Guzma (Special Costume)& Buzzwole
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Dynamic Punch
Leaves the target confused.
X Sure Hit
Applies the Sure Hit Next effect to the user.
Hammer Arm
Lowers the user’s Speed by one stat rank.
Show No Mercy!
Raises the user’s Attack by six stat ranks. Raises the user’s critical-hit rate by three stat ranks. Lowers the user’s Defense and Sp. Def by one stat rank.
Beatdown Boss Fighting Impact
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Victory Charge 2
Charges the user’s move gauge by two when it knocks out an opponent with a move.
Super Syncer
Applies the Supereffective ↑ Next effect to the user the first time its sync move is used each battle.
Tenacity 3
Increases the user’s Physical Moves ↑ Next effect by three ranks when its attack move misses.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Fuzzy Strike 5 Powers up the user’s sync move when the target is confused. | 3 | 8 |
| Dynamic Punch: Confusion Synergy 1 Powers up the user’s moves when the target is confused. | 3 | 10 |
| Super Victory Applies the Supereffective ↑ Next effect to the user when it knocks out an opponent with a move. | 3 | 10 |
| Superduper Effective 1 Powers up moves that are super effective. | 3 | 10 |
| HP +20 | 3 | 4 |
| Haymaker The more the user’s Attack is raised, the more it powers up the user’s sync move. | 3 | 10 |
| Sync Freebie Applies the Free Move Next effect to the user after using its sync move. | 3 | 8 |
| Tenacity 1 Increases the user’s Physical Moves ↑ Next effect by one rank when its attack move misses. | 3 | 10 |
| Beatdown Boss Fighting Impact: Power +25 | 3 | 5 |
| Beatdown Boss Fighting Impact: Power +25 | 3 | 5 |
| Dynamic Punch: Power +2 | 2 | 3 |
| Dynamic Punch: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Dynamic Punch: Consolation Prize 1 Charges the user’s move gauge by one when its attack move misses. | 2 | 8 |
| Attack +5 | 2 | 2 |
| Hammer Arm: Move Gauge Refresh 2 Has a chance (30%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Speed +10 | 2 | 4 |
| Dynamic Punch: Power +2 | 2 | 3 |
| Show No Mercy!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Headstrong Attack cannot be lowered. | 2 | 5 |
| Hammer Arm: Power +3 | 2 | 3 |
| X Sure Hit: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Dynamic Entry Applies the Sure Hit Next effect to the user when it enters a battle. | 2 | 7 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Dynamic Punch: Power +2 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Dynamic Punch: Power +2 | 1 | 3 |
| Attack +10 | 1 | 4 |
| Sp. Def +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Hammer Arm: Accuracy +10 | 1 | 5 |
| Hammer Arm: Power +3 | 1 | 3 |
| Hammer Arm: Power +3 | 1 | 3 |
| Hammer Arm: Power +3 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Dynamic Punch: Power +2 | 1 | 3 |
| HP +10 | 1 | 2 |
| Accuracy Ceiling The user’s accuracy cannot be raised. | 1 | 5 |
| X Sure Hit: MP Refresh 1 Has a chance (20%) of restoring one MP of the user’s move when that move is successful. | 1 | 7 |
| Hammer Arm: Power +3 | 1 | 3 |