Professor Oak & Nidorino
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Poison Sting
Has a chance (30%) of leaving the target poisoned.
Mini Potion All
Restores the HP of all allied sync pairs by approximately 20% of their maximum HP.
Protect
Applies the Damage Guard Next effect to the user.
Dreams and Adventures!
Applies the Special Damage Reduction effect to the allied field of play. Raises the Sp. Def of all allied sync pairs by four stat ranks. Applies the Gradual Healing effect to all allied sync pairs.
Your Tale Unfolds Poison Impact
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Hostile Environment 3
Raises the chance of inflicting status conditions with the additional effects of moves.
“Heals” Move: HP Recovery 2
Restores the user’s HP by approximately 20% of its maximum HP when it uses a move that has the heals effect tag.
Quick Cure
Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Satisfied Snicker 9 Lowers the target’s Sp. Atk by one stat rank when the user’s attack move against it is successful. | 3 | 10 |
| Poison Sting: Move Gauge Refresh 9 Charges the user’s move gauge by one when its move is successful. | 3 | 10 |
| Trip Up 9 Lowers the target’s Speed by one stat rank when the user’s attack move against it is successful. | 3 | 10 |
| Flag Bearer 9 Raises the Attack of all allied sync pairs by one stat rank when the user’s Pokémon uses a move. | 3 | 10 |
| Mini Potion All: Master Healer 1 Increases the amount of HP restored by the user’s healing moves. | 3 | 10 |
| Persisting Barrier 3 Extends the duration of the Special Damage Reduction effect when the Special Damage Reduction effect is applied to the allied field of play. | 3 | 10 |
| Dreams and Adventures!: Critical Squad 1 Raises the critical-hit rate of all allied sync pairs by one stat rank when the user’s move is successful. | 3 | 10 |
| Sync Wall Applies the Critical-Hit Defense effect to the allied field of play the first time the user’s sync move is used each battle. | 3 | 10 |
| Your Tale Unfolds Poison Impact: Power +25 | 3 | 5 |
| Your Tale Unfolds Poison Impact: Power +25 | 3 | 5 |
| Poison Sting: Power +4 | 2 | 3 |
| Potent Toxin 2 Increases the amount of damage an opponent takes from being poisoned or badly poisoned. | 2 | 8 |
| Hit Poisoned Opp: HP Recovery 9 Restores the user’s HP when its attack move is successful against a poisoned or badly poisoned opponent. | 2 | 9 |
| Poison Sting: Power +4 | 2 | 3 |
| Poison Sting: Power +4 | 2 | 3 |
| Protect: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Mini Potion All: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| HP +20 | 2 | 4 |
| Survivor Mentality 2 Reduces damage when the user is hit by a special attack move while it is in a pinch. | 2 | 7 |
| Dreams and Adventures!: MP Refresh 3 Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 2 | 7 |
| Sp. Def +10 | 2 | 4 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Attack +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Poison Sting: Power +4 | 1 | 3 |
| Poison Sting: Power +4 | 1 | 3 |
| HP +10 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Stalwart Sp. Def cannot be lowered. | 1 | 5 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Antitoxin Prevents the user from getting poisoned or badly poisoned. | 1 | 5 |
| Attack +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |