Silver & Crobat
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Air Cutter
Critical hits land more easily.
X Sp. Atk
Raises the user’s Sp. Atk by two stat ranks.
Hurricane
Never misses when the weather is rainy. Has a chance (30%) of leaving the target confused.
Take You Down!
Raises an ally’s Speed, accuracy, evasiveness, and critical-hit rate by two stat ranks.
Believe in You More Flying Beam
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Landing Pad
Turns the field of play’s zone into a Flying Zone the first time the user enters a battle each battle. (A Flying Zone powers up Flying-type attacks.)
Trip Up 9
Lowers the target’s Speed by one stat rank when the user’s attack move against it is successful.
Mind Games 9
Lowers the target’s Sp. Def by one stat rank when the user’s attack move against it is successful.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Air Cutter: Move Gauge Refresh 9 Charges the user’s move gauge by one when its move is successful. | 3 | 7 |
| Sharp Entry 1 Raises the user’s critical-hit rate by one stat rank when it enters a battle. | 3 | 10 |
| Shifty Striker 3 Has a chance (40%) of raising the user’s evasiveness by one stat rank when its Pokémon uses a move. | 3 | 10 |
| Hurricane: Aggravation 2 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 3 | 10 |
| Sp. Atk +20 | 3 | 7 |
| Flying Zone: S-Moves ↑ 5 Powers up the user’s sync move when the zone is a Flying Zone. | 3 | 10 |
| Hurricane: Mind Games 9 Lowers the target’s Sp. Def by one stat rank when the user’s attack move against it is successful. | 3 | 10 |
| Brainteaser The more the target’s Sp. Def is lowered, the more it powers up the user’s moves. | 3 | 10 |
| Believe in You More Flying Beam: Power +25 | 3 | 5 |
| Believe in You More Flying Beam: Power +25 | 3 | 5 |
| Air Cutter: Accuracy +5 | 2 | 3 |
| Air Cutter: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| X Sp. Atk: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Hurricane: Power +3 | 2 | 3 |
| Hurricane: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 2 | 7 |
| Air Cutter: Power +4 | 2 | 3 |
| Flying Zone: HP Recovery 1 Restores the user’s HP whenever its Pokémon takes an action when the zone is a Flying Zone. | 2 | 8 |
| Aerial Acceleration 2 Quickly charges the move gauge when the zone is a Flying Zone. | 2 | 9 |
| Take You Down!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Hurricane: Accuracy +10 | 2 | 5 |
| Hurricane: Accuracy +10 | 2 | 5 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Speed +5 | 1 | 2 |
| Unflappable Prevents the user from flinching. | 1 | 5 |
| Air Cutter: Power +4 | 1 | 3 |
| Air Cutter: Power +4 | 1 | 3 |
| Speed +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Hurricane: Power +3 | 1 | 3 |
| Hurricane: Power +3 | 1 | 3 |
| HP +10 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Air Cutter: Power +4 | 1 | 3 |
| Air Cutter: Power +4 | 1 | 3 |
| Sp. Atk +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Hurricane: Power +3 | 1 | 3 |
| Hurricane: Power +3 | 1 | 3 |