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SYNC PAIR DETAILS

Guzma (Special Costume)& Buzzwole

Explore move, passive and sync grid effects. Switch forms to compare them.

Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16

FightingStrikeWeakness: FairyAlola

Stats

HP756
Attack464
Defense178
Sp. Atk153
Sp. Def172
Speed320

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Dynamic Punch

Pokémon movePhysicalFightingPower 237Gauge 4

Leaves the target confused.

X Sure Hit

Trainer moveStatus−Uses 2

Applies the Sure Hit Next effect to the user.

Hammer Arm

Pokémon movePhysicalFightingPower 148Gauge 3

Lowers the user’s Speed by one stat rank.

Show No Mercy!

Trainer moveStatus−Uses 1

Raises the user’s Attack by six stat ranks. Raises the user’s critical-hit rate by three stat ranks. Lowers the user’s Defense and Sp. Def by one stat rank.

Beatdown Boss Fighting Impact

Sync movePhysicalFightingPower 300

No additional effect.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Exclusive lucky-cookie data is not available for this form.

Passives and Superawakening

Victory Charge 2

Charges the user’s move gauge by two when it knocks out an opponent with a move.

Super Syncer

Applies the Supereffective ↑ Next effect to the user the first time its sync move is used each battle.

Tenacity 3

Increases the user’s Physical Moves ↑ Next effect by three ranks when its attack move misses.

Sync Grid (BSB) 48 tiles

Tile and effectMove Lv.Energy
Fuzzy Strike 5

Powers up the user’s sync move when the target is confused.

38
Dynamic Punch: Confusion Synergy 1

Powers up the user’s moves when the target is confused.

310
Super Victory

Applies the Supereffective ↑ Next effect to the user when it knocks out an opponent with a move.

310
Superduper Effective 1

Powers up moves that are super effective.

310
HP +2034
Haymaker

The more the user’s Attack is raised, the more it powers up the user’s sync move.

310
Sync Freebie

Applies the Free Move Next effect to the user after using its sync move.

38
Tenacity 1

Increases the user’s Physical Moves ↑ Next effect by one rank when its attack move misses.

310
Beatdown Boss Fighting Impact: Power +2535
Beatdown Boss Fighting Impact: Power +2535
Dynamic Punch: Power +223
Dynamic Punch: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
Dynamic Punch: Consolation Prize 1

Charges the user’s move gauge by one when its attack move misses.

28
Attack +522
Hammer Arm: Move Gauge Refresh 2

Has a chance (30%) of charging the user’s move gauge by one when its move is successful.

27
Speed +1024
Dynamic Punch: Power +223
Show No Mercy!: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

27
Headstrong

Attack cannot be lowered.

25
Hammer Arm: Power +323
X Sure Hit: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

27
Dynamic Entry

Applies the Sure Hit Next effect to the user when it enters a battle.

27
HP +1010
Attack +510
Defense +510
Attack +510
Sp. Def +510
Speed +510
Defense +512
Sp. Def +512
Dynamic Punch: Power +213
Speed +512
Dynamic Punch: Power +213
Attack +1014
Sp. Def +512
Defense +512
Hammer Arm: Accuracy +1015
Hammer Arm: Power +313
Hammer Arm: Power +313
Hammer Arm: Power +313
Defense +512
Sp. Def +512
HP +1012
Dynamic Punch: Power +213
HP +1012
Accuracy Ceiling

The user’s accuracy cannot be raised.

15
X Sure Hit: MP Refresh 1

Has a chance (20%) of restoring one MP of the user’s move when that move is successful.

17
Hammer Arm: Power +313

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