Sidney & Absol
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Sidney & Absol
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Night Slash
Critical hits land more easily.
Potion
Restores an ally’s HP by approximately 40% of its maximum HP.
Brutal Swing
No additional effect.
No Hard Feelings!
Uses a maximum of three slots of the user’s move gauge. The more amount used, the more it raises the user’s Attack (can be raised by up to four stat ranks maximum). Raises the user’s critical-hit rate by three stat ranks. Applies the Enduring effect to the user.
Most Excellent Night Slash
Become Mega Absol until the end of battle. Critical hits land more easily. This attack’s power increases when the target is confused.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Critical Strike 3
Powers up the user’s attacks when they become critical hits.
Criticonfuse 9
Leaves the target confused when the user’s move is a critical hit.
Stop Hitting Yourself 5
Raises the chance that an opponent will attack themselves due to being confused.
Sidney & Mega Absol
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Night Slash
Critical hits land more easily.
Potion
Restores an ally’s HP by approximately 40% of its maximum HP.
Brutal Swing
No additional effect.
No Hard Feelings!
Uses a maximum of three slots of the user’s move gauge. The more amount used, the more it raises the user’s Attack (can be raised by up to four stat ranks maximum). Raises the user’s critical-hit rate by three stat ranks. Applies the Enduring effect to the user.
Most Excellent Night Slash
Become Mega Absol until the end of battle. Critical hits land more easily. This attack’s power increases when the target is confused.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Critical Strike 5
Powers up the user’s attacks when they become critical hits.
Criticonfuse 9
Leaves the target confused when the user’s move is a critical hit.
Stop Hitting Yourself 5
Raises the chance that an opponent will attack themselves due to being confused.
Sync Grid (BSB) 57 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Brutal Swing: Critical Strike 5 Powers up the user’s attacks when they become critical hits. | 3 | 10 |
| Most Excellent Night Slash: Power +25 | 3 | 5 |
| Potion: MP Refresh 3 Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 3 | 5 |
| Potion: Master Healer 1 Increases the amount of HP restored by the user’s healing moves. | 3 | 10 |
| First Aid 4 Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 3 | 10 |
| Adrenaline 1 Reduces the sync move countdown by one the first time the user’s sync move is used each battle. | 3 | 10 |
| Critastrophe 5 Powers up the user’s sync move when it becomes a critical hit. | 3 | 10 |
| Most Excellent Night Slash: Power +25 | 3 | 5 |
| Most Excellent Night Slash: Power +25 | 3 | 5 |
| Most Excellent Night Slash: Power +25 | 3 | 5 |
| Fuzzy Strike 5 Powers up the user’s sync move when the target is confused. | 3 | 5 |
| Fierce Entry 2 Raises the user’s Attack by two stat ranks when it enters a battle. | 3 | 5 |
| HP +20 | 2 | 4 |
| Brutal Swing: Move Gauge Refresh 4 Has a chance (50%) of charging the user’s move gauge by one when its move is successful. | 2 | 5 |
| Critical Charge 9 Charges the user’s move gauge by one when it lands a critical hit. | 2 | 8 |
| Night Slash: Power +3 | 2 | 4 |
| Night Slash: Power +3 | 2 | 4 |
| Potion: Master Healer 1 Increases the amount of HP restored by the user’s healing moves. | 2 | 10 |
| Attack +10 | 2 | 4 |
| No Hard Feelings!: MP Refresh 3 Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 2 | 5 |
| Super Desperate Applies the Supereffective ↑ Next effect to the user the first time it is in a pinch each battle. | 2 | 8 |
| Speed +5 | 2 | 2 |
| Night Slash: Critical Strike 3 Powers up the user’s attacks when they become critical hits. | 2 | 8 |
| Fuzzy Strike 2 Powers up the user’s sync move when the target is confused. | 2 | 8 |
| Propelling Strike 9 Charges the user’s move gauge by one when its attack move is successful. | 2 | 3 |
| Confusion Synergy 3 Powers up the user’s moves when the target is confused. | 2 | 3 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Attack +5 | 1 | 2 |
| Brutal Swing: Power +3 | 1 | 4 |
| Speed +5 | 1 | 2 |
| Brutal Swing: Power +3 | 1 | 4 |
| Brutal Swing: Power +3 | 1 | 4 |
| Brutal Swing: Power +3 | 1 | 4 |
| Speed +5 | 1 | 2 |
| Night Slash: Power +3 | 1 | 4 |
| Night Slash: Power +3 | 1 | 4 |
| HP +10 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| No Hard Feelings!: Move Gauge Refresh 4 Has a chance (50%) of charging the user’s move gauge by one when its move is successful. | 1 | 5 |
| Sp. Def +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Night Slash: Move Gauge Refresh 4 Has a chance (50%) of charging the user’s move gauge by one when its move is successful. | 1 | 5 |
| Speed +10 | 1 | 4 |
| Attack +20 | 1 | 0 |
| Speed +20 | 1 | 0 |
| Most Excellent Night Slash: Power +30 | 1 | 0 |
| Most Excellent Night Slash: Power +30 | 1 | 0 |
| Most Excellent Night Slash: Power +30 | 1 | 0 |