. Def of all allied sync pairs by two stat ranks.
Stun Spore
Leaves the target paralyzed.
Today’s Special!
Raises the Sp. Atk of all allied sync pairs by four stat ranks. Raises the accuracy of all allied sync pairs by one stat rank. Raises the critical-hit rate of all allied sync pairs by two stat ranks.
Strong Kick to It Bloom Doom
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
“Absorbs” Hit: Attack ↓ 9
Lowers the target’s Attack by one stat rank when the user’s attack move that has the absorbs effect tag is successful.
Hit Paralyzed Opp: HP Recovery 9
Restores the user’s HP when its attack move is successful against a paralyzed opponent.
Status Immunity
Status conditions cannot be inflicted on the user.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Giga Drain: Master Healer 1 Increases the amount of HP restored by the user’s healing moves. | 3 | 10 |
| Giga Drain: Move Gauge Refresh 9 Charges the user’s move gauge by one when its move is successful. | 3 | 10 |
| Endurance Applies the Enduring effect to the user if its HP is full when it enters a battle. | 3 | 10 |
| Revenge Boost 9 Charges the user’s move gauge by one when it is hit by an attack move. | 3 | 10 |
| “Absorbs” Hit: Sp. Atk ↓ 9 Lowers the target’s Sp. Atk by one stat rank when the user’s attack move that has the absorbs effect tag is successful. | 3 | 10 |
| Team Sharp Entry 1 Raises the critical-hit rate of all allied sync pairs by one stat rank when the user enters a battle. | 3 | 10 |
| Hit Paralyzed Opp: HP Recovery 4 Has a chance (50%) of restoring the user’s HP when its attack move is successful against a paralyzed opponent. | 3 | 10 |
| S-Move: Team HP Recovery (M) 1 Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user’s sync move. | 3 | 10 |
| Strong Kick to It Bloom Doom: Power +25 | 3 | 5 |
| Strong Kick to It Bloom Doom: Power +25 | 3 | 5 |
| Giga Drain: Power +3 | 2 | 3 |
| HP +20 | 2 | 4 |
| Catalyst Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s sync move is used each battle. | 2 | 10 |
| Refreshing Rain 1 Restores the user’s HP whenever its Pokémon takes an action while the weather is rainy. | 2 | 8 |
| X Sp. Def All: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| X Sp. Def All: Shielded 1 Raises the Defense of all allied sync pairs by one stat rank when the user’s move is successful. | 2 | 10 |
| Today’s Special!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Today’s Special!: Hit and Heal 9 Applies the Gradual Healing effect to the user when its move is successful. | 2 | 9 |
| Today’s Special!: Pep Rally 1 Raises the Speed of all allied sync pairs by one stat rank when the user’s move is successful. | 2 | 8 |
| Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 2 | 7 |
| Sp. Def +10 | 2 | 4 |
| Stun Spore: Accuracy +10 | 2 | 5 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Giga Drain: Power +3 | 1 | 3 |
| Giga Drain: Power +3 | 1 | 3 |
| HP +10 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Racing Rain 2 Quickly charges the move gauge when the weather is rainy. | 1 | 9 |
| HP +10 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Giga Drain: Power +3 | 1 | 3 |
| Giga Drain: Power +3 | 1 | 3 |
| Defense +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Stalwart Sp. Def cannot be lowered. | 1 | 5 |
| Stun Spore: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 7 |