Wallace & Milotic
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-14
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Brine
This attack’s power is doubled when the target’s remaining HP is at half or below.
Whirlpool
Leaves the target trapped.
Grand Illusion!
Applies the Status Condition Reflection effect to the allied field of play. Applies the Enduring effect to the user.
Mirror Coat
The user takes up a counterattacking posture. Using this move again will cause the user to leave this posture. No other actions can be taken while in this posture. The user will leave this posture if hit by a special attack move while it is in this counterattacking posture, then attack the opponent that made the hit. The more damage the user has taken, the greater the power of this attack.
Aquatic Prince Hydro Pump
This attack’s power increases when the target is trapped.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Stationary Target 5
Powers up the user’s moves when the target is trapped.
Pokey Trap 5
Increases the amount of damage an opponent takes from being trapped.
S-Move: HP Recovery (M) 2
Restores the user’s HP by approximately 40% of its maximum HP after using its sync move.
Sync Grid (BSB) 54 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Sterner Stuff 2 Reduces damage when the user is hit by a physical attack move. | 3 | 10 |
| Revenge Boost 4 Has a chance (50%) of charging the user’s move gauge by one when the user is hit by an attack move. | 3 | 7 |
| Unyielding 2 Except in certain circumstances, when the user’s Enduring effect activates and the user has 1 HP remaining, has a chance (30%) of applying the Enduring effect to the user again. | 3 | 10 |
| Grand Illusion!: Shielded 2 Raises the Defense of all allied sync pairs by two stat ranks when the user’s move is successful. | 3 | 7 |
| Brine: Power +4 | 3 | 3 |
| Brine: Dire Rain 1 Critical hits land more easily when the user’s attack move is used while the weather is rainy. | 3 | 8 |
| First Aid 4 Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 3 | 10 |
| Pokey Trap 1 Increases the amount of damage an opponent takes from being trapped. | 3 | 7 |
| Aquatic Prince Hydro Pump: Power +25 | 3 | 5 |
| Aquatic Prince Hydro Pump: Power +25 | 3 | 5 |
| Interference Sync 5 Powers up the user’s sync move against targets that are flinching, confused, or trapped. | 3 | 5 |
| Sharp Entry 2 Raises the user’s critical-hit rate by two stat ranks when it enters a battle. | 3 | 5 |
| Mirror Coat: Power +20 | 2 | 3 |
| Mirror Coat: Power +20 | 2 | 3 |
| Superduper Effective 2 Powers up moves that are super effective. | 2 | 10 |
| Healthy Healing Applies the Gradual Healing effect to the user if its HP is full when it enters a battle. | 2 | 7 |
| HP +20 | 2 | 4 |
| Mirror Coat: Catalytic Cure 2 Has a chance (30%) of restoring the user’s HP by approximately 20% of its maximum HP when its move is successful. | 2 | 8 |
| Brine: Power +4 | 2 | 3 |
| Grand Entry 1 Raises the user’s Sp. Atk by one stat rank when it enters a battle. | 2 | 6 |
| Stationary Target 3 Powers up the user’s moves when the target is trapped. | 2 | 10 |
| Whirlpool: Power +4 | 2 | 3 |
| Whirlpool: Power +4 | 2 | 3 |
| Indomitable 1 Has a chance (20%) of raising the user’s Sp. Atk by one stat rank when any of its stats are lowered. | 2 | 7 |
| Prep/Posture: Special Boost ↑2 9 Increases the user’s Special Moves ↑ Next effect by two ranks when the user takes up a counter attacking posture or gets ready to attack. | 2 | 3 |
| Grand Illusion!: Ramp Up 2 Raises the user’s Sp. Atk by two stat ranks when its move is successful. | 2 | 3 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Mirror Coat: Power +10 | 1 | 3 |
| Mirror Coat: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 6 |
| Mirror Coat: Power +10 | 1 | 3 |
| HP +10 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Grand Illusion!: Inspire Ire Makes opponents target the user for a short time when a move is successful. | 1 | 5 |
| Defense +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Brine: Power +4 | 1 | 2 |
| Brine: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 6 |
| Brine: Power +4 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Whirlpool: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 6 |
| Sp. Atk +5 | 1 | 2 |
| Whirlpool: Power +4 | 1 | 2 |
| Whirlpool: Accuracy +10 | 1 | 5 |
| Whirlpool: Power +4 | 1 | 2 |
| HP +40 | 1 | 0 |
| Sp. Atk +20 | 1 | 0 |