Zinnia & Salamence
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Dragon Claw
No additional effect.
Status Shield
Applies the Status Move Defense effect to the allied field of play.
Dragon Rush
Has a chance (20%) of making the target flinch.
Real Nice!
Raises the user’s Defense, Sp. Def, and Speed by one stat rank. Raises the user’s accuracy by two stat ranks.
New Beginning Dragon Impact
This attack’s power increases when the target is flinching.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Terrify 1
Lowers the Attack of all opposing sync pairs by one stat rank when the user enters a battle.
Mad Strength 9
Raises the user’s Attack by one stat rank when its attack move is successful.
Aggravation 1
Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Critical Strike 2 Powers up the user’s attacks when they become critical hits. | 3 | 10 |
| Harry 3 Powers up the user’s moves against targets that are flinching. | 3 | 8 |
| First Aid 4 Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 3 | 10 |
| Real Nice!: MP Refresh 3 Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 3 | 7 |
| Superduper Effective 2 Powers up moves that are super effective. | 3 | 10 |
| Status Shield: MP Refresh 3 Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 3 | 7 |
| Power Posture The more the target’s Attack is lowered, the more it powers up the user’s moves. | 3 | 10 |
| Dragon Claw: Harry 2 Powers up the user’s moves against targets that are flinching. | 3 | 6 |
| New Beginning Dragon Impact: Power +25 | 3 | 5 |
| New Beginning Dragon Impact: Power +25 | 3 | 5 |
| Speed +5 | 2 | 2 |
| Dragon Rush: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 6 |
| Terrify 1 Lowers the Attack of all opposing sync pairs by one stat rank when the user enters a battle. | 2 | 6 |
| Defense +5 | 2 | 2 |
| Real Nice!: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 6 |
| Attack +10 | 2 | 4 |
| Defense +5 | 2 | 2 |
| Status Shield: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 6 |
| Double Down 2 Powers up the user’s sync moves that are super effective. | 2 | 9 |
| Attack +10 | 2 | 4 |
| Dragon Claw: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 6 |
| Critastrophe 2 Powers up the user’s sync move when it becomes a critical hit. | 2 | 9 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Attack +5 | 1 | 2 |
| Dragon Rush: Power +3 | 1 | 4 |
| Sp. Def +5 | 1 | 2 |
| Dragon Rush: Power +3 | 1 | 4 |
| Dragon Rush: Move Gauge Refresh 1 Has a chance (20%) of charging the user’s move gauge by one when its move is successful. | 1 | 5 |
| Dragon Rush: Power +3 | 1 | 4 |
| Speed +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Dragon Claw: Power +3 | 1 | 4 |
| Defense +5 | 1 | 2 |
| Dragon Claw: Power +3 | 1 | 4 |
| HP +10 | 1 | 2 |
| Dragon Claw: Power +3 | 1 | 4 |