Pokemas Lab
SYNC PAIR DETAILS

Guzma & Golisopod

Explore move, passive and sync grid effects. Switch forms to compare them.

Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16

BugStrikeWeakness: ElectricAlola

Stats

HP622
Attack593
Defense269
Sp. Atk219
Sp. Def159
Speed294

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Pin Missile

Pokémon movePhysicalBugPower 19Gauge 2

Attacks the target two to five times in a row.

Dire Hit +

Trainer moveStatus−Uses 2

Raises the user’s critical-hit rate by two stat ranks.

First Impression

Pokémon movePhysicalBugPower 240Uses 3

This move fails if this sync pair has used any moves since entering battle.

Beat ’Em Down!

Trainer moveStatus−Uses 2

Uses a maximum of three slots of the user’s move gauge. The more amount used, the more it raises the user’s Attack and Defense (can be raised by up to four stat ranks maximum).

Your Boy’s X-Scissor

Sync movePhysicalBugPower 300

No additional effect.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Exclusive lucky-cookie data is not available for this form.

Passives and Superawakening

Danger Dodge 2

Raises the user’s evasiveness by two stat ranks the first time its HP drops to half or below each battle.

Sync Grid (BSB) 54 tiles

Tile and effectMove Lv.Energy
Pin Missile: Power +132
Pin Missile: Power +132
First Impression: Power +535
First Impression: Propulsion 4

Has a chance (50%) of reducing the user’s sync move countdown by one when the user’s move is successful.

310
Your Boy’s X-Scissor: Power +2535
No Quarter

Maximizes the number of times the user hits with a move that has the multistrike effect tag when that move is successful.

315
Your Boy’s X-Scissor: Power +2535
First Aid 4

Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.

310
Your Boy’s X-Scissor: Power +2535
Your Boy’s X-Scissor: Power +2535
First Impression: Initial Propulsion 2

Reduces the user’s sync move countdown by two the first time its move is successful each battle.

35
Towering Force

The more the user’s Defense is raised, the more it powers up the user’s sync move.

35
Attack +522
Pin Missile: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

26
Pin Missile: Power +122
First Impression: Power +525
HP +2025
First Impression: Mad Strength 4

Has a chance (50%) of raising the user’s Attack by one stat rank when its attack move is successful.

27
On the Run 2

Raises the user’s evasiveness by two stat ranks the first time it is in a pinch each battle.

27
HP +2025
Critastrophe 2

Powers up the user’s sync move when it becomes a critical hit.

210
Beat ’Em Down!: Barricade 1

Raises the user’s Sp. Def by one stat rank when its move is successful.

27
Sp. Def +1024
HP +2025
Beat ’Em Down!: Precision 1

Raises the user’s accuracy by one stat rank when its move is successful.

23
Pin Missile: Strike: Physical Boost ↑1 2

Has a chance (30%) of increasing the user’s Physical Moves ↑ Next effect by one rank when its attack move hits. If the move has the Multistrike effect tag, has a chance (30%) of increasing the user’s Physical Moves ↑ Next effect by one rank for each hit.

23
HP +1010
Attack +510
Defense +510
Attack +510
Sp. Def +510
Speed +510
Attack +512
Sp. Def +512
Dire Hit +: MP Refresh 3

Has a chance (40%) of restoring one MP of the user’s move when that move is successful.

17
Speed +512
Pin Missile: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

16
Pin Missile: Power +112
Speed +512
Defense +512
First Impression: Power +515
Sp. Def +512
Burst In

Applies the Critical Hit Next effect to the user when it enters a battle.

110
First Impression: Power +515
Sp. Def +513
Defense +1015
Sp. Def +513
Sp. Def +513
Sp. Def +512
HP +2014
Beat ’Em Down!: MP Refresh 3

Has a chance (40%) of restoring one MP of the user’s move when that move is successful.

17
Vigilance

Protects the user against critical hits.

15
Attack +2010
HP +4010

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