Clemont & Magneton
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Spark
Has a chance (30%) of leaving the target paralyzed.
X Accuracy All
Raises the accuracy of all allied sync pairs by two stat ranks.
Screech
Lowers the target’s Defense by two stat ranks.
Eureka!
Raises the Defense and Sp. Def of all allied sync pairs by two stat ranks.
Thanks to Science Electric Impact
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Endurance
Applies the Enduring effect to the user if its HP is full when it enters a battle.
Vigilance
Protects the user against critical hits.
Lithe
Prevents the user from getting paralyzed.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| First Aid 4 Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 3 | 10 |
| Spark: Hostile Environment 1 Raises the chance of inflicting status conditions with the additional effects of moves. | 3 | 9 |
| Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 3 | 7 |
| X Accuracy All: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 3 | 7 |
| Electrorepulsion 3 Reduces damage when the user is hit by an attack move while the terrain is Electric Terrain. | 3 | 8 |
| Screech: Charging Infliction 2 Charges the user’s move gauge by two when its Pokémon uses a status move. | 3 | 10 |
| S-Move: Team HP Recovery (M) 1 Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user’s sync move. | 3 | 10 |
| Eureka!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 3 | 7 |
| Thanks to Science Electric Impact: Power +25 | 3 | 5 |
| Thanks to Science Electric Impact: Power +25 | 3 | 5 |
| Spark: Power +3 | 2 | 3 |
| Spark: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Toughen Up 2 Has a chance (30%) of raising the user’s Defense by one stat rank when it is hit by an attack move. | 2 | 9 |
| Sp. Def +10 | 2 | 4 |
| Stalwart Sp. Def cannot be lowered. | 2 | 5 |
| X Accuracy All: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Sync Regen Applies the Gradual Healing effect to the user after using its sync move. | 2 | 7 |
| Shock Recovery 1 Restores the user’s HP whenever its Pokémon takes an action when the terrain is Electric Terrain. | 2 | 8 |
| Tighten Up 3 Has a chance (40%) of raising the user’s Sp. Def by one stat rank when it is hit by an attack move. | 2 | 10 |
| Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 2 | 7 |
| Defense +10 | 2 | 4 |
| Eureka!: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Defense +5 | 1 | 2 |
| Spark: Power +3 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Spark: Move Gauge Refresh 1 Has a chance (20%) of charging the user’s move gauge by one when its move is successful. | 1 | 7 |
| Spark: Power +3 | 1 | 3 |
| Antitoxin Prevents the user from getting poisoned or badly poisoned. | 1 | 5 |
| Defense +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Spark: Power +3 | 1 | 3 |
| Spark: Power +3 | 1 | 3 |
| Sand Shelter Protects the user from damage from a sandstorm. | 1 | 5 |
| HP +10 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |