Pokemas Lab
SYNC PAIR DETAILS

Wallace & Milotic

Explore move, passive and sync grid effects. Switch forms to compare them.

Sync pair database · Search moves, passives and sync grids· Data date 2026-10-14

WaterTechWeakness: ElectricHoenn

Stats

HP1044
Attack150
Defense198
Sp. Atk444
Sp. Def228
Speed320

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Brine

Pokémon moveSpecialWaterPower 45Gauge 2

This attack’s power is doubled when the target’s remaining HP is at half or below.

Whirlpool

Pokémon moveSpecialWaterPower 45Gauge 2

Leaves the target trapped.

Grand Illusion!

Trainer moveStatus−Uses 1

Applies the Status Condition Reflection effect to the allied field of play. Applies the Enduring effect to the user.

Mirror Coat

Pokémon moveSpecialPsychicPower 120Gauge 3

The user takes up a counterattacking posture. Using this move again will cause the user to leave this posture. No other actions can be taken while in this posture. The user will leave this posture if hit by a special attack move while it is in this counterattacking posture, then attack the opponent that made the hit. The more damage the user has taken, the greater the power of this attack.

Aquatic Prince Hydro Pump

Sync moveSpecialWaterPower 240

This attack’s power increases when the target is trapped.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Exclusive lucky-cookie data is not available for this form.

Passives and Superawakening

Stationary Target 5

Powers up the user’s moves when the target is trapped.

Pokey Trap 5

Increases the amount of damage an opponent takes from being trapped.

S-Move: HP Recovery (M) 2

Restores the user’s HP by approximately 40% of its maximum HP after using its sync move.

Sync Grid (BSB) 54 tiles

Tile and effectMove Lv.Energy
Sterner Stuff 2

Reduces damage when the user is hit by a physical attack move.

310
Revenge Boost 4

Has a chance (50%) of charging the user’s move gauge by one when the user is hit by an attack move.

37
Unyielding 2

Except in certain circumstances, when the user’s Enduring effect activates and the user has 1 HP remaining, has a chance (30%) of applying the Enduring effect to the user again.

310
Grand Illusion!: Shielded 2

Raises the Defense of all allied sync pairs by two stat ranks when the user’s move is successful.

37
Brine: Power +433
Brine: Dire Rain 1

Critical hits land more easily when the user’s attack move is used while the weather is rainy.

38
First Aid 4

Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.

310
Pokey Trap 1

Increases the amount of damage an opponent takes from being trapped.

37
Aquatic Prince Hydro Pump: Power +2535
Aquatic Prince Hydro Pump: Power +2535
Interference Sync 5

Powers up the user’s sync move against targets that are flinching, confused, or trapped.

35
Sharp Entry 2

Raises the user’s critical-hit rate by two stat ranks when it enters a battle.

35
Mirror Coat: Power +2023
Mirror Coat: Power +2023
Superduper Effective 2

Powers up moves that are super effective.

210
Healthy Healing

Applies the Gradual Healing effect to the user if its HP is full when it enters a battle.

27
HP +2024
Mirror Coat: Catalytic Cure 2

Has a chance (30%) of restoring the user’s HP by approximately 20% of its maximum HP when its move is successful.

28
Brine: Power +423
Grand Entry 1

Raises the user’s Sp. Atk by one stat rank when it enters a battle.

26
Stationary Target 3

Powers up the user’s moves when the target is trapped.

210
Whirlpool: Power +423
Whirlpool: Power +423
Indomitable 1

Has a chance (20%) of raising the user’s Sp. Atk by one stat rank when any of its stats are lowered.

27
Prep/Posture: Special Boost ↑2 9

Increases the user’s Special Moves ↑ Next effect by two ranks when the user takes up a counter attacking posture or gets ready to attack.

23
Grand Illusion!: Ramp Up 2

Raises the user’s Sp. Atk by two stat ranks when its move is successful.

23
HP +1010
Sp. Atk +510
Defense +510
Sp. Atk +510
Sp. Def +510
Speed +510
Sp. Atk +512
Speed +512
HP +1012
Mirror Coat: Power +1013
Mirror Coat: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

16
Mirror Coat: Power +1013
HP +1012
Sp. Def +512
Grand Illusion!: Inspire Ire

Makes opponents target the user for a short time when a move is successful.

15
Defense +512
HP +1012
Brine: Power +412
Brine: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

16
Brine: Power +412
Defense +512
Whirlpool: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

16
Sp. Atk +512
Whirlpool: Power +412
Whirlpool: Accuracy +1015
Whirlpool: Power +412
HP +4010
Sp. Atk +2010

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