May & Mudkip
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
May & Mudkip
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Water Gun
No additional effect.
Rain Dance
Makes the weather rainy.
Earth Power
Has a chance (10%) of lowering the target’s Sp. Def by one stat rank.
Ready for This?
Charges the user’s move gauge by two. Raises the user’s Sp. Atk and critical-hit rate by one stat rank.
Water Sync Beam
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
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Passives and Superawakening
Raging Rain 3
Powers up the user’s moves when the weather is rainy.
Racing Rain 2
Quickly charges the move gauge when the weather is rainy.
Dizzying Power
The more the target’s accuracy is lowered, the more it powers up the user’s moves.
May & Marshtomp
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Muddy Water
Has a chance (30%) of lowering the target’s accuracy by one stat rank.
Rain Dance
Makes the weather rainy.
Earth Power
Has a chance (10%) of lowering the target’s Sp. Def by one stat rank.
Ready for This?
Charges the user’s move gauge by two. Raises the user’s Sp. Atk and critical-hit rate by one stat rank.
Water Sync Beam
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Raging Rain 3
Powers up the user’s moves when the weather is rainy.
Racing Rain 2
Quickly charges the move gauge when the weather is rainy.
Dizzying Power
The more the target’s accuracy is lowered, the more it powers up the user’s moves.
May & Swampert
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Muddy Water
Has a chance (30%) of lowering the target’s accuracy by one stat rank.
Rain Dance
Makes the weather rainy.
Earth Power
Has a chance (10%) of lowering the target’s Sp. Def by one stat rank.
Ready for This?
Charges the user’s move gauge by two. Raises the user’s Sp. Atk and critical-hit rate by one stat rank.
Best Buddy Muddy Water
Become Mega Swampert until the end of battle. This attack’s power increases when the weather is rainy.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Raging Rain 3
Powers up the user’s moves when the weather is rainy.
Racing Rain 2
Quickly charges the move gauge when the weather is rainy.
Dizzying Power
The more the target’s accuracy is lowered, the more it powers up the user’s moves.
May & Mega Swampert
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Muddy Water
Has a chance (30%) of lowering the target’s accuracy by one stat rank.
Rain Dance
Makes the weather rainy.
Earth Power
Has a chance (10%) of lowering the target’s Sp. Def by one stat rank.
Ready for This?
Charges the user’s move gauge by two. Raises the user’s Sp. Atk and critical-hit rate by one stat rank.
Best Buddy Muddy Water
Become Mega Swampert until the end of battle. This attack’s power increases when the weather is rainy.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Raging Rain 5
Powers up the user’s moves when the weather is rainy.
Racing Rain 4
Quickly charges the move gauge when the weather is rainy.
Dizzying Power
The more the target’s accuracy is lowered, the more it powers up the user’s moves.
Sync Grid (BSB) 57 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Speed +20 | 3 | 7 |
| Power Reserves 4 Powers up the user’s moves when it is in a pinch. | 3 | 10 |
| Defense +20 | 3 | 7 |
| On a Roll 1 Raises the chance of lowering stat values with the additional effects of the user’s moves. | 3 | 10 |
| Inclement Intellect 6 Has a chance (70%) of raising the user’s Sp. Atk by one stat rank when its attack move is successful while the weather is rainy. | 3 | 10 |
| Refreshing Rain 1 Restores the user’s HP whenever its Pokémon takes an action while the weather is rainy. | 3 | 10 |
| HP +30 | 3 | 7 |
| Earth Power: Surging Sand 5 Powers up the user’s moves during a sandstorm. | 3 | 10 |
| Best Buddy Muddy Water: Power +25 | 3 | 5 |
| Best Buddy Muddy Water: Power +25 | 3 | 5 |
| Sharp Entry 3 Raises the user’s critical-hit rate by three stat ranks when it enters a battle. | 3 | 5 |
| Shower Power 5 Powers up the user’s sync move when the weather is rainy. | 3 | 5 |
| Muddy Water: Power +3 | 2 | 4 |
| Muddy Water: Accuracy +5 | 2 | 4 |
| Dire Rain 1 Critical hits land more easily when the user’s attack move is used while the weather is rainy. | 2 | 8 |
| Speed +10 | 2 | 4 |
| Earth Power: Power +2 | 2 | 3 |
| Hide and Sync The more the target’s accuracy is lowered, the more it powers up the user’s sync move. | 2 | 8 |
| Muddy Water: Power +3 | 2 | 4 |
| Rain Dance: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Sp. Def +10 | 2 | 4 |
| Sand Shelter Protects the user from damage from a sandstorm. | 2 | 4 |
| Earth Power: Power +2 | 2 | 3 |
| Sp. Atk +10 | 2 | 4 |
| Pinpoint Entry 2 Raises the user’s accuracy by two stat ranks when it enters a battle. | 2 | 3 |
| Grand Entry 2 Raises the user’s Sp. Atk by two stat ranks when it enters a battle. | 2 | 3 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Speed +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Muddy Water: Power +3 | 1 | 4 |
| Muddy Water: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 7 |
| Muddy Water: Power +3 | 1 | 4 |
| Sp. Atk +5 | 1 | 2 |
| Earth Power: Power +2 | 1 | 3 |
| Ready for This?: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 1 | 7 |
| Earth Power: Power +2 | 1 | 3 |
| Sp. Def +5 | 1 | 2 |
| Muddy Water: Power +3 | 1 | 4 |
| Rain Dance: Move Gauge Refresh 4 Has a chance (50%) of charging the user’s move gauge by one when its move is successful. | 1 | 7 |
| Muddy Water: Accuracy +5 | 1 | 4 |
| HP +10 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Earth Power: Power +2 | 1 | 3 |
| Earth Power: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 7 |
| Earth Power: Power +2 | 1 | 3 |
| Sp. Atk +20 | 1 | 0 |
| Speed +20 | 1 | 0 |
| Best Buddy Muddy Water: Power +30 | 1 | 0 |
| Best Buddy Muddy Water: Power +30 | 1 | 0 |
| Best Buddy Muddy Water: Power +30 | 1 | 0 |