Sygna Suit May & Blaziken
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Sygna Suit May & Blaziken
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Blaze Kick
Critical hits land more easily. Has a chance (10%) of leaving the target burned.
Dire Hit All +
Raises the critical-hit rate of all allied sync pairs by two stat ranks.
Low Sweep
Lowers the target’s Speed by one stat rank.
Fired Up!
Applies the Move Gauge Acceleration effect to the allied field of play. Reduces the user’s sync move countdown by one. Raises the user’s Attack by four stat ranks. Raises the user’s accuracy by one stat rank.
All About Us Blaze Kick
Become Mega Blaziken until the end of battle. The more the target’s Defense is lowered, the greater the power of this attack.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Head Start 2
Reduces the user’s sync move countdown by two the first time it enters a battle each battle.
Everything I Experienced in Hoenn Superawakening
The user’s moves never miss. Except in certain circumstances, successful hits with the user’s following attacks become critical hits: Pokémon’s moves or sync move. Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank when the user’s Trainer uses a move.
Team Debut Dash 2
Raises the Speed of all allied sync pairs by two stat ranks the first time the user enters a battle each battle.
Defense Crush 9
Lowers the target’s Defense by one stat rank when the user’s attack move against it is successful.
Sygna Suit May & Mega Blaziken
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Blaze Kick
Critical hits land more easily. Has a chance (10%) of leaving the target burned.
Dire Hit All +
Raises the critical-hit rate of all allied sync pairs by two stat ranks.
Low Sweep
Lowers the target’s Speed by one stat rank.
Fired Up!
Applies the Move Gauge Acceleration effect to the allied field of play. Reduces the user’s sync move countdown by one. Raises the user’s Attack by four stat ranks. Raises the user’s accuracy by one stat rank.
All About Us Blaze Kick
Become Mega Blaziken until the end of battle. The more the target’s Defense is lowered, the greater the power of this attack.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Fuel Economy 1
Decreases the amount of move gauge slots the user’s Pokémon needs to use moves by one.
Everything I Experienced in Hoenn Superawakening
The user’s moves never miss. Except in certain circumstances, successful hits with the user’s following attacks become critical hits: Pokémon’s moves or sync move. Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank when the user’s Trainer uses a move.
Propulsion 1
Has a chance (20%) of reducing the user’s sync move countdown by one when the user’s move is successful.
Defense Destroyer 9
Lowers the target’s Defense by two stat ranks when the user’s attack move against it is successful.
Sync Grid (BSB) 57 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Staggering 2 Has a chance (30%) of making the target flinch when the user’s attack move against it is successful. | 5 | 10 |
| Hostile Environment 9 Raises the chance of inflicting status conditions with the additional effects of moves. | 5 | 10 |
| Hunter’s Instinct The more the target’s Speed is lowered, the more it powers up the user’s moves. | 4 | 10 |
| Vigilance Protects the user against critical hits. | 4 | 10 |
| Insult to Injury The more the target’s Defense is lowered, the more it powers up the user’s moves. | 3 | 10 |
| Fierce Entry 2 Raises the user’s Attack by two stat ranks when it enters a battle. | 3 | 10 |
| Trip Up 9 Lowers the target’s Speed by one stat rank when the user’s attack move against it is successful. | 3 | 10 |
| Cakewalk The more the target’s Speed is lowered, the more it powers up the user’s sync move. | 3 | 10 |
| Adrenaline 1 Reduces the sync move countdown by one the first time the user’s sync move is used each battle. | 3 | 10 |
| All About Us Blaze Kick: Power +25 | 3 | 5 |
| Inertia The more the user’s Speed is raised, the more it powers up the user’s sync move. | 3 | 10 |
| All About Us Blaze Kick: Power +25 | 3 | 5 |
| All About Us Blaze Kick: Power +25 | 3 | 5 |
| All About Us Blaze Kick: Power +25 | 3 | 5 |
| Blaze Kick: Power +2 | 2 | 3 |
| Blaze Kick: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Attack +20 | 2 | 7 |
| Low Sweep: Power +3 | 2 | 3 |
| Low Sweep: Power +3 | 2 | 3 |
| Speed +20 | 2 | 7 |
| Low Sweep: Power +3 | 2 | 3 |
| Fired Up!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Fired Up!: Slippery 2 Raises the user’s evasiveness by two stat ranks when its move is successful. | 2 | 9 |
| Blaze Kick: Power +2 | 2 | 3 |
| Fast-Track 9 Raises the user’s Speed by one stat rank when its Pokémon uses a move. | 2 | 9 |
| Speeding Sun 2 Quickly charges the move gauge when the weather is sunny. | 2 | 7 |
| Trip Wire 1 Lowers the Speed of all opposing sync pairs by one stat rank when the user enters a battle. | 2 | 7 |
| Burn Synergy 2 Powers up the user’s moves when the target is burned. | 2 | 5 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Attack +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Blaze Kick: Power +2 | 1 | 3 |
| Blaze Kick: Power +2 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Low Sweep: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 7 |
| Low Sweep: Power +3 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Flameproof Prevents the user from getting burned. | 1 | 5 |
| HP +10 | 1 | 2 |
| Low Sweep: Power +3 | 1 | 3 |
| Attack +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Blaze Kick: Accuracy +10 | 1 | 5 |
| Blaze Kick: Power +2 | 1 | 3 |
| Dire Hit All +: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 1 | 7 |
| All About Us Blaze Kick: Power +30 | 1 | 0 |
| All About Us Blaze Kick: Power +30 | 1 | 0 |
| All About Us Blaze Kick: Power +30 | 1 | 0 |