Silver & Ho-Oh
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Overheat
Lowers the user’s Sp. Atk by two stat ranks.
Solar Beam
The user gets ready to attack. Using this move again will cause the user to leave this posture, then attack. No other actions can be taken while ready to attack. The preparation period is skipped when the weather is sunny, and the user will attack right away.
I’ll Show You!
Raises the user’s evasiveness and critical-hit rate by one stat rank. These stats are raised by two stat ranks instead when the weather is sunny.
Sacred Fire
Removes the frozen condition from the user. Has a chance (50%) of leaving the target burned.
Power-Hungry Sacred Fire
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Charging Sun 6
Powers up the user’s moves when the weather is sunny.
Speeding Sun 2
Quickly charges the move gauge when the weather is sunny.
Solarize
Makes the weather sunny after using the user’s sync move.
Sync Grid (BSB) 54 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Solar Beam: Charging Sun 3 Powers up the user’s moves when the weather is sunny. | 3 | 10 |
| Power Reserves 4 Powers up the user’s moves when it is in a pinch. | 3 | 10 |
| Sacred Fire: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 3 | 8 |
| Sacred Fire: Hostile Environment 1 Raises the chance of inflicting status conditions with the additional effects of moves. | 3 | 8 |
| Inertia The more the user’s Speed is raised, the more it powers up the user’s sync move. | 3 | 8 |
| Solar Flare 5 Powers up the user’s sync move when the weather is sunny. | 3 | 10 |
| Overheat: Mind Swell 2 Has a chance (30%) of raising the user’s Sp. Atk by one stat rank when its Pokémon uses a move. | 3 | 10 |
| Sacred Fire: Burn Synergy 3 Powers up the user’s moves when the target is burned. | 3 | 10 |
| Power-Hungry Sacred Fire: Power +25 | 3 | 5 |
| Power-Hungry Sacred Fire: Power +25 | 3 | 5 |
| Solar Flare 9 Powers up the user’s sync move when the weather is sunny. | 3 | 5 |
| I’ll Show You!: Super Command 9 Applies the Supereffective ↑ Next effect to the user when its Trainer uses a move. | 3 | 5 |
| Speed +10 | 2 | 4 |
| Solar Beam: Move Gauge Refresh 2 Has a chance (30%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Solar Beam: Power +5 | 2 | 5 |
| Sacred Fire: Move Gauge Refresh 2 Has a chance (30%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Sacred Fire: Power +5 | 2 | 5 |
| Sacred Fire: Power +5 | 2 | 5 |
| Ramming Speed The more the user’s Speed is raised, the more it powers up the user’s moves. | 2 | 8 |
| Fast-Track 3 Has a chance (40%) of raising the user’s Speed by one stat rank when its Pokémon uses a move. | 2 | 4 |
| Overheat: Accuracy +5 | 2 | 5 |
| Overheat: Power +5 | 2 | 5 |
| Overheat: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 2 |
| Overheat: Power +5 | 2 | 5 |
| I’ll Show You!: Berserker 2 Raises the user’s Attack by two stat ranks when its move is successful. | 2 | 3 |
| I’ll Show You!: Ramp Up 2 Raises the user’s Sp. Atk by two stat ranks when its move is successful. | 2 | 3 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 2 |
| Solar Beam: Power +3 | 1 | 4 |
| Solar Beam: Power +3 | 1 | 4 |
| Defense +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Solar Beam: Power +3 | 1 | 4 |
| Speed +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Sacred Fire: Power +3 | 1 | 4 |
| Sacred Fire: Accuracy +5 | 1 | 5 |
| Sacred Fire: Power +3 | 1 | 4 |
| Overheat: Power +3 | 1 | 4 |
| Sp. Atk +5 | 1 | 2 |
| I’ll Show You!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 1 | 7 |
| Sp. Atk +5 | 1 | 2 |
| Overheat: Accuracy +5 | 1 | 5 |
| Sp. Atk +5 | 1 | 2 |
| Overheat: Power +3 | 1 | 4 |
| Speed +5 | 1 | 2 |
| Attack +20 | 1 | 0 |
| Sp. Atk +20 | 1 | 0 |