Pokemas Lab
SYNC PAIR DETAILS

Zinnia (Special Costume)& Thievul

Explore move, passive and sync grid effects. Switch forms to compare them.

Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16

DarkTechWeakness: BugHoenn

Stats

HP815
Attack556
Defense211
Sp. Atk444
Sp. Def247
Speed371

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Crunch

Pokémon movePhysicalDarkPower 118Gauge 3

Has a chance (20%) of lowering the target’s Defense by one stat rank.

X Attack All

Trainer moveStatus−Uses 2

Raises the Attack of all allied sync pairs by two stat ranks.

Thieving Night Slash

Buddy movePhysicalDarkPower 240Gauge 2Uses 1

Activation Condition: When there is at least one Pokémon with a lowered Dark Type Rebuff on the opponent’s field of play. Deactivation Condition: When there are no longer any Pokémon with a lowered Dark Type Rebuff on the opponent’s field of play. Never misses. Returns the target’s raised stats to normal, raises the user’s same stats by the same amount, then attacks. Except in certain circumstances, successful hits with this attack become critical hits. Applies the No Stat Increases effect to the opponent’s field of play.

Catch Me If You Can!

Trainer moveStatus−Uses 2

Applies the Stat Reduction Defense effect to the allied field of play. Raises the user’s evasiveness by one stat rank. Raises the user’s critical-hit rate by two stat ranks.

Steal the Win Dark Impact

Sync movePhysicalDarkPower 240

The more the user’s stats are raised, the greater the power of this attack.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Exclusive lucky-cookie data is not available for this form.

Passives and Superawakening

Team Rebuff ↓ Command (Dark)

Lowers the Dark Type Rebuff of all opposing sync pairs by one rank the first time the user’s Trainer uses a move each battle.

Unbuffed Foe Freebie 9

Applies the Free Move Next effect to the user when its attack move is successful while none of the target’s stats are raised.

Vigilance

Protects the user against critical hits.

Sync Grid (BSB) 48 tiles

Tile and effectMove Lv.Energy
Insult to Injury

The more the target’s Defense is lowered, the more it powers up the user’s moves.

310
Crunch: Defense Crush 9

Lowers the target’s Defense by one stat rank when the user’s attack move against it is successful.

310
Better Prepared 3

Powers up the user’s moves when none of the target’s stats are raised.

310
Unbuffed Foe Staggering Hit 6

Has a chance (70%) of making the target flinch when the user’s attack move against it is successful while none of the target’s stats are raised.

310
Buff Block Extension 3

Extends the duration of the No Stat Increases effect when the No Stat Increases effect is applied to the opponent’s field of play.

310
Rising Tide

The more the user’s stats are raised, the more it powers up the user’s sync move.

310
Catalytic Acceleration

Applies the Move Gauge Acceleration effect to the allied field of play after using the user’s sync move.

310
Unbuffed Foe Sync-Up 9

Powers up the user’s sync move when none of the target’s stats are raised.

310
Steal the Win Dark Impact: Power +2535
Steal the Win Dark Impact: Power +2535
Crunch: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
Crunch: On a Roll 2

Raises the chance of lowering stat values with the additional effects of the user’s moves.

27
Crunch: Power +323
X Attack All: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

27
Super Desperate

Applies the Supereffective ↑ Next effect to the user the first time it is in a pinch each battle.

210
On the Run 3

Raises the user’s evasiveness by three stat ranks the first time it is in a pinch each battle.

25
Headstrong

Attack cannot be lowered.

25
Thieving Night Slash: Power +223
Super Syncer

Applies the Supereffective ↑ Next effect to the user the first time its sync move is used each battle.

28
Catch Me If You Can!: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

27
Natural Remedy

Removes all status conditions from the user the first time it is inflicted by any status condition each battle.

27
Catch Me If You Can!: Randomizer’s Raise 9

Raises one of the user’s following stats by one stat rank at random when the user’s move is successful: Attack, Defense, Sp. Atk, Sp. Def, or Speed.

25
HP +1010
Attack +510
Defense +510
Attack +510
Sp. Def +510
Speed +510
Speed +512
Attack +512
HP +1012
Crunch: Power +313
Crunch: Power +313
Attack +512
Defense +512
Sp. Def +512
Crunch: Power +313
Crunch: Power +313
Defense +512
Speed +1014
Thieving Night Slash: Power +213
Thieving Night Slash: Power +213
Attack +512
Escape Artist

Prevents the user from becoming trapped.

15
Thieving Night Slash: Power +213
Thieving Night Slash: Power +213
HP +1012
Attack +512

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