Arc Suit Silver & Ho-Oh
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Sacred Fire
Removes the frozen condition from the user. Has a chance (50%) of leaving the target burned.
Recover
Restores the user’s HP by approximately 50% of its maximum HP.
Almighty Skies Sacred Fire
Activation Condition: When the user’s HP is at 50% or more. Deactivation Condition: When the user’s HP is less than 50%. Never misses. Removes the frozen condition from the user. Leaves the target burned. The power of this move is not lowered even if there are multiple targets. Makes the weather EX sunny if the remaining MP is three when this move is selected. Lowers the target’s Defense and Sp. Def by three stat ranks if the remaining MP is two when this move is selected. Applies the Enduring effect to all allied sync pairs if the remaining MP is one when this move is selected.
Pure and Strong!
Reduces the user’s sync move countdown by two. Raises the user’s Defense and Sp. Def by six stat ranks.
Golden Rule Divine Sacred Fire
Applies the Damage Guard Next effect to the user the first time its sync move is used each battle.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Flame Myth
Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Fire theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)
Flame Judgment
Raises the Fire Type Rebuff of all allied sync pairs by one rank the first time the user enters a battle each battle. Lowers the Fire Type Rebuff of all opposing sync pairs by one rank the first time the user enters a battle each battle.
Righteous Heart of Gold
Lowers the Attack and Sp. Atk of an opponent that attacked the user by two stat ranks when the user is hit by an attack move. Raises one of the following stats of all allied sync pairs by two stat ranks at random when the user is hit by an attack move: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. (The same stat is raised for all allied sync pairs.)
Everlasting Rainbow
Reduces the MP for the user’s Recover by one and fully restores its HP when its HP drops to half or below.
Seven-Colored Wings of Happiness
Applies the Free Move Next effect to the user when its attack move is successful. Has a chance (50%) of making the target flinch when the user’s attack move against it is successful.
Sync Grid (BSB) 52 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Drought Alert 3 Extends the duration of sunny weather when the weather turns sunny while the user is on the field. | 5 | 0 |
| Team Sharp Entry 3 Raises the critical-hit rate of all allied sync pairs by three stat ranks when the user enters a battle. | 4 | 0 |
| Golden Rule Divine Sacred Fire: Power +50 | 3 | 0 |
| Solar Flare 9 Powers up the user’s sync move when the weather is sunny. | 3 | 10 |
| Hit Burned Opp: Stat ↓ 9 Lowers one of the target’s following stats by one stat rank at random when the user’s attack move is successful against a burned opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | 3 | 10 |
| Pure and Strong!: Move: Take Next “All” Move 9 Applies the Take Next "All" Move effect to the user when its move is successful. | 3 | 10 |
| Pure and Strong!: Berserk Bunch 4 Raises the Attack of all allied sync pairs by four stat ranks when the user’s move is successful. | 3 | 10 |
| Team Solar Immunity When the weather is sunny, status conditions cannot be inflicted on any allied sync pairs and prevents all allies from flinching, becoming confused, or becoming trapped. | 3 | 10 |
| Sunny: Team Attack Move DR 2 Reduces attack move damage taken by allies when the weather is sunny. | 3 | 10 |
| Adrenaline 1 Reduces the sync move countdown by one the first time the user’s sync move is used each battle. | 3 | 10 |
| Endure Again Except in certain circumstances, when the user’s Enduring effect activates for the first time and the user has 1 HP remaining, applies the Enduring effect to the user again each battle. | 3 | 10 |
| Golden Rule Divine Sacred Fire: Power +25 | 3 | 5 |
| Golden Rule Divine Sacred Fire: Power +25 | 3 | 5 |
| HP +40 | 2 | 0 |
| Sacred Fire: Accuracy +5 | 2 | 3 |
| Attack +10 | 2 | 4 |
| Furious Brawn The more the user’s Attack is raised, the more it powers up the user’s moves. | 2 | 10 |
| Almighty Skies Sacred Fire: Power +3 | 2 | 3 |
| Pure and Strong!: Team Hit and Heal Applies the Gradual Healing effect to all allied sync pairs when the user’s move is successful. | 2 | 7 |
| Quick Tempo Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. | 2 | 7 |
| Almighty Skies Sacred Fire: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Speeding Sun 2 Quickly charges the move gauge when the weather is sunny. | 2 | 9 |
| Healing Sun 1 Restores the user’s HP whenever its Pokémon takes an action while the weather is sunny. | 2 | 8 |
| Sacred Fire: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| 1st S-Move: Team Physical& Special Boost 1 Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank the first time the user’s sync move is used each battle. | 2 | 10 |
| HP +20 | 2 | 4 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Attack +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Sacred Fire: Power +3 | 1 | 3 |
| Sacred Fire: Power +3 | 1 | 3 |
| Sacred Fire: Power +3 | 1 | 3 |
| Defense +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Almighty Skies Sacred Fire: Power +3 | 1 | 3 |
| Almighty Skies Sacred Fire: Power +3 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Almighty Skies Sacred Fire: Power +3 | 1 | 3 |
| Almighty Skies Sacred Fire: Power +3 | 1 | 3 |
| Attack +5 | 1 | 2 |
| Stalwart Sp. Def cannot be lowered. | 1 | 5 |
| HP +10 | 1 | 2 |
| Sacred Fire: Power +3 | 1 | 3 |
| Sacred Fire: Power +3 | 1 | 3 |