Guzma & Golisopod
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Pin Missile
Attacks the target two to five times in a row.
Dire Hit +
Raises the user’s critical-hit rate by two stat ranks.
First Impression
This move fails if this sync pair has used any moves since entering battle.
Beat ’Em Down!
Uses a maximum of three slots of the user’s move gauge. The more amount used, the more it raises the user’s Attack and Defense (can be raised by up to four stat ranks maximum).
Your Boy’s X-Scissor
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Danger Dodge 2
Raises the user’s evasiveness by two stat ranks the first time its HP drops to half or below each battle.
Sync Grid (BSB) 54 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Pin Missile: Power +1 | 3 | 2 |
| Pin Missile: Power +1 | 3 | 2 |
| First Impression: Power +5 | 3 | 5 |
| First Impression: Propulsion 4 Has a chance (50%) of reducing the user’s sync move countdown by one when the user’s move is successful. | 3 | 10 |
| Your Boy’s X-Scissor: Power +25 | 3 | 5 |
| No Quarter Maximizes the number of times the user hits with a move that has the multistrike effect tag when that move is successful. | 3 | 15 |
| Your Boy’s X-Scissor: Power +25 | 3 | 5 |
| First Aid 4 Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 3 | 10 |
| Your Boy’s X-Scissor: Power +25 | 3 | 5 |
| Your Boy’s X-Scissor: Power +25 | 3 | 5 |
| First Impression: Initial Propulsion 2 Reduces the user’s sync move countdown by two the first time its move is successful each battle. | 3 | 5 |
| Towering Force The more the user’s Defense is raised, the more it powers up the user’s sync move. | 3 | 5 |
| Attack +5 | 2 | 2 |
| Pin Missile: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 6 |
| Pin Missile: Power +1 | 2 | 2 |
| First Impression: Power +5 | 2 | 5 |
| HP +20 | 2 | 5 |
| First Impression: Mad Strength 4 Has a chance (50%) of raising the user’s Attack by one stat rank when its attack move is successful. | 2 | 7 |
| On the Run 2 Raises the user’s evasiveness by two stat ranks the first time it is in a pinch each battle. | 2 | 7 |
| HP +20 | 2 | 5 |
| Critastrophe 2 Powers up the user’s sync move when it becomes a critical hit. | 2 | 10 |
| Beat ’Em Down!: Barricade 1 Raises the user’s Sp. Def by one stat rank when its move is successful. | 2 | 7 |
| Sp. Def +10 | 2 | 4 |
| HP +20 | 2 | 5 |
| Beat ’Em Down!: Precision 1 Raises the user’s accuracy by one stat rank when its move is successful. | 2 | 3 |
| Pin Missile: Strike: Physical Boost ↑1 2 Has a chance (30%) of increasing the user’s Physical Moves ↑ Next effect by one rank when its attack move hits. If the move has the Multistrike effect tag, has a chance (30%) of increasing the user’s Physical Moves ↑ Next effect by one rank for each hit. | 2 | 3 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Attack +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Dire Hit +: MP Refresh 3 Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 1 | 7 |
| Speed +5 | 1 | 2 |
| Pin Missile: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 6 |
| Pin Missile: Power +1 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| First Impression: Power +5 | 1 | 5 |
| Sp. Def +5 | 1 | 2 |
| Burst In Applies the Critical Hit Next effect to the user when it enters a battle. | 1 | 10 |
| First Impression: Power +5 | 1 | 5 |
| Sp. Def +5 | 1 | 3 |
| Defense +10 | 1 | 5 |
| Sp. Def +5 | 1 | 3 |
| Sp. Def +5 | 1 | 3 |
| Sp. Def +5 | 1 | 2 |
| HP +20 | 1 | 4 |
| Beat ’Em Down!: MP Refresh 3 Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 1 | 7 |
| Vigilance Protects the user against critical hits. | 1 | 5 |
| Attack +20 | 1 | 0 |
| HP +40 | 1 | 0 |