Pokemas Lab
SYNC PAIR DETAILS

Arc Suit Silver & Ho-Oh

Explore move, passive and sync grid effects. Switch forms to compare them.

Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16

FireMultiEX role: SupportWeakness: WaterJohto

Stats

HP879
Attack444
Defense409
Sp. Atk408
Sp. Def409
Speed439

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Sacred Fire

Pokémon movePhysicalFirePower 104Gauge 3

Removes the frozen condition from the user. Has a chance (50%) of leaving the target burned.

Recover

Pokémon moveStatusNormalGauge 2Uses 2

Restores the user’s HP by approximately 50% of its maximum HP.

Almighty Skies Sacred Fire

Buddy movePhysicalFirePower 180Gauge 1Uses 3

Activation Condition: When the user’s HP is at 50% or more. Deactivation Condition: When the user’s HP is less than 50%. Never misses. Removes the frozen condition from the user. Leaves the target burned. The power of this move is not lowered even if there are multiple targets. Makes the weather EX sunny if the remaining MP is three when this move is selected. Lowers the target’s Defense and Sp. Def by three stat ranks if the remaining MP is two when this move is selected. Applies the Enduring effect to all allied sync pairs if the remaining MP is one when this move is selected.

Pure and Strong!

Trainer moveStatus−Uses 1

Reduces the user’s sync move countdown by two. Raises the user’s Defense and Sp. Def by six stat ranks.

Golden Rule Divine Sacred Fire

Sync movePhysicalFirePower 360

Applies the Damage Guard Next effect to the user the first time its sync move is used each battle.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Exclusive lucky-cookie data is not available for this form.

Passives and Superawakening

Flame Myth

Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Fire theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)

Flame Judgment

Raises the Fire Type Rebuff of all allied sync pairs by one rank the first time the user enters a battle each battle. Lowers the Fire Type Rebuff of all opposing sync pairs by one rank the first time the user enters a battle each battle.

Righteous Heart of Gold

Lowers the Attack and Sp. Atk of an opponent that attacked the user by two stat ranks when the user is hit by an attack move. Raises one of the following stats of all allied sync pairs by two stat ranks at random when the user is hit by an attack move: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. (The same stat is raised for all allied sync pairs.)

Everlasting Rainbow

Reduces the MP for the user’s Recover by one and fully restores its HP when its HP drops to half or below.

Seven-Colored Wings of Happiness

Applies the Free Move Next effect to the user when its attack move is successful. Has a chance (50%) of making the target flinch when the user’s attack move against it is successful.

Sync Grid (BSB) 52 tiles

Tile and effectMove Lv.Energy
Drought Alert 3

Extends the duration of sunny weather when the weather turns sunny while the user is on the field.

50
Team Sharp Entry 3

Raises the critical-hit rate of all allied sync pairs by three stat ranks when the user enters a battle.

40
Golden Rule Divine Sacred Fire: Power +5030
Solar Flare 9

Powers up the user’s sync move when the weather is sunny.

310
Hit Burned Opp: Stat ↓ 9

Lowers one of the target’s following stats by one stat rank at random when the user’s attack move is successful against a burned opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.

310
Pure and Strong!: Move: Take Next “All” Move 9

Applies the Take Next "All" Move effect to the user when its move is successful.

310
Pure and Strong!: Berserk Bunch 4

Raises the Attack of all allied sync pairs by four stat ranks when the user’s move is successful.

310
Team Solar Immunity

When the weather is sunny, status conditions cannot be inflicted on any allied sync pairs and prevents all allies from flinching, becoming confused, or becoming trapped.

310
Sunny: Team Attack Move DR 2

Reduces attack move damage taken by allies when the weather is sunny.

310
Adrenaline 1

Reduces the sync move countdown by one the first time the user’s sync move is used each battle.

310
Endure Again

Except in certain circumstances, when the user’s Enduring effect activates for the first time and the user has 1 HP remaining, applies the Enduring effect to the user again each battle.

310
Golden Rule Divine Sacred Fire: Power +2535
Golden Rule Divine Sacred Fire: Power +2535
HP +4020
Sacred Fire: Accuracy +523
Attack +1024
Furious Brawn

The more the user’s Attack is raised, the more it powers up the user’s moves.

210
Almighty Skies Sacred Fire: Power +323
Pure and Strong!: Team Hit and Heal

Applies the Gradual Healing effect to all allied sync pairs when the user’s move is successful.

27
Quick Tempo

Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle.

27
Almighty Skies Sacred Fire: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
Speeding Sun 2

Quickly charges the move gauge when the weather is sunny.

29
Healing Sun 1

Restores the user’s HP whenever its Pokémon takes an action while the weather is sunny.

28
Sacred Fire: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
1st S-Move: Team Physical& Special Boost 1

Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank the first time the user’s sync move is used each battle.

210
HP +2024
HP +1010
Attack +510
Defense +510
Attack +510
Sp. Def +510
Speed +510
Attack +512
Speed +512
Sacred Fire: Power +313
Sacred Fire: Power +313
Sacred Fire: Power +313
Defense +512
HP +1012
Sp. Def +512
Almighty Skies Sacred Fire: Power +313
Almighty Skies Sacred Fire: Power +313
Speed +512
Defense +512
Sp. Def +512
Almighty Skies Sacred Fire: Power +313
Almighty Skies Sacred Fire: Power +313
Attack +512
Stalwart

Sp. Def cannot be lowered.

15
HP +1012
Sacred Fire: Power +313
Sacred Fire: Power +313

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