Wally & Delcatty
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Tackle
No additional effect.
Mini Potion All
Restores the HP of all allied sync pairs by approximately 20% of their maximum HP.
Growl
Lowers the target’s Attack by one stat rank.
Let’s Win For Sure!
Raises the Defense and Sp. Def of all allied sync pairs by two stat ranks.
Becoming Stronger Normal Impact
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Look Alive 4
Has a chance (50%) of raising the user’s evasiveness by one stat rank when it is hit by an attack move.
Natural Remedy
Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
Healthy Buffer 5
Reduces damage when the user is hit by an attack move when its HP is full.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Mini Potion All: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 3 | 7 |
| Mini Potion All: Master Healer 1 Increases the amount of HP restored by the user’s healing moves. | 3 | 10 |
| Let’s Win For Sure!: Berserk Bunch 1 Raises the Attack of all allied sync pairs by one stat rank when the user’s move is successful. | 3 | 10 |
| Group Slapdash 9 Raises the Speed of all allied sync pairs by one stat rank when an opponent’s attack move targeting the user misses. | 3 | 10 |
| Let’s Win For Sure!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 3 | 7 |
| Let’s Win For Sure!: Hit and Heal 9 Applies the Gradual Healing effect to the user when its move is successful. | 3 | 10 |
| Enfeeble 1 Lowers the Defense of all opposing sync pairs by one stat rank when the user enters a battle. | 3 | 10 |
| Catalytic Acceleration Applies the Move Gauge Acceleration effect to the allied field of play after using the user’s sync move. | 3 | 10 |
| Becoming Stronger Normal Impact: Power +25 | 3 | 5 |
| Becoming Stronger Normal Impact: Power +25 | 3 | 5 |
| Tackle: Power +4 | 2 | 3 |
| Sp. Def +10 | 2 | 4 |
| On the Ropes 2 Reduces damage when the user is hit by a physical attack move while it is in a pinch. | 2 | 7 |
| Escape Artist Prevents the user from becoming trapped. | 2 | 5 |
| Growl: Move Gauge Refresh 2 Has a chance (30%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Ridicure 1 Has a chance (20%) of restoring the user’s HP by approximately 20% of its maximum HP when an opponent’s attack move targeting the user misses. | 2 | 7 |
| Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 2 | 7 |
| Defense +10 | 2 | 4 |
| Revenge Boost 2 Has a chance (30%) of charging the user’s move gauge by one when the user is hit by an attack move. | 2 | 7 |
| Tackle: Move Gauge Refresh 2 Has a chance (30%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Tackle: Power +4 | 2 | 3 |
| Tackle: Flabbergast 2 Has a chance (30%) of leaving the target confused when a move targeting that opponent is successful. | 2 | 7 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Sp. Def +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Tackle: Power +4 | 1 | 3 |
| Tackle: Power +4 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Fast Runner Evasiveness cannot be lowered. | 1 | 5 |
| Unbending Defense cannot be lowered. | 1 | 5 |
| Defense +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Tackle: Power +4 | 1 | 3 |