Serena & Fletchling
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Peck
No additional effect.
Dire Hit +
Raises the user’s critical-hit rate by two stat ranks.
Flame Charge
Raises the user’s Speed by one stat rank.
Let’s Begin!
Applies the Physical Damage Reduction effect to the allied field of play. Raises the user’s Attack by two stat ranks. Raises the user’s evasiveness by one stat rank.
First Flight Flying Impact
The more the user’s Speed is raised, the greater the power of this attack.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Overwhelm 9
Lowers the target’s Attack by one stat rank when the user’s attack move against it is successful.
Trip Up 9
Lowers the target’s Speed by one stat rank when the user’s attack move against it is successful.
Staggering 2
Has a chance (30%) of making the target flinch when the user’s attack move against it is successful.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Cakewalk The more the target’s Speed is lowered, the more it powers up the user’s sync move. | 3 | 10 |
| Unfortuitous 4 Has a chance (50%) of lowering one of the target’s following stats by one stat rank at random when the user’s attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | 3 | 10 |
| Let’s Begin!: Hit and Heal 9 Applies the Gradual Healing effect to the user when its move is successful. | 3 | 10 |
| Let’s Begin!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 3 | 7 |
| Let’s Begin!: Slippery 1 Raises the user’s evasiveness by one stat rank when its move is successful. | 3 | 10 |
| Scorching Touch 4 Has a chance (50%) of leaving the target burned when the user’s attack move against it is successful. | 3 | 7 |
| Flame Charge: Fast-Track 9 Raises the user’s Speed by one stat rank when its Pokémon uses a move. | 3 | 10 |
| Quick Tempo Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. | 3 | 10 |
| First Flight Flying Impact: Power +25 | 3 | 5 |
| First Flight Flying Impact: Power +25 | 3 | 5 |
| Peck: Power +3 | 2 | 3 |
| Peck: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Superduper Effective 2 Powers up moves that are super effective. | 2 | 8 |
| HP +20 | 2 | 4 |
| Let’s Begin!: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Dominating Sync 2 Powers up the user’s sync move when the target’s Attack is lowered. | 2 | 7 |
| Flame Charge: Power +3 | 2 | 3 |
| Flame Charge: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Speed +10 | 2 | 4 |
| Flame Charge: Power +3 | 2 | 3 |
| Dire Hit +: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Dire Hit +: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Attack +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Peck: Power +3 | 1 | 3 |
| Peck: Power +3 | 1 | 3 |
| HP +10 | 1 | 2 |
| Unbending Defense cannot be lowered. | 1 | 5 |
| Peck: Power +3 | 1 | 3 |
| Peck: Power +3 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Flameproof Prevents the user from getting burned. | 1 | 5 |
| Flame Charge: Power +3 | 1 | 3 |
| Flame Charge: Power +3 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Flame Charge: Power +3 | 1 | 3 |
| Attack +5 | 1 | 2 |