Sygna Suit Serena &Zygarde (50% Forme)
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Sygna Suit Serena &Zygarde (50% Forme)
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Thousand Waves
Applies the Restrain effect to the target.
Dire Hit +
Raises the user’s critical-hit rate by two stat ranks.
Core Enforcer
No additional effect.
Feel Our Feelings!
Raises the user’s Attack and Sp. Atk by six stat ranks. Applies the Gradual Healing effect to the user.
Ecosystem Core Enforcer
Transform into Complete Forme until the end of battle.
Master passive skill
Kalos Flag Bearer
Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Kalos theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Strong Start 1
Increases the user’s Physical Moves ↑ Next effect and Special Moves ↑ Next effect by one rank the first time the user enters a battle each battle.
Head Start 1
Reduces the user’s sync move countdown by one the first time it enters a battle each battle.
Restraining Sync-Up 5
Powers up the user’s sync move when the target is restrained.
Sygna Suit Serena &Zygarde (Complete Forme)
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Thousand Waves
Applies the Restrain effect to the target.
Dire Hit +
Raises the user’s critical-hit rate by two stat ranks.
Core Enforcer
No additional effect.
Feel Our Feelings!
Raises the user’s Attack and Sp. Atk by six stat ranks. Applies the Gradual Healing effect to the user.
Ecosystem Core Enforcer
Transform into Complete Forme until the end of battle.
Master passive skill
Kalos Flag Bearer
Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Kalos theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Piercing Gaze
Moves never miss.
Impervious
The user’s stats cannot be lowered.
Power Hold 5
Powers up the user’s moves when the target is restrained. Powers up the user’s sync move when the target is restrained.
Sync Grid (BSB) 50 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Entry: Physical& Special Boost 3 Increases the user’s Physical Moves ↑ Next effect and Special Moves ↑ Next effect by three ranks when it enters a battle. | 5 | 0 |
| Debut: Sync CD ↓3& Crit Rate ↑3 Reduces the user’s sync move countdown by three the first time it enters a battle each battle. Raises the user’s critical-hit rate by three stat ranks the first time it enters a battle each battle. | 4 | 0 |
| Super Syncer Applies the Supereffective ↑ Next effect to the user the first time its sync move is used each battle. | 3 | 10 |
| Soften Up 1 Critical hits land more easily when the user attacks with a sync move. | 3 | 10 |
| Superduper Effective 2 Powers up moves that are super effective. | 3 | 10 |
| Status Immunity Status conditions cannot be inflicted on the user. | 3 | 8 |
| Sync Damage Guard Applies the Damage Guard Next effect to the user the first time its sync move is used each battle. | 3 | 10 |
| Feel Our Feelings!: BOGO 9 Applies the Free Move Next effect to the user when its move is successful. | 3 | 8 |
| Rejuvenate 6 Charges the user’s move gauge by six after using its sync move. | 3 | 10 |
| Brainpower The more the user’s Sp. Atk is raised, the more it powers up its sync move. | 3 | 10 |
| Ecosystem Core Enforcer: Power +25 | 3 | 5 |
| Ecosystem Core Enforcer: Power +25 | 3 | 5 |
| Hold Hostage 1 Powers up the user’s moves when the target is restrained. | 2 | 9 |
| Core Enforcer: Move Gauge Refresh 4 Has a chance (50%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Sp. Atk +10 | 2 | 4 |
| Attack +5 | 2 | 2 |
| Thousand Waves: Move Gauge Refresh 4 Has a chance (50%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Sands of Time 2 Quickly charges the move gauge during a sandstorm. | 2 | 8 |
| Thousand Waves: Power +4 | 2 | 5 |
| Feel Our Feelings!: MP Refresh 3 Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Thousand Waves: Power +2 | 2 | 3 |
| Core Enforcer: Power +4 | 2 | 5 |
| Dire Hit +: MP Refresh 3 Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Core Enforcer: Power +2 | 2 | 3 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Core Enforcer: Power +2 | 1 | 3 |
| Sp. Def +5 | 1 | 2 |
| Core Enforcer: Move Gauge Refresh 2 Has a chance (30%) of charging the user’s move gauge by one when its move is successful. | 1 | 6 |
| Core Enforcer: Power +2 | 1 | 3 |
| HP +10 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Thousand Waves: Power +2 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Thousand Waves: Move Gauge Refresh 2 Has a chance (30%) of charging the user’s move gauge by one when its move is successful. | 1 | 6 |
| Thousand Waves: Power +2 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Sand Shelter Protects the user from damage from a sandstorm. | 1 | 5 |
| Speed +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |