Serena (Champion)&Greninja (Sync Move: Water)
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Serena (Champion)&Greninja (Sync Move: Water)
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Water Shuriken
Attacks the target two to five times in a row.
Brutal Swing
No additional effect.
Boundless Quick Attack
Activation Condition: When any allies’ attack moves hit a total of 10 times while this move is deactivated. Deactivation Condition: When this move is used. Never misses. Lowers the target’s Defense and Sp. Def by two stat ranks. Lowers the target’s Water Type Rebuff by one rank when the user’s sync move is Water type. Lowers the target’s Dark Type Rebuff by one rank when the user’s sync move is Dark type. Reduces the user’s sync move countdown by one. Raises the Speed of all allied sync pairs by three stat ranks.
Glory of Tomorrow!
Raises the user’s Attack by two stat ranks. Raises the user’s Sp. Atk by four stat ranks. Raises the user’s critical-hit rate by three stat ranks.
Vivid Water Shuriken
The more the target’s stats are lowered, the greater the power of this attack.
Master passive skill
Kalos Spirit
Powers up the special attack moves of all allied sync pairs by 20%. Reduces special attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Kalos theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.)
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Dashing Dark Transformation
Replaces some of the user’s passive skills and sync move with different passive skills and a sync move just before using its Dark-type moves.
No Quarter
Maximizes the number of times the user hits with a move that has the multistrike effect tag when that move is successful.
Unfortunate Strike 9
Lowers one of the target’s following stats by one stat rank at random when the user’s attack move against it hits: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. If the move has the multistrike effect tag, lowers one of the target’s following stats by one stat rank at random for each hit: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
Serena (Champion)&Greninja (Sync Move: Dark)
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Water Shuriken
Attacks the target two to five times in a row.
Brutal Swing
No additional effect.
Boundless Quick Attack
Activation Condition: When any allies’ attack moves hit a total of 10 times while this move is deactivated. Deactivation Condition: When this move is used. Never misses. Lowers the target’s Defense and Sp. Def by two stat ranks. Lowers the target’s Water Type Rebuff by one rank when the user’s sync move is Water type. Lowers the target’s Dark Type Rebuff by one rank when the user’s sync move is Dark type. Reduces the user’s sync move countdown by one. Raises the Speed of all allied sync pairs by three stat ranks.
Glory of Tomorrow!
Raises the user’s Attack by two stat ranks. Raises the user’s Sp. Atk by four stat ranks. Raises the user’s critical-hit rate by three stat ranks.
Serious Night Slash
The more the target’s stats are lowered, the greater the power of this attack.
Master passive skill
Kalos Spirit
Powers up the special attack moves of all allied sync pairs by 20%. Reduces special attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Kalos theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.)
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Wondrous Water Transformation
Replaces some of the user’s passive skills and sync move with different passive skills and a sync move just before using its Water-type moves.
Staggering 2
Has a chance (30%) of making the target flinch when the user’s attack move against it is successful.
Discombobulate 9
Lowers the target’s accuracy by one stat rank when the user’s attack move against it is successful.
Sync Grid (BSB) 50 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Rain & Dark Zone Extension 5 Extends the duration of rainy weather when the weather turns rainy while the user is on the field. Extends the duration of the Dark Zone when the zone turns into a Dark Zone while the user is on the field. | 5 | 0 |
| Boundless Quick Attack: Move: Rainy& Dark Zone Makes the weather rainy when the user’s move is successful. Turns the field of play’s zone into a Dark Zone when the user’s move is successful. (A Dark Zone powers up Dark-type attacks.) | 4 | 0 |
| Soften Up 1 Critical hits land more easily when the user attacks with a sync move. | 3 | 10 |
| Furious Brain The more the user’s Sp. Atk is raised, the more it powers up the user’s moves. | 3 | 10 |
| Brutal Swing: Superduper Effective 9 Powers up moves that are super effective. | 3 | 10 |
| Brutal Swing: Move Gauge Refresh 9 Charges the user’s move gauge by one when its move is successful. | 3 | 9 |
| Brutal Swing: Defense Crush 9 Lowers the target’s Defense by one stat rank when the user’s attack move against it is successful. | 3 | 10 |
| Glory of Tomorrow!: Power Combo 9 Increases the user’s Physical Moves ↑ Next effect and Special Moves ↑ Next effect by one rank when its move is successful. | 3 | 10 |
| Power Play The more the target’s stats are lowered, the more it powers up the user’s sync move. | 3 | 10 |
| Water Shuriken: Rainy Mind-Blowing Strike 2 Has a chance (30%) of lowering the target’s Sp. Def by one stat rank when the user’s attack move against it hits while the weather is rainy. If the move has the multistrike effect tag and the weather is rainy, has a chance (30%) of lowering the target’s Sp. Def by one stat rank for each hit. | 3 | 10 |
| Vivid Water Shuriken: Power +50 | 3 | 7 |
| Serious Night Slash: Power +50 | 3 | 7 |
| Water Shuriken: Power +1 | 2 | 3 |
| Water Shuriken: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Vivid Water Shuriken: Power +25 | 2 | 5 |
| Brutal Swing: Foul Fighting 5 Powers up the user’s moves against targets that are flinching, confused, or trapped. | 2 | 9 |
| Brutal Swing: Flabbergast 4 Has a chance (50%) of leaving the target confused when a move targeting that opponent is successful. | 2 | 8 |
| Serious Night Slash: Power +25 | 2 | 5 |
| Umbral Acceleration 2 Quickly charges the move gauge when the zone is a Dark Zone. | 2 | 8 |
| Umbral Healing 1 Restores the user’s HP whenever its Pokémon takes an action when the zone is a Dark Zone. | 2 | 8 |
| Glory of Tomorrow!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Water Shuriken: Power +1 | 2 | 3 |
| Refreshing Rain 1 Restores the user’s HP whenever its Pokémon takes an action while the weather is rainy. | 2 | 8 |
| Rainy Immunity Status conditions cannot be inflicted on the user when the weather is rainy. | 2 | 8 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Unflappable Prevents the user from flinching. | 1 | 5 |
| Water Shuriken: Power +1 | 1 | 3 |
| Water Shuriken: Power +1 | 1 | 3 |
| Attack +5 | 1 | 2 |
| Brutal Swing: Power +4 | 1 | 3 |
| Brutal Swing: Power +4 | 1 | 3 |
| Brutal Swing: Power +4 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Boundless Quick Attack: Power +3 | 1 | 3 |
| Boundless Quick Attack: Power +3 | 1 | 3 |
| Brutal Swing: Power +4 | 1 | 3 |
| Sp. Atk +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Boundless Quick Attack: Power +3 | 1 | 3 |
| Boundless Quick Attack: Power +3 | 1 | 3 |