Pokemas Lab
SYNC PAIR DETAILS

Silver & Feraligatr

Explore move, passive and sync grid effects. Switch forms to compare them.

Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16

WaterTechWeakness: ElectricJohto

Stats

HP744
Attack408
Defense206
Sp. Atk311
Sp. Def208
Speed368

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Waterfall

Pokémon movePhysicalWaterPower 54Gauge 2

Has a chance (20%) of making the target flinch.

Ice Punch

Pokémon movePhysicalIcePower 55Gauge 2

Has a chance (10%) of leaving the target frozen.

Liquidation

Pokémon movePhysicalWaterPower 118Gauge 3

Has a chance (20%) of lowering the target’s Defense by one stat rank.

You’ll See!

Trainer moveStatus−Uses 1

Raises the user’s Attack by four stat ranks. Raises the user’s Speed by two stat ranks. Raises the user’s critical-hit rate by one stat rank.

Whirls of Solitude Water Impact

Sync movePhysicalWaterPower 240

The more the target’s Defense is lowered, the greater the power of this attack.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Exclusive lucky-cookie data is not available for this form.

Passives and Superawakening

Aggravation 1

Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.

Hostile Environment 2

Raises the chance of inflicting status conditions with the additional effects of moves.

On a Roll 3

Raises the chance of lowering stat values with the additional effects of the user’s moves.

Sync Grid (BSB) 48 tiles

Tile and effectMove Lv.Energy
Interference Sync 5

Powers up the user’s sync move against targets that are flinching, confused, or trapped.

310
Whirls of Solitude Water Impact: Power +2535
Ramming Speed

The more the user’s Speed is raised, the more it powers up the user’s moves.

310
You’ll See!: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

37
Safety Tether

Applies the Enduring effect to the user the first time its sync move is used each battle.

39
Hostile Environment 1

Raises the chance of inflicting status conditions with the additional effects of moves.

38
Enfeeble 1

Lowers the Defense of all opposing sync pairs by one stat rank when the user enters a battle.

310
Whirls of Solitude Water Impact: Power +2535
Whirls of Solitude Water Impact: Power +2535
Whirls of Solitude Water Impact: Power +2535
Waterfall: Power +423
Waterfall: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
Power Reserves 2

Powers up the user’s moves when it is in a pinch.

28
Sp. Def +522
You’ll See!: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
Double Down 3

Powers up the user’s sync moves that are super effective.

29
Ice Punch: Power +423
Ice Punch: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
Dirty Fighting 2

Powers up the user’s moves against targets that are affected by a status condition.

29
Liquidation: Power +323
Liquidation: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
On a Roll 1

Raises the chance of lowering stat values with the additional effects of the user’s moves.

28
HP +1010
Attack +510
Defense +510
Attack +510
Sp. Def +510
Speed +510
Attack +512
Headstrong

Attack cannot be lowered.

15
Defense +512
Waterfall: Power +413
Sp. Def +512
Waterfall: Power +413
Speed +512
Attack +512
Defense +512
Attack +512
Speed +512
Ice Punch: Power +413
HP +1012
Ice Punch: Power +413
Attack +512
Liquidation: Power +313
Attack +512
Liquidation: Power +313
HP +1012
Liquidation: Power +313

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