Pokemas Lab
SYNC PAIR DETAILS

Zinnia & Salamence

Explore move, passive and sync grid effects. Switch forms to compare them.

Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16

DragonTechWeakness: RockHoenn

Stats

HP759
Attack467
Defense208
Sp. Atk205
Sp. Def208
Speed368

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Dragon Claw

Pokémon movePhysicalDragonPower 60Gauge 2

No additional effect.

Status Shield

Trainer moveStatus−Uses 1

Applies the Status Move Defense effect to the allied field of play.

Dragon Rush

Pokémon movePhysicalDragonPower 156Gauge 3

Has a chance (20%) of making the target flinch.

Real Nice!

Trainer moveStatus−Uses 2

Raises the user’s Defense, Sp. Def, and Speed by one stat rank. Raises the user’s accuracy by two stat ranks.

New Beginning Dragon Impact

Sync movePhysicalDragonPower 240

This attack’s power increases when the target is flinching.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Exclusive lucky-cookie data is not available for this form.

Passives and Superawakening

Terrify 1

Lowers the Attack of all opposing sync pairs by one stat rank when the user enters a battle.

Mad Strength 9

Raises the user’s Attack by one stat rank when its attack move is successful.

Aggravation 1

Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.

Sync Grid (BSB) 48 tiles

Tile and effectMove Lv.Energy
Critical Strike 2

Powers up the user’s attacks when they become critical hits.

310
Harry 3

Powers up the user’s moves against targets that are flinching.

38
First Aid 4

Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.

310
Real Nice!: MP Refresh 3

Has a chance (40%) of restoring one MP of the user’s move when that move is successful.

37
Superduper Effective 2

Powers up moves that are super effective.

310
Status Shield: MP Refresh 3

Has a chance (40%) of restoring one MP of the user’s move when that move is successful.

37
Power Posture

The more the target’s Attack is lowered, the more it powers up the user’s moves.

310
Dragon Claw: Harry 2

Powers up the user’s moves against targets that are flinching.

36
New Beginning Dragon Impact: Power +2535
New Beginning Dragon Impact: Power +2535
Speed +522
Dragon Rush: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

26
Terrify 1

Lowers the Attack of all opposing sync pairs by one stat rank when the user enters a battle.

26
Defense +522
Real Nice!: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

26
Attack +1024
Defense +522
Status Shield: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

26
Double Down 2

Powers up the user’s sync moves that are super effective.

29
Attack +1024
Dragon Claw: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

26
Critastrophe 2

Powers up the user’s sync move when it becomes a critical hit.

29
HP +1010
Attack +510
Defense +510
Attack +510
Sp. Def +510
Speed +510
Attack +512
Dragon Rush: Power +314
Sp. Def +512
Dragon Rush: Power +314
Dragon Rush: Move Gauge Refresh 1

Has a chance (20%) of charging the user’s move gauge by one when its move is successful.

15
Dragon Rush: Power +314
Speed +512
Sp. Def +512
Defense +512
Attack +512
Speed +512
Sp. Def +512
HP +1012
Sp. Def +512
Attack +512
Dragon Claw: Power +314
Defense +512
Dragon Claw: Power +314
HP +1012
Dragon Claw: Power +314

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