Serena (Anniversary 2026)& Greninja
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Serena (Anniversary 2026)& Greninja
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Moonlit Night Slash
Activation Condition: When the user’s Attack is raised. Deactivation Condition: When the user’s Attack is not raised. Never misses. Except in certain circumstances, successful hits with this attack become critical hits. Lowers the target’s Defense by two stat ranks. The power of this move is not lowered even if there are multiple targets. Charges the user’s move gauge by one for each hit.
Air-Cutting Water Shuriken
Activation Condition: When the user uses any move once. Deactivation Condition: When this move is used. Attacks the target two to five times in a row. Never misses. Increases the user’s Physical Moves ↑ Next effect by one rank for each hit.
Glowing Mist Feint Attack
Activation Condition: When your team’s sync pair uses a sync move once. Deactivation Condition: When this move is used. Never misses. The more the user’s sync buff is raised, the greater the power of this attack. (The maximum increase is 10 ranks.) The power of this move is not lowered even if there are multiple targets. Turns the field of play’s zone into a Dark Zone the first time this attack move is successful each battle. (A Dark Zone powers up Dark-type attacks.)
I’m Going to Win!
Increases the user’s Physical Moves ↑ Next effect and Special Moves ↑ Next effect by five ranks. If the user’s Greninja has Mega Evolved, also increases the user’s Sync Move ↑ Next effect by 10 ranks.
Stylish Ambush Night Slash
Become Mega Greninja until the end of battle.
Master passive skill
Kalos’s Ruler of Shadows
Powers up the moves and sync moves of all allied sync pairs by 20%. Reduces attack move and sync move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Kalos theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) Extends the duration of the Dark Zone when the zone turns into a Dark Zone while the user is on the field.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Majestic Ninja
Reduces the user’s sync move countdown by three when it enters a battle. Raises the user’s Attack and Sp. Atk by six stat ranks when it enters a battle.
Victorious Reflexes
Protects the user against critical hits. The user’s stats cannot be lowered. Prevents the user from being inflicted with status conditions, flinching, becoming confused, or becoming trapped.
Let the Party Begin!
Except in certain circumstances, successful hits with the user’s following attacks become critical hits: Pokémon’s moves or sync move. Raises the sync buff of the user’s team by one rank the first time its sync move is used each battle.
Serena (Anniversary 2026)& Mega Greninja
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Moonlit Night Slash
Activation Condition: When the user’s Attack is raised. Deactivation Condition: When the user’s Attack is not raised. Never misses. Except in certain circumstances, successful hits with this attack become critical hits. Lowers the target’s Defense by two stat ranks. The power of this move is not lowered even if there are multiple targets. Charges the user’s move gauge by one for each hit.
Supersonic Water Shuriken
Activation Condition: When the user uses any move once. Deactivation Condition: When this move is used. Never misses. Increases the user’s Physical Moves ↑ Next effect by five ranks.
Glowing Mist Feint Attack
Activation Condition: When your team’s sync pair uses a sync move once. Deactivation Condition: When this move is used. Never misses. The more the user’s sync buff is raised, the greater the power of this attack. (The maximum increase is 10 ranks.) The power of this move is not lowered even if there are multiple targets. Turns the field of play’s zone into a Dark Zone the first time this attack move is successful each battle. (A Dark Zone powers up Dark-type attacks.)
I’m Going to Win!
Increases the user’s Physical Moves ↑ Next effect and Special Moves ↑ Next effect by five ranks. If the user’s Greninja has Mega Evolved, also increases the user’s Sync Move ↑ Next effect by 10 ranks.
Stylish Ambush Night Slash
Become Mega Greninja until the end of battle.
Master passive skill
Kalos’s Ruler of Shadows
Powers up the moves and sync moves of all allied sync pairs by 20%. Reduces attack move and sync move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Kalos theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) Extends the duration of the Dark Zone when the zone turns into a Dark Zone while the user is on the field.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Majestic Ninja
Reduces the user’s sync move countdown by three when it enters a battle. Raises the user’s Attack and Sp. Atk by six stat ranks when it enters a battle.
Victorious Reflexes
Protects the user against critical hits. The user’s stats cannot be lowered. Prevents the user from being inflicted with status conditions, flinching, becoming confused, or becoming trapped.
Let the Party Begin!
Except in certain circumstances, successful hits with the user’s following attacks become critical hits: Pokémon’s moves or sync move. Raises the sync buff of the user’s team by one rank the first time its sync move is used each battle.
Sync Grid (BSB) 53 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Check Out My Look! Applies Kalos Circle (Physical) to the allied field of play when the user enters a battle. Extends the duration of Kalos Circle (Physical) when Kalos Circle (Physical) is applied to the allied field of play. | 5 | 0 |
| 1st S-Move: Team Dark Rebuff ↓ 1 Lowers the Dark Type Rebuff of all opposing sync pairs by one rank the first time the user’s sync move is used each battle. | 4 | 0 |
| 1st Hit: Dark Zone Turns the field of play’s zone into a Dark Zone the first time the user’s attack move is successful each battle. (A Dark Zone powers up Dark-type attacks.) | 3 | 10 |
| Dark Zone: P-Moves& S-Moves ↑ 5 Powers up the user’s moves and sync move when the zone is a Dark Zone. | 3 | 10 |
| Discombobulate 9 Lowers the target’s accuracy by one stat rank when the user’s attack move against it is successful. | 3 | 10 |
| Water-Type Hit: Interference (1 Kind) 9 Leaves the target either flinching, confused, or trapped when the user’s Water-type attack move against it is successful. | 3 | 10 |
| Entry: Physical& Special Boost 5 Increases the user’s Physical Moves ↑ Next effect and Special Moves ↑ Next effect by five ranks when it enters a battle. | 3 | 10 |
| Endurance Applies the Enduring effect to the user if its HP is full when it enters a battle. | 3 | 10 |
| Brainpower The more the user’s Sp. Atk is raised, the more it powers up its sync move. | 3 | 10 |
| Midpoint Mend 5 Restores the user’s HP by approximately 50% of its maximum HP the first time its HP drops to half or below each battle. | 3 | 10 |
| Stylish Ambush Night Slash: Power +25 | 3 | 5 |
| Stylish Ambush Night Slash: Power +25 | 3 | 5 |
| Moonlit Night Slash: Power +3 | 2 | 3 |
| Moonlit Night Slash: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Umbral Acceleration 2 Quickly charges the move gauge when the zone is a Dark Zone. | 2 | 8 |
| I’m Going to Win!: Super Preparation 9 Applies the Supereffective ↑ Next effect to the user when its move is successful. | 2 | 8 |
| Entry: Sync Move Boost 3 Increases the user’s Sync Move ↑ Next effect by three ranks when it enters a battle. | 2 | 9 |
| I’m Going to Win!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Attack +10 | 2 | 4 |
| Umbral Healing 1 Restores the user’s HP whenever its Pokémon takes an action when the zone is a Dark Zone. | 2 | 8 |
| Dark Zone: Attack Move DR 2 Reduces damage when the user is hit by an attack move while the zone is a Dark Zone. | 2 | 8 |
| Glowing Mist Feint Attack: Power +3 | 2 | 3 |
| Glowing Mist Feint Attack: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Attack +10 | 2 | 4 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Stylish Ambush Night Slash: Power +30 | 1 | 0 |
| Stylish Ambush Night Slash: Power +30 | 1 | 0 |
| Stylish Ambush Night Slash: Power +30 | 1 | 0 |
| Attack +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Psychic Guard Reduces damage when the user is attacked by Psychic-type moves. | 1 | 8 |
| Sp. Def +5 | 1 | 2 |
| Moonlit Night Slash: Power +3 | 1 | 3 |
| Moonlit Night Slash: Power +3 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Air-Cutting Water Shuriken: Power +3 | 1 | 5 |
| Speed +5 | 1 | 2 |
| Supersonic Water Shuriken: Power +10 | 1 | 5 |
| Sp. Def +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Glowing Mist Feint Attack: Power +3 | 1 | 3 |
| Glowing Mist Feint Attack: Power +3 | 1 | 3 |