Silver & Feraligatr
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Waterfall
Has a chance (20%) of making the target flinch.
Ice Punch
Has a chance (10%) of leaving the target frozen.
Liquidation
Has a chance (20%) of lowering the target’s Defense by one stat rank.
You’ll See!
Raises the user’s Attack by four stat ranks. Raises the user’s Speed by two stat ranks. Raises the user’s critical-hit rate by one stat rank.
Whirls of Solitude Water Impact
The more the target’s Defense is lowered, the greater the power of this attack.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Aggravation 1
Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
Hostile Environment 2
Raises the chance of inflicting status conditions with the additional effects of moves.
On a Roll 3
Raises the chance of lowering stat values with the additional effects of the user’s moves.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Interference Sync 5 Powers up the user’s sync move against targets that are flinching, confused, or trapped. | 3 | 10 |
| Whirls of Solitude Water Impact: Power +25 | 3 | 5 |
| Ramming Speed The more the user’s Speed is raised, the more it powers up the user’s moves. | 3 | 10 |
| You’ll See!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 3 | 7 |
| Safety Tether Applies the Enduring effect to the user the first time its sync move is used each battle. | 3 | 9 |
| Hostile Environment 1 Raises the chance of inflicting status conditions with the additional effects of moves. | 3 | 8 |
| Enfeeble 1 Lowers the Defense of all opposing sync pairs by one stat rank when the user enters a battle. | 3 | 10 |
| Whirls of Solitude Water Impact: Power +25 | 3 | 5 |
| Whirls of Solitude Water Impact: Power +25 | 3 | 5 |
| Whirls of Solitude Water Impact: Power +25 | 3 | 5 |
| Waterfall: Power +4 | 2 | 3 |
| Waterfall: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Power Reserves 2 Powers up the user’s moves when it is in a pinch. | 2 | 8 |
| Sp. Def +5 | 2 | 2 |
| You’ll See!: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Double Down 3 Powers up the user’s sync moves that are super effective. | 2 | 9 |
| Ice Punch: Power +4 | 2 | 3 |
| Ice Punch: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Dirty Fighting 2 Powers up the user’s moves against targets that are affected by a status condition. | 2 | 9 |
| Liquidation: Power +3 | 2 | 3 |
| Liquidation: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| On a Roll 1 Raises the chance of lowering stat values with the additional effects of the user’s moves. | 2 | 8 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Attack +5 | 1 | 2 |
| Headstrong Attack cannot be lowered. | 1 | 5 |
| Defense +5 | 1 | 2 |
| Waterfall: Power +4 | 1 | 3 |
| Sp. Def +5 | 1 | 2 |
| Waterfall: Power +4 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Ice Punch: Power +4 | 1 | 3 |
| HP +10 | 1 | 2 |
| Ice Punch: Power +4 | 1 | 3 |
| Attack +5 | 1 | 2 |
| Liquidation: Power +3 | 1 | 3 |
| Attack +5 | 1 | 2 |
| Liquidation: Power +3 | 1 | 3 |
| HP +10 | 1 | 2 |
| Liquidation: Power +3 | 1 | 3 |