Zinnia (Special Costume)& Thievul
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Crunch
Has a chance (20%) of lowering the target’s Defense by one stat rank.
X Attack All
Raises the Attack of all allied sync pairs by two stat ranks.
Thieving Night Slash
Activation Condition: When there is at least one Pokémon with a lowered Dark Type Rebuff on the opponent’s field of play. Deactivation Condition: When there are no longer any Pokémon with a lowered Dark Type Rebuff on the opponent’s field of play. Never misses. Returns the target’s raised stats to normal, raises the user’s same stats by the same amount, then attacks. Except in certain circumstances, successful hits with this attack become critical hits. Applies the No Stat Increases effect to the opponent’s field of play.
Catch Me If You Can!
Applies the Stat Reduction Defense effect to the allied field of play. Raises the user’s evasiveness by one stat rank. Raises the user’s critical-hit rate by two stat ranks.
Steal the Win Dark Impact
The more the user’s stats are raised, the greater the power of this attack.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Team Rebuff ↓ Command (Dark)
Lowers the Dark Type Rebuff of all opposing sync pairs by one rank the first time the user’s Trainer uses a move each battle.
Unbuffed Foe Freebie 9
Applies the Free Move Next effect to the user when its attack move is successful while none of the target’s stats are raised.
Vigilance
Protects the user against critical hits.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Insult to Injury The more the target’s Defense is lowered, the more it powers up the user’s moves. | 3 | 10 |
| Crunch: Defense Crush 9 Lowers the target’s Defense by one stat rank when the user’s attack move against it is successful. | 3 | 10 |
| Better Prepared 3 Powers up the user’s moves when none of the target’s stats are raised. | 3 | 10 |
| Unbuffed Foe Staggering Hit 6 Has a chance (70%) of making the target flinch when the user’s attack move against it is successful while none of the target’s stats are raised. | 3 | 10 |
| Buff Block Extension 3 Extends the duration of the No Stat Increases effect when the No Stat Increases effect is applied to the opponent’s field of play. | 3 | 10 |
| Rising Tide The more the user’s stats are raised, the more it powers up the user’s sync move. | 3 | 10 |
| Catalytic Acceleration Applies the Move Gauge Acceleration effect to the allied field of play after using the user’s sync move. | 3 | 10 |
| Unbuffed Foe Sync-Up 9 Powers up the user’s sync move when none of the target’s stats are raised. | 3 | 10 |
| Steal the Win Dark Impact: Power +25 | 3 | 5 |
| Steal the Win Dark Impact: Power +25 | 3 | 5 |
| Crunch: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Crunch: On a Roll 2 Raises the chance of lowering stat values with the additional effects of the user’s moves. | 2 | 7 |
| Crunch: Power +3 | 2 | 3 |
| X Attack All: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Super Desperate Applies the Supereffective ↑ Next effect to the user the first time it is in a pinch each battle. | 2 | 10 |
| On the Run 3 Raises the user’s evasiveness by three stat ranks the first time it is in a pinch each battle. | 2 | 5 |
| Headstrong Attack cannot be lowered. | 2 | 5 |
| Thieving Night Slash: Power +2 | 2 | 3 |
| Super Syncer Applies the Supereffective ↑ Next effect to the user the first time its sync move is used each battle. | 2 | 8 |
| Catch Me If You Can!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 2 | 7 |
| Catch Me If You Can!: Randomizer’s Raise 9 Raises one of the user’s following stats by one stat rank at random when the user’s move is successful: Attack, Defense, Sp. Atk, Sp. Def, or Speed. | 2 | 5 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Speed +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Crunch: Power +3 | 1 | 3 |
| Crunch: Power +3 | 1 | 3 |
| Attack +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Crunch: Power +3 | 1 | 3 |
| Crunch: Power +3 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Speed +10 | 1 | 4 |
| Thieving Night Slash: Power +2 | 1 | 3 |
| Thieving Night Slash: Power +2 | 1 | 3 |
| Attack +5 | 1 | 2 |
| Escape Artist Prevents the user from becoming trapped. | 1 | 5 |
| Thieving Night Slash: Power +2 | 1 | 3 |
| Thieving Night Slash: Power +2 | 1 | 3 |
| HP +10 | 1 | 2 |
| Attack +5 | 1 | 2 |